0ad/source/renderer/backend
vladislavbelov 5adbe4f1a3 Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
..
gl Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
Format.h Moves PostProcManager and SkyManager to GL texture class continuing 57ba7c4a1c. 2021-12-27 21:01:43 +00:00
PipelineState.cpp Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
PipelineState.h Moves blend state management to DeviceCommandContext. Fixes #6420 2022-01-19 17:28:47 +00:00
Sampler.cpp Encapsulates GL texture creation in a separate class. 2021-12-25 00:26:10 +00:00
Sampler.h Encapsulates GL texture creation in a separate class. 2021-12-25 00:26:10 +00:00