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This upgrade also introduces exact stack rooting (see to the wiki: JSRootingGuide) and fixes problems with moving GC. This allows us to enable generational garbage collection (GGC). Measurements a few months ago have shown a performance improvement of a non-visual replay of around 13.5%. This probably varies quite a bit, but it should be somewhere between 5-20%. Memory usage has also been improved. Check the forum thread for details. Thanks to everyone from the team who helped with this directly or indirectly (review, finding and fixing issues, the required C++11 upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey developers who helped on the #jsapi channel or elsewhere! Fixes #2462, #2415, #2428, #2684, #1374 Refs #2973, #2669 This was SVN commit r16214.
117 lines
3.7 KiB
C++
117 lines
3.7 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_COMPONENT
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#define INCLUDED_COMPONENT
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#include "simulation2/system/CmpPtr.h"
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#include "simulation2/system/Components.h"
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#include "simulation2/system/ComponentManager.h"
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#include "simulation2/system/IComponent.h"
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#include "simulation2/system/ParamNode.h"
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#include "simulation2/system/SimContext.h"
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#include "simulation2/serialization/ISerializer.h"
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#include "simulation2/serialization/IDeserializer.h"
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#define REGISTER_COMPONENT_TYPE(cname) \
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void RegisterComponentType_##cname(CComponentManager& mgr) \
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{ \
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mgr.RegisterComponentType(CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname, CCmp##cname::GetSchema()); \
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CCmp##cname::ClassInit(mgr); \
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}
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#define REGISTER_COMPONENT_SCRIPT_WRAPPER(cname) \
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void RegisterComponentType_##cname(CComponentManager& mgr) \
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{ \
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mgr.RegisterComponentTypeScriptWrapper(CCmp##cname::GetInterfaceId(), CID_##cname, CCmp##cname::Allocate, CCmp##cname::Deallocate, #cname, CCmp##cname::GetSchema()); \
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CCmp##cname::ClassInit(mgr); \
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}
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#define DEFAULT_COMPONENT_ALLOCATOR(cname) \
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static IComponent* Allocate(ScriptInterface&, JS::HandleValue) { return new CCmp##cname(); } \
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static void Deallocate(IComponent* cmp) { delete static_cast<CCmp##cname*> (cmp); } \
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virtual int GetComponentTypeId() const \
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{ \
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return CID_##cname; \
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}
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#define DEFAULT_SCRIPT_WRAPPER(cname) \
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static void ClassInit(CComponentManager& UNUSED(componentManager)) { } \
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static IComponent* Allocate(ScriptInterface& scriptInterface, JS::HandleValue instance) \
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{ \
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return new CCmp##cname(scriptInterface, instance); \
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} \
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static void Deallocate(IComponent* cmp) \
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{ \
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delete static_cast<CCmp##cname*> (cmp); \
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} \
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CCmp##cname(ScriptInterface& scriptInterface, JS::HandleValue instance) : m_Script(scriptInterface, instance) { } \
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static std::string GetSchema() \
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{ \
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return "<a:component type='script-wrapper'/><empty/>"; \
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} \
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virtual void Init(const CParamNode& paramNode) \
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{ \
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m_Script.Init(paramNode, GetEntityId()); \
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} \
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virtual void Deinit() \
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{ \
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m_Script.Deinit(); \
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} \
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virtual void HandleMessage(const CMessage& msg, bool global) \
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{ \
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m_Script.HandleMessage(msg, global); \
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} \
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virtual void Serialize(ISerializer& serialize) \
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{ \
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m_Script.Serialize(serialize); \
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} \
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virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize) \
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{ \
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m_Script.Deserialize(paramNode, deserialize, GetEntityId()); \
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} \
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virtual JS::Value GetJSInstance() const \
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{ \
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return m_Script.GetInstance(); \
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} \
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virtual int GetComponentTypeId() const \
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{ \
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return CID_##cname; \
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} \
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private: \
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CComponentTypeScript m_Script; \
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public:
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#define DEFAULT_MOCK_COMPONENT() \
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virtual int GetComponentTypeId() const \
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{ \
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return -1; \
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} \
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virtual void Init(const CParamNode& UNUSED(paramNode)) \
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{ \
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} \
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virtual void Deinit() \
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{ \
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} \
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virtual void Serialize(ISerializer& UNUSED(serialize)) \
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{ \
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} \
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virtual void Deserialize(const CParamNode& UNUSED(paramNode), IDeserializer& UNUSED(deserialize)) \
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{ \
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} \
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#endif // INCLUDED_COMPONENT
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