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Added modified version of wxJavaScript. Added Atlas script interface. Rewrote the Map sidebar in JS. This was SVN commit r5144.
220 lines
5.5 KiB
C++
220 lines
5.5 KiB
C++
#include "precompiled.h"
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/*
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* wxJavaScript - validator.cpp
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*
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* Copyright (c) 2002-2007 Franky Braem and the wxJavaScript project
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*
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* Project Info: http://www.wxjavascript.net or http://wxjs.sourceforge.net
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*
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* This library is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
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* USA.
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*
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* $Id: validator.cpp 598 2007-03-07 20:13:28Z fbraem $
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*/
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// validator.cpp
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#endif
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#include "../../common/main.h"
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#include "../../common/jsutil.h"
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#include "../control/window.h"
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#include "validate.h"
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#include "app.h"
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using namespace wxjs;
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using namespace wxjs::gui;
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Validator::Validator(JSContext *cx, JSObject *obj) : wxValidator()
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, Object(obj, cx)
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{
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}
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bool Validator::TransferToWindow()
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{
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JSContext *cx = GetContext();
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jsval fval;
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if ( GetFunctionProperty(cx, GetObject(), "transferToWindow", &fval) == JS_TRUE )
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{
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jsval rval;
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if ( JS_CallFunctionValue(cx, GetObject(), fval, 0, NULL, &rval) == JS_FALSE )
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{
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if ( JS_IsExceptionPending(cx) )
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{
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JS_ReportPendingException(cx);
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}
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return false;
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}
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else
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{
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return ( JSVAL_IS_BOOLEAN(rval) ) ? JSVAL_TO_BOOLEAN(rval) == JS_TRUE : false;
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}
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}
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return true;
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}
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bool Validator::TransferFromWindow()
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{
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JSContext *cx = GetContext();
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jsval fval;
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if ( GetFunctionProperty(cx, GetObject(), "transferFromWindow", &fval) == JS_TRUE )
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{
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jsval rval;
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if ( JS_CallFunctionValue(cx, GetObject(), fval, 0, NULL, &rval) == JS_FALSE )
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{
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if ( JS_IsExceptionPending(cx) )
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{
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JS_ReportPendingException(cx);
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}
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return false;
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}
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else
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return ( JSVAL_IS_BOOLEAN(rval) ) ? JSVAL_TO_BOOLEAN(rval) == JS_TRUE : false;
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}
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return true;
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}
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bool Validator::Validate(wxWindow *parent)
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{
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JSContext *cx = GetContext();
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wxASSERT_MSG(cx != NULL, wxT("No application object available"));
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Object *winParentObj = dynamic_cast<Object*>(parent);
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Object *winObj = dynamic_cast<Object*>(GetWindow());
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if ( winObj == (Object*) NULL )
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return false;
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jsval fval;
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if ( GetFunctionProperty(cx, GetObject(), "validate", &fval) == JS_TRUE )
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{
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jsval argv[] =
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{
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winParentObj == NULL ? JSVAL_VOID
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: OBJECT_TO_JSVAL(winParentObj->GetObject())
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};
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jsval rval;
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if ( JS_CallFunctionValue(cx, GetObject(), fval, 1, argv, &rval) == JS_FALSE )
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{
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if ( JS_IsExceptionPending(cx) )
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{
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JS_ReportPendingException(cx);
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}
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return false;
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}
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else
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return JSVAL_IS_BOOLEAN(rval) ? JSVAL_TO_BOOLEAN(rval) == JS_TRUE : false;
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}
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return false;
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}
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/***
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* <file>misc/validator</file>
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* <module>gui</module>
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* <class name="wxValidator">
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* Use wxValidator to create your own validators.
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* </class>
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*/
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WXJS_INIT_CLASS(Validator, "wxValidator", 0)
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/***
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* <properties>
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* <property name="bellOnError" type="Boolean" />
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* <property name="transferFromWindow" type="Function">
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* Assign a function to this property that transfers the content of the window
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* to a variable. You must return true on success, false on failure.
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* </property>
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* <property name="transferToWindow" type="Function">
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* Assign a function to this property that transfers the variable to the window.
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* You must return true on success, false on failure.
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* </property>
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* <property name="validate" type="Function">
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* Assign a function to this property that checks the content of the associated window. The function
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* can have one argument: the parent of the associated window. This function should return false
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* when the content is invalid, true when it is valid.
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* </property>
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* <property name="window" type="@wxWindow">
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* The window associated with this validator.
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* </property>
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* </properties>
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*/
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WXJS_BEGIN_PROPERTY_MAP(Validator)
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WXJS_PROPERTY(P_WINDOW, "window")
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WXJS_PROPERTY(P_BELL_ON_ERROR, "bellOnError")
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WXJS_END_PROPERTY_MAP()
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bool Validator::GetProperty(wxValidator *p, JSContext *cx, JSObject *obj, int id, jsval *vp)
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{
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switch (id)
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{
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case P_BELL_ON_ERROR:
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*vp = ToJS(cx, p->IsSilent());
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break;
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case P_WINDOW:
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{
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Object *win = dynamic_cast<Object *>(p->GetWindow());
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*vp = win == NULL ? JSVAL_VOID
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: OBJECT_TO_JSVAL(win->GetObject());
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break;
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}
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}
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return true;
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}
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bool Validator::SetProperty(wxValidator *p, JSContext *cx, JSObject *obj, int id, jsval *vp)
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{
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switch (id)
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{
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case P_BELL_ON_ERROR:
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{
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bool bell;
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if ( FromJS(cx, *vp, bell) )
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p->SetBellOnError(bell);
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break;
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}
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case P_WINDOW:
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{
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wxWindow *win = Window::GetPrivate(cx, *vp);
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if ( win != NULL )
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p->SetWindow(win);
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}
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break;
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}
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return true;
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}
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/**
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* <ctor>
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* <function />
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* <desc>
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* Constructs a new wxValidator object
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* </desc>
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* </ctor>
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*/
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wxValidator *Validator::Construct(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, bool constructing)
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{
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return new Validator(cx, obj);
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}
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