0ad/source/gui/scripting
Yves 1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
..
GuiScriptConversions.cpp Remove disabled by default SDL1 support. 2015-12-14 10:52:21 +00:00
JSInterface_GUITypes.cpp GUI code cleanup. Fixes #3354. 2015-08-21 17:08:41 +00:00
JSInterface_GUITypes.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
JSInterface_IGUIObject.cpp Use explicit types instead of auto. 2016-01-13 00:42:55 +00:00
JSInterface_IGUIObject.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ScriptFunctions.cpp Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
ScriptFunctions.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00