0ad/source/network
Yves 43377fdc5e Fixes an assertion when DEBUG_SERIALIZER_ANNOTATE is set to 1 and you click on "Host Game" from the main menu.
The reason was that CSimulationMessage uses the CBufferBinarySerializer
which did not add debugging annotations and deserialized the created
data with the CStdDeserializer which expects these annotations.
I did not fix the tests which remain broken as before this patch when
annotation is enabled.

This was SVN commit r14775.
2014-02-22 14:30:29 +00:00
..
tests Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
fsm.cpp Fixes hypothetical mem leak in network code (and an error in Cppcheck), patch by Riemer, fixes #2122 2013-10-10 23:46:42 +00:00
fsm.h Let CFsm actions override the default state transition 2011-10-27 14:10:55 +00:00
NetClient.cpp Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420 2014-02-05 02:44:25 +00:00
NetClient.h Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby. 2013-11-07 20:07:24 +00:00
NetFileTransfer.cpp Fix printf argument types 2011-11-13 18:31:06 +00:00
NetFileTransfer.h Fix tests, and warnings, and non-PCH build 2011-12-23 13:01:29 +00:00
NetHost.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
NetHost.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessage.cpp # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessage.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetMessages.h Fix GUI issues when reconnecting to multiplayer games 2011-10-29 14:53:13 +00:00
NetMessageSim.cpp Fixes an assertion when DEBUG_SERIALIZER_ANNOTATE is set to 1 and you click on "Host Game" from the main menu. 2014-02-22 14:30:29 +00:00
NetServer.cpp Fixes MSVC warning C4706: assignment within conditional expression 2014-01-06 02:16:09 +00:00
NetServer.h Add compile time flag to disable use of miniupnpc. 2013-12-18 16:08:56 +00:00
NetSession.cpp Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
NetSession.h # Support rejoining multiplayer games after disconnection. 2011-10-27 16:46:48 +00:00
NetStats.cpp Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss. 2011-02-17 20:08:20 +00:00
NetStats.h Run network server in a separate thread, to minimise latency. 2010-10-31 22:00:28 +00:00
NetTurnManager.cpp Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420 2014-02-05 02:44:25 +00:00
NetTurnManager.h Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420 2014-02-05 02:44:25 +00:00
NMTCreator.h # Basic experimental multiplayer integration with new simulation system. 2010-05-20 00:59:01 +00:00
Serialization.h # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00
StringConverters.h Provide JSON-compatible string escaping 2011-11-04 01:18:34 +00:00