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Each GUI Page gets its own compartment and all ScriptInterfaces in the same thread should now use the same JS Runtime. This is required for the SpiderMonkey upgrade. Check the ticket for details. Closes #2241 Refs #1886 Refs #1966 This was SVN commit r14496.
262 lines
11 KiB
C++
262 lines
11 KiB
C++
/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "lib/self_test.h"
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#include "simulation2/system/ComponentManager.h"
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#include "simulation2/components/ICmpTemplateManager.h"
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#include "simulation2/components/ICmpTest.h"
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#include "simulation2/MessageTypes.h"
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#include "simulation2/system/ParamNode.h"
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#include "simulation2/system/SimContext.h"
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#include "simulation2/Simulation2.h"
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#include "graphics/Terrain.h"
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#include "ps/Filesystem.h"
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#include "ps/CLogger.h"
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#include "ps/XML/Xeromyces.h"
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class TestCmpTemplateManager : public CxxTest::TestSuite
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{
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public:
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void setUp()
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{
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g_VFS = CreateVfs(20 * MiB);
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/"mods"/"_test.sim", VFS_MOUNT_MUST_EXIST));
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TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir()/"_testcache"));
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CXeromyces::Startup();
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}
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void tearDown()
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{
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CXeromyces::Terminate();
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g_VFS.reset();
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DeleteDirectory(DataDir()/"_testcache");
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}
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void test_LoadTemplate()
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{
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CSimContext context;
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CComponentManager man(context, ScriptInterface::CreateRuntime());
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man.LoadComponentTypes();
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entity_id_t ent1 = 1, ent2 = 2;
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CEntityHandle hnd1 = man.LookupEntityHandle(ent1, true);
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CParamNode noParam;
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TS_ASSERT(man.AddComponent(hnd1, CID_TemplateManager, noParam));
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ICmpTemplateManager* tempMan = static_cast<ICmpTemplateManager*> (man.QueryInterface(ent1, IID_TemplateManager));
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TS_ASSERT(tempMan != NULL);
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const CParamNode* basic = tempMan->LoadTemplate(ent2, "basic", -1);
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TS_ASSERT(basic != NULL);
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TS_ASSERT_WSTR_EQUALS(basic->ToXML(), L"<Test1A>12345</Test1A>");
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const CParamNode* inherit2 = tempMan->LoadTemplate(ent2, "inherit2", -1);
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TS_ASSERT(inherit2 != NULL);
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TS_ASSERT_WSTR_EQUALS(inherit2->ToXML(), L"<Test1A a=\"a2\" b=\"b1\" c=\"c1\"><d>d2</d><e>e1</e><f>f1</f><g>g2</g></Test1A>");
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const CParamNode* inherit1 = tempMan->LoadTemplate(ent2, "inherit1", -1);
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TS_ASSERT(inherit1 != NULL);
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TS_ASSERT_WSTR_EQUALS(inherit1->ToXML(), L"<Test1A a=\"a1\" b=\"b1\" c=\"c1\"><d>d1</d><e>e1</e><f>f1</f></Test1A>");
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const CParamNode* actor = tempMan->LoadTemplate(ent2, "actor|example1", -1);
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TS_ASSERT(actor != NULL);
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TS_ASSERT_WSTR_EQUALS(actor->ToXML(),
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L"<Footprint><Circle radius=\"2.0\"></Circle><Height>1.0</Height></Footprint><Selectable><EditorOnly></EditorOnly><Overlay><Texture><MainTexture>actor.png</MainTexture><MainTextureMask>actor_mask.png</MainTextureMask></Texture></Overlay></Selectable>"
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L"<VisualActor><Actor>example1</Actor><ActorOnly></ActorOnly><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder><VisibleInAtlasOnly>false</VisibleInAtlasOnly></VisualActor>");
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const CParamNode* preview = tempMan->LoadTemplate(ent2, "preview|unit", -1);
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TS_ASSERT(preview != NULL);
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TS_ASSERT_WSTR_EQUALS(preview->ToXML(),
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L"<Position><Altitude>0</Altitude><Anchor>upright</Anchor><Floating>false</Floating><TurnRate>6.0</TurnRate></Position>"
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L"<Vision><AlwaysVisible>true</AlwaysVisible><Range>0</Range><RetainInFog>false</RetainInFog></Vision>"
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L"<VisualActor><Actor>example</Actor><DisableShadows></DisableShadows><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder><VisibleInAtlasOnly>false</VisibleInAtlasOnly></VisualActor>");
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const CParamNode* previewobstruct = tempMan->LoadTemplate(ent2, "preview|unitobstruct", -1);
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TS_ASSERT(previewobstruct != NULL);
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TS_ASSERT_WSTR_EQUALS(previewobstruct->ToXML(),
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L"<Footprint><Circle radius=\"4\"></Circle><Height>1.0</Height></Footprint>"
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L"<Obstruction>"
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L"<Active>false</Active><BlockConstruction>true</BlockConstruction><BlockFoundation>false</BlockFoundation>"
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L"<BlockMovement>true</BlockMovement><BlockPathfinding>false</BlockPathfinding>"
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L"<DisableBlockMovement>false</DisableBlockMovement><DisableBlockPathfinding>false</DisableBlockPathfinding>"
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L"<Unit radius=\"4\"></Unit>"
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L"</Obstruction>"
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L"<Position><Altitude>0</Altitude><Anchor>upright</Anchor><Floating>false</Floating><TurnRate>6.0</TurnRate></Position>"
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L"<Vision><AlwaysVisible>true</AlwaysVisible><Range>0</Range><RetainInFog>false</RetainInFog></Vision>"
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L"<VisualActor><Actor>example</Actor><DisableShadows></DisableShadows><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder><VisibleInAtlasOnly>false</VisibleInAtlasOnly></VisualActor>");
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const CParamNode* previewactor = tempMan->LoadTemplate(ent2, "preview|actor|example2", -1);
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TS_ASSERT(previewactor != NULL);
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TS_ASSERT_WSTR_EQUALS(previewactor->ToXML(),
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// the actor's <Selectable> element is not part of the preview element subset, hence not included
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L"<Footprint><Circle radius=\"2.0\"></Circle><Height>1.0</Height></Footprint><Vision><AlwaysVisible>true</AlwaysVisible><Range>0</Range><RetainInFog>false</RetainInFog></Vision>"
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L"<VisualActor><Actor>example2</Actor><ActorOnly></ActorOnly><DisableShadows></DisableShadows><SilhouetteDisplay>false</SilhouetteDisplay><SilhouetteOccluder>false</SilhouetteOccluder><VisibleInAtlasOnly>false</VisibleInAtlasOnly></VisualActor>");
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}
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void test_LoadTemplate_scriptcache()
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{
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CSimContext context;
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CComponentManager man(context, ScriptInterface::CreateRuntime());
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man.LoadComponentTypes();
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entity_id_t ent1 = 1, ent2 = 2;
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CEntityHandle hnd1 = man.LookupEntityHandle(ent1, true);
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CParamNode noParam;
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TS_ASSERT(man.AddComponent(hnd1, CID_TemplateManager, noParam));
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ICmpTemplateManager* tempMan = static_cast<ICmpTemplateManager*> (man.QueryInterface(ent1, IID_TemplateManager));
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TS_ASSERT(tempMan != NULL);
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tempMan->DisableValidation();
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CScriptValRooted val;
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JSContext* cx = man.GetScriptInterface().GetContext();
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// This is testing some bugs in the template JS object caching
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const CParamNode* inherit1 = tempMan->LoadTemplate(ent2, "inherit1", -1);
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val = CScriptValRooted(cx, ScriptInterface::ToJSVal(cx, inherit1));
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TS_ASSERT_WSTR_EQUALS(man.GetScriptInterface().ToString(val.get()), L"({Test1A:{'@a':\"a1\", '@b':\"b1\", '@c':\"c1\", d:\"d1\", e:\"e1\", f:\"f1\"}})");
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const CParamNode* inherit2 = tempMan->LoadTemplate(ent2, "inherit2", -1);
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val = CScriptValRooted(cx, ScriptInterface::ToJSVal(cx, inherit2));
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TS_ASSERT_WSTR_EQUALS(man.GetScriptInterface().ToString(val.get()), L"({'@parent':\"inherit1\", Test1A:{'@a':\"a2\", '@b':\"b1\", '@c':\"c1\", d:\"d2\", e:\"e1\", f:\"f1\", g:\"g2\"}})");
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const CParamNode* actor = tempMan->LoadTemplate(ent2, "actor|example1", -1);
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val = CScriptValRooted(cx, ScriptInterface::ToJSVal(cx, &actor->GetChild("VisualActor")));
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TS_ASSERT_WSTR_EQUALS(man.GetScriptInterface().ToString(val.get()), L"({Actor:\"example1\", ActorOnly:(void 0), SilhouetteDisplay:\"false\", SilhouetteOccluder:\"false\", VisibleInAtlasOnly:\"false\"})");
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const CParamNode* foundation = tempMan->LoadTemplate(ent2, "foundation|actor|example1", -1);
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val = CScriptValRooted(cx, ScriptInterface::ToJSVal(cx, &foundation->GetChild("VisualActor")));
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TS_ASSERT_WSTR_EQUALS(man.GetScriptInterface().ToString(val.get()), L"({Actor:\"example1\", ActorOnly:(void 0), Foundation:(void 0), SilhouetteDisplay:\"false\", SilhouetteOccluder:\"false\", VisibleInAtlasOnly:\"false\"})");
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}
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void test_LoadTemplate_errors()
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{
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CSimContext context;
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CComponentManager man(context, ScriptInterface::CreateRuntime());
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man.LoadComponentTypes();
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entity_id_t ent1 = 1, ent2 = 2;
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CEntityHandle hnd1 = man.LookupEntityHandle(ent1, true);
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CParamNode noParam;
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TS_ASSERT(man.AddComponent(hnd1, CID_TemplateManager, noParam));
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ICmpTemplateManager* tempMan = static_cast<ICmpTemplateManager*> (man.QueryInterface(ent1, IID_TemplateManager));
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TS_ASSERT(tempMan != NULL);
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TestLogger logger;
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TS_ASSERT(tempMan->LoadTemplate(ent2, "illformed", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "invalid", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "nonexistent", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "inherit-loop", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "inherit-broken", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "inherit-special", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "preview|nonexistent", -1) == NULL);
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}
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void test_LoadTemplate_multiple()
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{
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CSimContext context;
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CComponentManager man(context, ScriptInterface::CreateRuntime());
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man.LoadComponentTypes();
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entity_id_t ent1 = 1, ent2 = 2;
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CEntityHandle hnd1 = man.LookupEntityHandle(ent1, true);
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CParamNode noParam;
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TS_ASSERT(man.AddComponent(hnd1, CID_TemplateManager, noParam));
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ICmpTemplateManager* tempMan = static_cast<ICmpTemplateManager*> (man.QueryInterface(ent1, IID_TemplateManager));
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TS_ASSERT(tempMan != NULL);
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const CParamNode* basicA = tempMan->LoadTemplate(ent2, "basic", -1);
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TS_ASSERT(basicA != NULL);
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const CParamNode* basicB = tempMan->LoadTemplate(ent2, "basic", -1);
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TS_ASSERT(basicA == basicB);
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const CParamNode* inherit2A = tempMan->LoadTemplate(ent2, "inherit2", -1);
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TS_ASSERT(inherit2A != NULL);
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const CParamNode* inherit2B = tempMan->LoadTemplate(ent2, "inherit2", -1);
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TS_ASSERT(inherit2A == inherit2B);
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TestLogger logger;
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TS_ASSERT(tempMan->LoadTemplate(ent2, "nonexistent", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "nonexistent", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "inherit-loop", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "inherit-loop", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "inherit-broken", -1) == NULL);
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TS_ASSERT(tempMan->LoadTemplate(ent2, "inherit-broken", -1) == NULL);
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}
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};
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class TestCmpTemplateManager_2 : public CxxTest::TestSuite
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{
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public:
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void setUp()
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{
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g_VFS = CreateVfs(20 * MiB);
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST));
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TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir()/"_testcache"));
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CXeromyces::Startup();
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}
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void tearDown()
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{
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CXeromyces::Terminate();
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g_VFS.reset();
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DeleteDirectory(DataDir()/"_testcache");
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}
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// This just attempts loading every public entity, to check there's no validation errors
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void test_load_all_DISABLED() // disabled since it's a bit slow and noisy
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{
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CTerrain dummy;
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CSimulation2 sim(NULL, ScriptInterface::CreateRuntime(), &dummy);
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sim.LoadDefaultScripts();
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sim.ResetState();
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CmpPtr<ICmpTemplateManager> cmpTemplateManager(sim, SYSTEM_ENTITY);
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TS_ASSERT(cmpTemplateManager);
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std::vector<std::string> templates = cmpTemplateManager->FindAllTemplates(true);
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for (size_t i = 0; i < templates.size(); ++i)
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{
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std::string name = templates[i];
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printf("# %s\n", name.c_str());
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const CParamNode* p = cmpTemplateManager->GetTemplate(name);
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TS_ASSERT(p != NULL);
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}
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}
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};
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