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Each GUI Page gets its own compartment and all ScriptInterfaces in the same thread should now use the same JS Runtime. This is required for the SpiderMonkey upgrade. Check the ticket for details. Closes #2241 Refs #1886 Refs #1966 This was SVN commit r14496.
142 lines
4.6 KiB
C++
142 lines
4.6 KiB
C++
/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "simulation2/system/ComponentTest.h"
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#include "simulation2/components/ICmpObstructionManager.h"
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#include "simulation2/components/ICmpPathfinder.h"
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#include "graphics/MapReader.h"
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#include "graphics/Terrain.h"
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#include "graphics/TerrainTextureManager.h"
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#include "lib/timer.h"
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#include "lib/tex/tex.h"
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#include "ps/Loader.h"
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#include "simulation2/Simulation2.h"
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class TestCmpPathfinder : public CxxTest::TestSuite
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{
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public:
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void setUp()
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{
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CXeromyces::Startup();
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g_VFS = CreateVfs(20 * MiB);
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TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/"mods"/"public", VFS_MOUNT_MUST_EXIST));
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TS_ASSERT_OK(g_VFS->Mount(L"cache/", DataDir()/"cache"));
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// Need some stuff for terrain movement costs:
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// (TODO: this ought to be independent of any graphics code)
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tex_codec_register_all();
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new CTerrainTextureManager;
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g_TexMan.LoadTerrainTextures();
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}
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void tearDown()
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{
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delete &g_TexMan;
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tex_codec_unregister_all();
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g_VFS.reset();
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CXeromyces::Terminate();
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}
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// disabled by default; run tests with the "-test TestCmpPathfinder" flag to enable
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void test_performance_DISABLED()
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{
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CTerrain terrain;
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CSimulation2 sim2(NULL, ScriptInterface::CreateRuntime(), &terrain);
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sim2.LoadDefaultScripts();
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sim2.ResetState();
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CMapReader* mapReader = new CMapReader(); // it'll call "delete this" itself
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LDR_BeginRegistering();
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mapReader->LoadMap(L"maps/scenarios/Median Oasis 01.pmp", CScriptValRooted(), &terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
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&sim2, &sim2.GetSimContext(), -1, false);
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LDR_EndRegistering();
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TS_ASSERT_OK(LDR_NonprogressiveLoad());
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sim2.Update(0);
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CmpPtr<ICmpPathfinder> cmp(sim2, SYSTEM_ENTITY);
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#if 0
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entity_pos_t x0 = entity_pos_t::FromInt(10);
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entity_pos_t z0 = entity_pos_t::FromInt(495);
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entity_pos_t x1 = entity_pos_t::FromInt(500);
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entity_pos_t z1 = entity_pos_t::FromInt(495);
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ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, x1, z1 };
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ICmpPathfinder::Path path;
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cmp->ComputePath(x0, z0, goal, cmp->GetPassabilityClass("default"), cmp->GetCostClass("default"), path);
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for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
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printf("%d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToDouble(), path.m_Waypoints[i].z.ToDouble());
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#endif
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double t = timer_Time();
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srand(1234);
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for (size_t j = 0; j < 1024*2; ++j)
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{
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entity_pos_t x0 = entity_pos_t::FromInt(rand() % 512);
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entity_pos_t z0 = entity_pos_t::FromInt(rand() % 512);
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entity_pos_t x1 = x0 + entity_pos_t::FromInt(rand() % 64);
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entity_pos_t z1 = z0 + entity_pos_t::FromInt(rand() % 64);
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ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, x1, z1 };
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ICmpPathfinder::Path path;
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cmp->ComputePath(x0, z0, goal, cmp->GetPassabilityClass("default"), cmp->GetCostClass("default"), path);
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}
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t = timer_Time() - t;
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printf("[%f]", t);
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}
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void test_performance_short_DISABLED()
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{
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CTerrain terrain;
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terrain.Initialize(5, NULL);
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CSimulation2 sim2(NULL, ScriptInterface::CreateRuntime(), &terrain);
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sim2.LoadDefaultScripts();
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sim2.ResetState();
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const entity_pos_t range = entity_pos_t::FromInt(TERRAIN_TILE_SIZE*12);
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CmpPtr<ICmpObstructionManager> cmpObstructionMan(sim2, SYSTEM_ENTITY);
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CmpPtr<ICmpPathfinder> cmpPathfinder(sim2, SYSTEM_ENTITY);
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srand(0);
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for (size_t i = 0; i < 200; ++i)
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{
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fixed x = fixed::FromFloat(1.5f*range.ToFloat() * rand()/(float)RAND_MAX);
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fixed z = fixed::FromFloat(1.5f*range.ToFloat() * rand()/(float)RAND_MAX);
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// printf("# %f %f\n", x.ToFloat(), z.ToFloat());
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cmpObstructionMan->AddUnitShape(INVALID_ENTITY, x, z, fixed::FromInt(2), 0, INVALID_ENTITY);
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}
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NullObstructionFilter filter;
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ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, range, range };
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ICmpPathfinder::Path path;
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cmpPathfinder->ComputeShortPath(filter, range/3, range/3, fixed::FromInt(2), range, goal, 0, path);
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for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
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printf("# %d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToFloat(), path.m_Waypoints[i].z.ToFloat());
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}
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};
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