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Spawn a random hero at gamestart and defeat the player if the hero dies. Consider nomad maps where units spawn without buildings or start on a ship. Correct a comment for TriggerHelper.SpawnUnits. Make shuffleArray available to GUI and simulation and use it to randomize heroes. This was SVN commit r18544. |
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| .. | ||
| Sections | ||
| Tools | ||
| ScenarioEditor.cpp | ||
| ScenarioEditor.h | ||
| SectionLayout.cpp | ||
| SectionLayout.h | ||