0ad/source/simulation2/components/tests
2016-08-02 15:38:39 +00:00
..
test_CommandQueue.h Fixes tests adding system components without using the SYSTEM_ENTITY id - this caused assertion failures in debug builds 2015-06-21 19:22:12 +00:00
test_ObstructionManager.h Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292. 2015-07-18 08:37:49 +00:00
test_Pathfinder.h Fix engine tests when no mods are present, by making the pathfinder tests consistent with the rest of the tests. 2016-08-02 15:38:39 +00:00
test_Position.h New unit renderer. 2014-06-01 18:24:50 +00:00
test_RangeManager.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
test_scripts.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
test_TerritoryManager.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00