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Includes team numbers, online/offline- and won/defeated state, AI type and difficulty for running games and only the playernames with observer-player distinction in the gamesetup. Use JSON format inside the XML stanza and minimize traffic by packing teams. Use the observer distinction to correctly apply the "full games" trigger in the lobby, fixes #3143. XPartaMupp patch applied by scythetwirler. unescapeText function by sanderd17, refs #3409. This was SVN commit r18534.
930 lines
33 KiB
Python
930 lines
33 KiB
Python
#!/usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""Copyright (C) 2014 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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"""
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import logging, time, traceback
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from optparse import OptionParser
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import sleekxmpp
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from sleekxmpp.stanza import Iq
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from sleekxmpp.xmlstream import ElementBase, register_stanza_plugin, ET
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from sleekxmpp.xmlstream.handler import Callback
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from sleekxmpp.xmlstream.matcher import StanzaPath
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from sqlalchemy import func
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from LobbyRanking import session as db, Game, Player, PlayerInfo
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from ELO import get_rating_adjustment
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# Rating that new players should be inserted into the
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# database with, before they've played any games.
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leaderboard_default_rating = 1200
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## Class that contains and manages leaderboard data ##
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class LeaderboardList():
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def __init__(self, room):
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self.room = room
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self.lastRated = ""
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def getProfile(self, JID):
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"""
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Retrieves the profile for the specified JID
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"""
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stats = {}
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player = db.query(Player).filter(Player.jid.ilike(str(JID)))
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if not player.first():
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return
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if player.first().rating != -1:
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stats['rating'] = str(player.first().rating)
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if player.first().highest_rating != -1:
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stats['highestRating'] = str(player.first().highest_rating)
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playerID = player.first().id
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players = db.query(Player).filter(Player.rating != -1).order_by(Player.rating.desc()).all()
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for rank, user in enumerate(players):
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if (user.jid.lower() == JID.lower()):
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stats['rank'] = str(rank+1)
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break
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stats['totalGamesPlayed'] = str(db.query(PlayerInfo).filter_by(player_id=playerID).count())
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stats['wins'] = str(db.query(Game).filter_by(winner_id=playerID).count())
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stats['losses'] = str(db.query(PlayerInfo).filter_by(player_id=playerID).count() - db.query(Game).filter_by(winner_id=playerID).count())
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return stats
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def getOrCreatePlayer(self, JID):
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"""
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Stores a player(JID) in the database if they don't yet exist.
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Returns either the newly created instance of
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the Player model, or the one that already
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exists in the database.
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"""
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players = db.query(Player).filter_by(jid=str(JID))
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if not players.first():
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player = Player(jid=str(JID), rating=-1)
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db.add(player)
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db.commit()
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return player
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return players.first()
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def removePlayer(self, JID):
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"""
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Remove a player(JID) from database.
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Returns the player that was removed, or None
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if that player didn't exist.
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"""
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players = db.query(Player).filter_by(jid=JID)
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player = players.first()
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if not player:
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return None
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players.delete()
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return player
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def addGame(self, gamereport):
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"""
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Adds a game to the database and updates the data
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on a player(JID) from game results.
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Returns the created Game object, or None if
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the creation failed for any reason.
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Side effects:
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Inserts a new Game instance into the database.
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"""
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# Discard any games still in progress.
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if any(map(lambda state: state == 'active',
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dict.values(gamereport['playerStates']))):
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return None
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players = map(lambda jid: db.query(Player).filter(Player.jid.ilike(str(jid))).first(),
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dict.keys(gamereport['playerStates']))
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winning_jid = list(dict.keys({jid: state for jid, state in
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gamereport['playerStates'].items()
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if state == 'won'}))[0]
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def get(stat, jid):
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return gamereport[stat][jid]
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singleStats = {'timeElapsed', 'mapName', 'teamsLocked', 'matchID'}
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totalScoreStats = {'economyScore', 'militaryScore', 'totalScore'}
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resourceStats = {'foodGathered', 'foodUsed', 'woodGathered', 'woodUsed',
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'stoneGathered', 'stoneUsed', 'metalGathered', 'metalUsed', 'vegetarianFoodGathered',
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'treasuresCollected', 'lootCollected', 'tributesSent', 'tributesReceived'}
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unitsStats = {'totalUnitsTrained', 'totalUnitsLost', 'enemytotalUnitsKilled', 'infantryUnitsTrained',
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'infantryUnitsLost', 'enemyInfantryUnitsKilled', 'workerUnitsTrained', 'workerUnitsLost',
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'enemyWorkerUnitsKilled', 'femaleUnitsTrained', 'femaleUnitsLost', 'enemyFemaleUnitsKilled',
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'cavalryUnitsTrained', 'cavalryUnitsLost', 'enemyCavalryUnitsKilled', 'championUnitsTrained',
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'championUnitsLost', 'enemyChampionUnitsKilled', 'heroUnitsTrained', 'heroUnitsLost',
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'enemyHeroUnitsKilled', 'shipUnitsTrained', 'shipUnitsLost', 'enemyShipUnitsKilled', 'traderUnitsTrained',
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'traderUnitsLost', 'enemyTraderUnitsKilled'}
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buildingsStats = {'totalBuildingsConstructed', 'totalBuildingsLost', 'enemytotalBuildingsDestroyed',
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'civCentreBuildingsConstructed', 'civCentreBuildingsLost', 'enemyCivCentreBuildingsDestroyed',
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'houseBuildingsConstructed', 'houseBuildingsLost', 'enemyHouseBuildingsDestroyed',
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'economicBuildingsConstructed', 'economicBuildingsLost', 'enemyEconomicBuildingsDestroyed',
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'outpostBuildingsConstructed', 'outpostBuildingsLost', 'enemyOutpostBuildingsDestroyed',
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'militaryBuildingsConstructed', 'militaryBuildingsLost', 'enemyMilitaryBuildingsDestroyed',
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'fortressBuildingsConstructed', 'fortressBuildingsLost', 'enemyFortressBuildingsDestroyed',
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'wonderBuildingsConstructed', 'wonderBuildingsLost', 'enemyWonderBuildingsDestroyed'}
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marketStats = {'woodBought', 'foodBought', 'stoneBought', 'metalBought', 'tradeIncome'}
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miscStats = {'civs', 'teams', 'percentMapExplored'}
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stats = totalScoreStats | resourceStats | unitsStats | buildingsStats | marketStats | miscStats
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playerInfos = []
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for player in players:
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jid = player.jid
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playerinfo = PlayerInfo(player=player)
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for reportname in stats:
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setattr(playerinfo, reportname, get(reportname, jid.lower()))
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playerInfos.append(playerinfo)
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game = Game(map=gamereport['mapName'], duration=int(gamereport['timeElapsed']), teamsLocked=bool(gamereport['teamsLocked']), matchID=gamereport['matchID'])
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game.players.extend(players)
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game.player_info.extend(playerInfos)
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game.winner = db.query(Player).filter(Player.jid.ilike(str(winning_jid))).first()
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db.add(game)
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db.commit()
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return game
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def verifyGame(self, gamereport):
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"""
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Returns a boolean based on whether the game should be rated.
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Here, we can specify the criteria for rated games.
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"""
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winning_jids = list(dict.keys({jid: state for jid, state in
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gamereport['playerStates'].items()
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if state == 'won'}))
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# We only support 1v1s right now. TODO: Support team games.
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if len(winning_jids) * 2 > len(dict.keys(gamereport['playerStates'])):
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# More than half the people have won. This is not a balanced team game or duel.
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return False
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if len(dict.keys(gamereport['playerStates'])) != 2:
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return False
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return True
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def rateGame(self, game):
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"""
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Takes a game with 2 players and alters their ratings
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based on the result of the game.
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Returns self.
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Side effects:
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Changes the game's players' ratings in the database.
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"""
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player1 = game.players[0]
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player2 = game.players[1]
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# TODO: Support draws. Since it's impossible to draw in the game currently,
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# the database model, and therefore this code, requires a winner.
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# The Elo implementation does not, however.
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result = 1 if player1 == game.winner else -1
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# Player's ratings are -1 unless they have played a rated game.
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if player1.rating == -1:
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player1.rating = leaderboard_default_rating
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if player2.rating == -1:
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player2.rating = leaderboard_default_rating
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rating_adjustment1 = int(get_rating_adjustment(player1.rating, player2.rating,
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len(player1.games), len(player2.games), result))
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rating_adjustment2 = int(get_rating_adjustment(player2.rating, player1.rating,
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len(player2.games), len(player1.games), result * -1))
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if result == 1:
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resultQualitative = "won"
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elif result == 0:
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resultQualitative = "drew"
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else:
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resultQualitative = "lost"
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name1 = '@'.join(player1.jid.split('@')[:-1])
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name2 = '@'.join(player2.jid.split('@')[:-1])
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self.lastRated = "A rated game has ended. %s %s against %s. Rating Adjustment: %s (%s -> %s) and %s (%s -> %s)."%(name1,
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resultQualitative, name2, name1, player1.rating, player1.rating + rating_adjustment1,
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name2, player2.rating, player2.rating + rating_adjustment2)
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player1.rating += rating_adjustment1
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player2.rating += rating_adjustment2
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if not player1.highest_rating:
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player1.highest_rating = -1
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if not player2.highest_rating:
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player2.highest_rating = -1
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if player1.rating > player1.highest_rating:
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player1.highest_rating = player1.rating
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if player2.rating > player2.highest_rating:
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player2.highest_rating = player2.rating
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db.commit()
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return self
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def getLastRatedMessage(self):
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"""
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Gets the string of the last rated game. Triggers an update
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chat for the bot.
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"""
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return self.lastRated
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def addAndRateGame(self, gamereport):
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"""
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Calls addGame and if the game has only two
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players, also calls rateGame.
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Returns the result of addGame.
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"""
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game = self.addGame(gamereport)
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if game and self.verifyGame(gamereport):
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self.rateGame(game)
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else:
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self.lastRated = ""
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return game
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def getBoard(self):
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"""
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Returns a dictionary of player rankings to
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JIDs for sending.
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"""
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board = {}
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players = db.query(Player).filter(Player.rating != -1).order_by(Player.rating.desc()).limit(100).all()
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for rank, player in enumerate(players):
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board[player.jid] = {'name': '@'.join(player.jid.split('@')[:-1]), 'rating': str(player.rating)}
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return board
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def getRatingList(self, nicks):
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"""
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Returns a rating list of players
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currently in the lobby by nick
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because the client can't link
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JID to nick conveniently.
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"""
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ratinglist = {}
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for JID in list(nicks):
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players = db.query(Player.jid, Player.rating).filter(Player.jid.ilike(str(JID)))
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if players.first():
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if players.first().rating == -1:
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ratinglist[nicks[JID]] = {'name': nicks[JID], 'rating': ''}
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else:
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ratinglist[nicks[JID]] = {'name': nicks[JID], 'rating': str(players.first().rating)}
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else:
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ratinglist[nicks[JID]] = {'name': nicks[JID], 'rating': ''}
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return ratinglist
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## Class to tracks all games in the lobby ##
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class GameList():
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def __init__(self):
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self.gameList = {}
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def addGame(self, JID, data):
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"""
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Add a game
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"""
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data['players-init'] = data['players']
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data['nbp-init'] = data['nbp']
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data['state'] = 'init'
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self.gameList[str(JID)] = data
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def removeGame(self, JID):
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"""
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Remove a game attached to a JID
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"""
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del self.gameList[str(JID)]
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def getAllGames(self):
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"""
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Returns all games
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"""
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return self.gameList
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def changeGameState(self, JID, data):
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"""
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Switch game state between running and waiting
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"""
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JID = str(JID)
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if JID in self.gameList:
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if self.gameList[JID]['nbp-init'] > data['nbp']:
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logging.debug("change game (%s) state from %s to %s", JID, self.gameList[JID]['state'], 'waiting')
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self.gameList[JID]['state'] = 'waiting'
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else:
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logging.debug("change game (%s) state from %s to %s", JID, self.gameList[JID]['state'], 'running')
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self.gameList[JID]['state'] = 'running'
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self.gameList[JID]['nbp'] = data['nbp']
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self.gameList[JID]['players'] = data['players']
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## Class which manages different game reports from clients ##
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## and calls leaderboard functions as appropriate. ##
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class ReportManager():
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def __init__(self, leaderboard):
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self.leaderboard = leaderboard
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self.interimReportTracker = []
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self.interimJIDTracker = []
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def addReport(self, JID, rawGameReport):
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"""
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Adds a game to the interface between a raw report
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and the leaderboard database.
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"""
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# cleanRawGameReport is a copy of rawGameReport with all reporter specific information removed.
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cleanRawGameReport = rawGameReport.copy()
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del cleanRawGameReport["playerID"]
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if cleanRawGameReport not in self.interimReportTracker:
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# Store the game.
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appendIndex = len(self.interimReportTracker)
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self.interimReportTracker.append(cleanRawGameReport)
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# Initilize the JIDs and store the initial JID.
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numPlayers = self.getNumPlayers(rawGameReport)
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JIDs = [None] * numPlayers
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if numPlayers - int(rawGameReport["playerID"]) > -1:
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JIDs[int(rawGameReport["playerID"])-1] = str(JID).lower()
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self.interimJIDTracker.append(JIDs)
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else:
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# We get the index at which the JIDs coresponding to the game are stored.
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index = self.interimReportTracker.index(cleanRawGameReport)
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# We insert the new report JID into the acending list of JIDs for the game.
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JIDs = self.interimJIDTracker[index]
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if len(JIDs) - int(rawGameReport["playerID"]) > -1:
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JIDs[int(rawGameReport["playerID"])-1] = str(JID).lower()
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self.interimJIDTracker[index] = JIDs
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self.checkFull()
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def expandReport(self, rawGameReport, JIDs):
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"""
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Takes an raw game report and re-formats it into
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Python data structures leaving JIDs empty.
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Returns a processed gameReport of type dict.
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"""
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processedGameReport = {}
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for key in rawGameReport:
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if rawGameReport[key].find(",") == -1:
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processedGameReport[key] = rawGameReport[key]
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else:
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split = rawGameReport[key].split(",")
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# Remove the false split positive.
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split.pop()
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statToJID = {}
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for i, part in enumerate(split):
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statToJID[JIDs[i]] = part
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processedGameReport[key] = statToJID
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return processedGameReport
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def checkFull(self):
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"""
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Searches internal database to check if enough
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reports have been submitted to add a game to
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the leaderboard. If so, the report will be
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interpolated and addAndRateGame will be
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called with the result.
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"""
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i = 0
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length = len(self.interimReportTracker)
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while(i < length):
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numPlayers = self.getNumPlayers(self.interimReportTracker[i])
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numReports = 0
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for JID in self.interimJIDTracker[i]:
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if JID != None:
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numReports += 1
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if numReports == numPlayers:
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self.leaderboard.addAndRateGame(self.expandReport(self.interimReportTracker[i], self.interimJIDTracker[i]))
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del self.interimJIDTracker[i]
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del self.interimReportTracker[i]
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length -= 1
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else:
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i += 1
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self.leaderboard.lastRated = ""
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def getNumPlayers(self, rawGameReport):
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"""
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Computes the number of players in a raw gameReport.
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Returns int, the number of players.
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"""
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# Find a key in the report which holds values for multiple players.
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for key in rawGameReport:
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if rawGameReport[key].find(",") != -1:
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# Count the number of values, minus one for the false split positive.
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return len(rawGameReport[key].split(","))-1
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# Return -1 in case of failure.
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return -1
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## Class for custom gamelist stanza extension ##
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class GameListXmppPlugin(ElementBase):
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name = 'query'
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namespace = 'jabber:iq:gamelist'
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interfaces = set(('game', 'command'))
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sub_interfaces = interfaces
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plugin_attrib = 'gamelist'
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def addGame(self, data):
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itemXml = ET.Element("game", data)
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self.xml.append(itemXml)
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def getGame(self):
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"""
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Required to parse incoming stanzas with this
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extension.
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"""
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game = self.xml.find('{%s}game' % self.namespace)
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data = {}
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for key, item in game.items():
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data[key] = item
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return data
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## Class for custom boardlist and ratinglist stanza extension ##
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class BoardListXmppPlugin(ElementBase):
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name = 'query'
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namespace = 'jabber:iq:boardlist'
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interfaces = set(('board', 'command'))
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sub_interfaces = interfaces
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plugin_attrib = 'boardlist'
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def addCommand(self, command):
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commandXml = ET.fromstring("<command>%s</command>" % command)
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self.xml.append(commandXml)
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def addItem(self, name, rating):
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itemXml = ET.Element("board", {"name": name, "rating": rating})
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self.xml.append(itemXml)
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## Class for custom gamereport stanza extension ##
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class GameReportXmppPlugin(ElementBase):
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name = 'report'
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namespace = 'jabber:iq:gamereport'
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plugin_attrib = 'gamereport'
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interfaces = ('game')
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sub_interfaces = interfaces
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def getGame(self):
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"""
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Required to parse incoming stanzas with this
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extension.
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|
"""
|
|
game = self.xml.find('{%s}game' % self.namespace)
|
|
data = {}
|
|
for key, item in game.items():
|
|
data[key] = item
|
|
return data
|
|
|
|
## Class for custom profile ##
|
|
class ProfileXmppPlugin(ElementBase):
|
|
name = 'query'
|
|
namespace = 'jabber:iq:profile'
|
|
interfaces = set(('profile', 'command'))
|
|
sub_interfaces = interfaces
|
|
plugin_attrib = 'profile'
|
|
def addCommand(self, command):
|
|
commandXml = ET.fromstring("<command>%s</command>" % command)
|
|
self.xml.append(commandXml)
|
|
def addItem(self, player, rating, highestRating, rank, totalGamesPlayed, wins, losses):
|
|
itemXml = ET.Element("profile", {"player": player, "rating": rating, "highestRating": highestRating,
|
|
"rank" : rank, "totalGamesPlayed" : totalGamesPlayed, "wins" : wins,
|
|
"losses" : losses})
|
|
self.xml.append(itemXml)
|
|
|
|
## Main class which handles IQ data and sends new data ##
|
|
class XpartaMuPP(sleekxmpp.ClientXMPP):
|
|
"""
|
|
A simple list provider
|
|
"""
|
|
def __init__(self, sjid, password, room, nick):
|
|
sleekxmpp.ClientXMPP.__init__(self, sjid, password)
|
|
self.sjid = sjid
|
|
self.room = room
|
|
self.nick = nick
|
|
|
|
self.ratingListUpdate = False
|
|
# Game collection
|
|
self.gameList = GameList()
|
|
|
|
# Init leaderboard object
|
|
self.leaderboard = LeaderboardList(room)
|
|
|
|
# gameReport to leaderboard abstraction
|
|
self.reportManager = ReportManager(self.leaderboard)
|
|
|
|
# Store mapping of nicks and XmppIDs, attached via presence stanza
|
|
self.nicks = {}
|
|
|
|
self.lastLeft = ""
|
|
|
|
register_stanza_plugin(Iq, GameListXmppPlugin)
|
|
register_stanza_plugin(Iq, BoardListXmppPlugin)
|
|
register_stanza_plugin(Iq, GameReportXmppPlugin)
|
|
register_stanza_plugin(Iq, ProfileXmppPlugin)
|
|
|
|
self.register_handler(Callback('Iq Gamelist',
|
|
StanzaPath('iq/gamelist'),
|
|
self.iqhandler,
|
|
instream=True))
|
|
self.register_handler(Callback('Iq Boardlist',
|
|
StanzaPath('iq/boardlist'),
|
|
self.iqhandler,
|
|
instream=True))
|
|
self.register_handler(Callback('Iq GameReport',
|
|
StanzaPath('iq/gamereport'),
|
|
self.iqhandler,
|
|
instream=True))
|
|
|
|
self.register_handler(Callback('Iq Profile',
|
|
StanzaPath('iq/profile'),
|
|
self.iqhandler,
|
|
instream=True))
|
|
|
|
self.add_event_handler("session_start", self.start)
|
|
self.add_event_handler("muc::%s::got_online" % self.room, self.muc_online)
|
|
self.add_event_handler("muc::%s::got_offline" % self.room, self.muc_offline)
|
|
self.add_event_handler("groupchat_message", self.muc_message)
|
|
|
|
def start(self, event):
|
|
"""
|
|
Process the session_start event
|
|
"""
|
|
self.plugin['xep_0045'].joinMUC(self.room, self.nick)
|
|
self.send_presence()
|
|
self.get_roster()
|
|
logging.info("XpartaMuPP started")
|
|
|
|
def muc_online(self, presence):
|
|
"""
|
|
Process presence stanza from a chat room.
|
|
"""
|
|
self.ratingListUpdate = True
|
|
if presence['muc']['nick'] != self.nick:
|
|
# If it doesn't already exist, store player JID mapped to their nick.
|
|
if str(presence['muc']['jid']) not in self.nicks:
|
|
self.nicks[str(presence['muc']['jid'])] = presence['muc']['nick']
|
|
# Check the jid isn't already in the lobby.
|
|
# Send Gamelist to new player.
|
|
self.sendGameList(presence['muc']['jid'])
|
|
# Following two calls make sqlalchemy complain about using objects in the
|
|
# incorrect thread. TODO: Figure out how to fix this.
|
|
# Send Leaderboard to new player.
|
|
#self.sendBoardList(presence['muc']['jid'])
|
|
# Register on leaderboard.
|
|
#self.leaderboard.getOrCreatePlayer(presence['muc']['jid'])
|
|
logging.debug("Client '%s' connected with a nick of '%s'." %(presence['muc']['jid'], presence['muc']['nick']))
|
|
|
|
def muc_offline(self, presence):
|
|
"""
|
|
Process presence stanza from a chat room.
|
|
"""
|
|
# Clean up after a player leaves
|
|
if presence['muc']['nick'] != self.nick:
|
|
# Delete any games they were hosting.
|
|
for JID in self.gameList.getAllGames():
|
|
if JID == str(presence['muc']['jid']):
|
|
self.gameList.removeGame(JID)
|
|
self.sendGameList()
|
|
break
|
|
# Remove them from the local player list.
|
|
self.lastLeft = str(presence['muc']['jid'])
|
|
if str(presence['muc']['jid']) in self.nicks:
|
|
del self.nicks[str(presence['muc']['jid'])]
|
|
|
|
def muc_message(self, msg):
|
|
"""
|
|
Process new messages from the chatroom.
|
|
"""
|
|
if msg['mucnick'] != self.nick and self.nick.lower() in msg['body'].lower():
|
|
self.send_message(mto=msg['from'].bare,
|
|
mbody="I am the administrative bot in this lobby and cannot participate in any games.",
|
|
mtype='groupchat')
|
|
|
|
def iqhandler(self, iq):
|
|
"""
|
|
Handle the custom stanzas
|
|
This method should be very robust because we could receive anything
|
|
"""
|
|
if iq['type'] == 'error':
|
|
logging.error('iqhandler error' + iq['error']['condition'])
|
|
#self.disconnect()
|
|
elif iq['type'] == 'get':
|
|
"""
|
|
Request lists.
|
|
"""
|
|
# Send lists/register on leaderboard; depreciated once muc_online
|
|
# can send lists/register automatically on joining the room.
|
|
if 'gamelist' in iq.plugins:
|
|
try:
|
|
self.sendGameList(iq['from'])
|
|
except:
|
|
traceback.print_exc()
|
|
logging.error("Failed to process gamelist request from %s" % iq['from'].bare)
|
|
elif 'boardlist' in iq.plugins:
|
|
command = iq['boardlist']['command']
|
|
if command == 'getleaderboard':
|
|
try:
|
|
self.leaderboard.getOrCreatePlayer(iq['from'])
|
|
self.sendBoardList(iq['from'])
|
|
except:
|
|
traceback.print_exc()
|
|
logging.error("Failed to process leaderboardlist request from %s" % iq['from'].bare)
|
|
else:
|
|
logging.error("Failed to process boardlist request from %s" % iq['from'].bare)
|
|
elif 'profile' in iq.plugins:
|
|
command = iq['profile']['command']
|
|
try:
|
|
self.sendProfile(iq['from'], command)
|
|
except:
|
|
try:
|
|
self.sendProfileNotFound(iq['from'], command)
|
|
except:
|
|
logging.debug("No record found for %s" % command)
|
|
else:
|
|
logging.error("Unknown 'get' type stanza request from %s" % iq['from'].bare)
|
|
elif iq['type'] == 'result':
|
|
"""
|
|
Iq successfully received
|
|
"""
|
|
pass
|
|
elif iq['type'] == 'set':
|
|
if 'gamelist' in iq.plugins:
|
|
"""
|
|
Register-update / unregister a game
|
|
"""
|
|
command = iq['gamelist']['command']
|
|
if command == 'register':
|
|
# Add game
|
|
try:
|
|
self.gameList.addGame(iq['from'], iq['gamelist']['game'])
|
|
self.sendGameList()
|
|
except:
|
|
traceback.print_exc()
|
|
logging.error("Failed to process game registration data")
|
|
elif command == 'unregister':
|
|
# Remove game
|
|
try:
|
|
self.gameList.removeGame(iq['from'])
|
|
self.sendGameList()
|
|
except:
|
|
traceback.print_exc()
|
|
logging.error("Failed to process game unregistration data")
|
|
|
|
elif command == 'changestate':
|
|
# Change game status (waiting/running)
|
|
try:
|
|
self.gameList.changeGameState(iq['from'], iq['gamelist']['game'])
|
|
self.sendGameList()
|
|
except:
|
|
traceback.print_exc()
|
|
logging.error("Failed to process changestate data")
|
|
else:
|
|
logging.error("Failed to process command '%s' received from %s" % command, iq['from'].bare)
|
|
elif 'gamereport' in iq.plugins:
|
|
"""
|
|
Client is reporting end of game statistics
|
|
"""
|
|
try:
|
|
self.reportManager.addReport(iq['from'], iq['gamereport']['game'])
|
|
if self.leaderboard.getLastRatedMessage() != "":
|
|
self.send_message(mto=self.room, mbody=self.leaderboard.getLastRatedMessage(), mtype="groupchat",
|
|
mnick=self.nick)
|
|
self.sendBoardList()
|
|
self.sendRatingList()
|
|
except:
|
|
traceback.print_exc()
|
|
logging.error("Failed to update game statistics for %s" % iq['from'].bare)
|
|
else:
|
|
logging.error("Failed to process stanza type '%s' received from %s" % iq['type'], iq['from'].bare)
|
|
if self.ratingListUpdate == True:
|
|
self.sendRatingList()
|
|
self.ratingListUpdate = False
|
|
|
|
def sendGameList(self, to = ""):
|
|
"""
|
|
Send a massive stanza with the whole game list.
|
|
If no target is passed the gamelist is broadcasted
|
|
to all clients.
|
|
"""
|
|
games = self.gameList.getAllGames()
|
|
if to == "":
|
|
for JID in list(self.nicks):
|
|
stz = GameListXmppPlugin()
|
|
|
|
## Pull games and add each to the stanza
|
|
for JIDs in games:
|
|
g = games[JIDs]
|
|
stz.addGame(g)
|
|
|
|
## Set additional IQ attributes
|
|
iq = self.Iq()
|
|
iq['type'] = 'result'
|
|
iq['to'] = JID
|
|
iq.setPayload(stz)
|
|
|
|
## Try sending the stanza
|
|
try:
|
|
iq.send(block=False, now=True)
|
|
except:
|
|
logging.error("Failed to send game list")
|
|
else:
|
|
## Check recipient exists
|
|
if str(to) not in self.nicks:
|
|
logging.error("No player with the XmPP ID '%s' known to send gamelist to." % str(to))
|
|
return
|
|
stz = GameListXmppPlugin()
|
|
|
|
## Pull games and add each to the stanza
|
|
for JIDs in games:
|
|
g = games[JIDs]
|
|
stz.addGame(g)
|
|
|
|
## Set additional IQ attributes
|
|
iq = self.Iq()
|
|
iq['type'] = 'result'
|
|
iq['to'] = to
|
|
iq.setPayload(stz)
|
|
|
|
## Try sending the stanza
|
|
try:
|
|
iq.send(block=False, now=True)
|
|
except:
|
|
logging.error("Failed to send game list")
|
|
|
|
def sendBoardList(self, to = ""):
|
|
"""
|
|
Send the whole leaderboard list.
|
|
If no target is passed the boardlist is broadcasted
|
|
to all clients.
|
|
"""
|
|
## Pull leaderboard data and add it to the stanza
|
|
board = self.leaderboard.getBoard()
|
|
stz = BoardListXmppPlugin()
|
|
iq = self.Iq()
|
|
iq['type'] = 'result'
|
|
for i in board:
|
|
stz.addItem(board[i]['name'], board[i]['rating'])
|
|
stz.addCommand('boardlist')
|
|
iq.setPayload(stz)
|
|
if to == "":
|
|
for JID in list(self.nicks):
|
|
## Set additional IQ attributes
|
|
iq['to'] = JID
|
|
## Try sending the stanza
|
|
try:
|
|
iq.send(block=False, now=True)
|
|
except:
|
|
logging.error("Failed to send leaderboard list")
|
|
else:
|
|
## Check recipient exists
|
|
if str(to) not in self.nicks:
|
|
logging.error("No player with the XmPP ID '%s' known to send boardlist to" % str(to))
|
|
return
|
|
## Set additional IQ attributes
|
|
iq['to'] = to
|
|
## Try sending the stanza
|
|
try:
|
|
iq.send(block=False, now=True)
|
|
except:
|
|
logging.error("Failed to send leaderboard list")
|
|
|
|
def sendRatingList(self, to = ""):
|
|
"""
|
|
Send the rating list.
|
|
If no target is passed the rating list is broadcasted
|
|
to all clients.
|
|
"""
|
|
## Pull rating list data and add it to the stanza
|
|
ratinglist = self.leaderboard.getRatingList(self.nicks)
|
|
stz = BoardListXmppPlugin()
|
|
iq = self.Iq()
|
|
iq['type'] = 'result'
|
|
for i in ratinglist:
|
|
stz.addItem(ratinglist[i]['name'], ratinglist[i]['rating'])
|
|
stz.addCommand('ratinglist')
|
|
iq.setPayload(stz)
|
|
if to == "":
|
|
for JID in list(self.nicks):
|
|
## Set additional IQ attributes
|
|
iq['to'] = JID
|
|
## Try sending the stanza
|
|
try:
|
|
iq.send(block=False, now=True)
|
|
except:
|
|
logging.error("Failed to send rating list")
|
|
else:
|
|
## Check recipient exists
|
|
if str(to) not in self.nicks:
|
|
logging.error("No player with the XmPP ID '%s' known to send ratinglist to" % str(to))
|
|
return
|
|
## Set additional IQ attributes
|
|
iq['to'] = to
|
|
## Try sending the stanza
|
|
try:
|
|
iq.send(block=False, now=True)
|
|
except:
|
|
logging.error("Failed to send rating list")
|
|
|
|
def sendProfile(self, to, player):
|
|
"""
|
|
Send the profile to a specified player.
|
|
"""
|
|
if to == "":
|
|
logging.error("Failed to send profile")
|
|
return
|
|
|
|
online = False;
|
|
## Pull stats and add it to the stanza
|
|
for JID in list(self.nicks):
|
|
if self.nicks[JID] == player:
|
|
stats = self.leaderboard.getProfile(JID)
|
|
online = True
|
|
break
|
|
|
|
if online == False:
|
|
stats = self.leaderboard.getProfile(player + "@" + str(to).split('@')[1])
|
|
stz = ProfileXmppPlugin()
|
|
iq = self.Iq()
|
|
iq['type'] = 'result'
|
|
|
|
stz.addItem(player, stats['rating'], stats['highestRating'], stats['rank'], stats['totalGamesPlayed'], stats['wins'], stats['losses'])
|
|
stz.addCommand(player)
|
|
iq.setPayload(stz)
|
|
## Check recipient exists
|
|
if str(to) not in self.nicks:
|
|
logging.error("No player with the XmPP ID '%s' known to send profile to" % str(to))
|
|
return
|
|
|
|
## Set additional IQ attributes
|
|
iq['to'] = to
|
|
|
|
## Try sending the stanza
|
|
try:
|
|
iq.send(block=False, now=True)
|
|
except:
|
|
traceback.print_exc()
|
|
logging.error("Failed to send profile")
|
|
|
|
def sendProfileNotFound(self, to, player):
|
|
"""
|
|
Send a profile not-found error to a specified player.
|
|
"""
|
|
stz = ProfileXmppPlugin()
|
|
iq = self.Iq()
|
|
iq['type'] = 'result'
|
|
|
|
filler = str(0)
|
|
stz.addItem(player, str(-2), filler, filler, filler, filler, filler)
|
|
stz.addCommand(player)
|
|
iq.setPayload(stz)
|
|
## Check recipient exists
|
|
if str(to) not in self.nicks:
|
|
logging.error("No player with the XmPP ID '%s' known to send profile to" % str(to))
|
|
return
|
|
|
|
## Set additional IQ attributes
|
|
iq['to'] = to
|
|
|
|
## Try sending the stanza
|
|
try:
|
|
iq.send(block=False, now=True)
|
|
except:
|
|
traceback.print_exc()
|
|
logging.error("Failed to send profile")
|
|
|
|
## Main Program ##
|
|
if __name__ == '__main__':
|
|
# Setup the command line arguments.
|
|
optp = OptionParser()
|
|
|
|
# Output verbosity options.
|
|
optp.add_option('-q', '--quiet', help='set logging to ERROR',
|
|
action='store_const', dest='loglevel',
|
|
const=logging.ERROR, default=logging.INFO)
|
|
optp.add_option('-d', '--debug', help='set logging to DEBUG',
|
|
action='store_const', dest='loglevel',
|
|
const=logging.DEBUG, default=logging.INFO)
|
|
optp.add_option('-v', '--verbose', help='set logging to COMM',
|
|
action='store_const', dest='loglevel',
|
|
const=5, default=logging.INFO)
|
|
|
|
# XpartaMuPP configuration options
|
|
optp.add_option('-m', '--domain', help='set xpartamupp domain',
|
|
action='store', dest='xdomain',
|
|
default="lobby.wildfiregames.com")
|
|
optp.add_option('-l', '--login', help='set xpartamupp login',
|
|
action='store', dest='xlogin',
|
|
default="xpartamupp")
|
|
optp.add_option('-p', '--password', help='set xpartamupp password',
|
|
action='store', dest='xpassword',
|
|
default="XXXXXX")
|
|
optp.add_option('-n', '--nickname', help='set xpartamupp nickname',
|
|
action='store', dest='xnickname',
|
|
default="WFGbot")
|
|
optp.add_option('-r', '--room', help='set muc room to join',
|
|
action='store', dest='xroom',
|
|
default="arena")
|
|
|
|
opts, args = optp.parse_args()
|
|
|
|
# Setup logging.
|
|
logging.basicConfig(level=opts.loglevel,
|
|
format='%(asctime)s %(levelname)-8s %(message)s', datefmt='%Y-%m-%d %H:%M:%S')
|
|
|
|
# XpartaMuPP
|
|
xmpp = XpartaMuPP(opts.xlogin+'@'+opts.xdomain+'/CC', opts.xpassword, opts.xroom+'@conference.'+opts.xdomain, opts.xnickname)
|
|
xmpp.register_plugin('xep_0030') # Service Discovery
|
|
xmpp.register_plugin('xep_0004') # Data Forms
|
|
xmpp.register_plugin('xep_0045') # Multi-User Chat # used
|
|
xmpp.register_plugin('xep_0060') # PubSub
|
|
xmpp.register_plugin('xep_0199') # XMPP Ping
|
|
|
|
if xmpp.connect():
|
|
xmpp.process(threaded=False)
|
|
else:
|
|
logging.error("Unable to connect")
|