..
tests
Make the modmod standalone.
2014-08-25 16:38:54 +00:00
CCmpAIManager.cpp
Exact stack rooting for ScriptInterface::FreezeObject.
2014-08-08 11:59:49 +00:00
CCmpCommandQueue.cpp
Exact stack rooting for ScriptInterface::ToString.
2014-08-03 17:29:49 +00:00
CCmpDecay.cpp
Dynamic message subscriptions.
2014-06-19 23:20:12 +00:00
CCmpFootprint.cpp
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
CCmpMinimap.cpp
Removes pointless minimap state change during attack notification, it broke synchronized simulation state and caused some OOS errors. Fixes #2525 . Refs #1719 , #2526 .
2014-05-19 01:35:14 +00:00
CCmpMotionBall.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp
Fix units chasing each other. Fixes #1537
2013-12-30 16:07:19 +00:00
CCmpObstructionManager.cpp
Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports). Fixes #2573 , Refs #2430 . There probably are opportunities to remove more things.
2014-08-06 09:21:00 +00:00
CCmpOverlayRenderer.cpp
Dynamic message subscriptions.
2014-06-19 23:20:12 +00:00
CCmpOwnership.cpp
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
CCmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
CCmpPathfinder.cpp
Fix units falling off the edge of the world.
2014-06-03 22:35:40 +00:00
CCmpPathfinder_Common.h
Fix units falling off the edge of the world.
2014-06-03 22:35:40 +00:00
CCmpPathfinder_Tile.cpp
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
CCmpPathfinder_Vertex.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpPosition.cpp
Fix an oversight in CcmpPosition from the turret changes. Reported on IRC by Falsevision.
2014-07-23 13:02:42 +00:00
CCmpProjectileManager.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpRallyPointRenderer.cpp
Dynamic message subscriptions.
2014-06-19 23:20:12 +00:00
CCmpRangeManager.cpp
Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports). Fixes #2573 , Refs #2430 . There probably are opportunities to remove more things.
2014-08-06 09:21:00 +00:00
CCmpSelectable.cpp
Dynamic message subscriptions.
2014-06-19 23:20:12 +00:00
CCmpSoundManager.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpTemplateManager.cpp
Disallow placing some special entities in Atlas. Fixes #1696 . Patch by trompetin17
2014-06-30 10:20:20 +00:00
CCmpTerrain.cpp
Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48 .
2014-07-28 10:14:00 +00:00
CCmpTerritoryInfluence.cpp
Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
2014-07-01 19:00:41 +00:00
CCmpTerritoryManager.cpp
Fix pathfinding and territories not being recomputed when water height changes.
2014-05-26 13:45:10 +00:00
CCmpTest.cpp
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
2011-01-16 14:08:38 +00:00
CCmpUnitMotion.cpp
Dynamic message subscriptions.
2014-06-19 23:20:12 +00:00
CCmpUnitRenderer.cpp
Small cleanup, including a correction in the templates documentation, and the removal of residues from the culling changes.
2014-07-12 16:03:37 +00:00
CCmpVision.cpp
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
2013-10-15 10:05:08 +00:00
CCmpVisualActor.cpp
Small cleanup, including a correction in the templates documentation, and the removal of residues from the culling changes.
2014-07-12 16:03:37 +00:00
CCmpWaterManager.cpp
Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48 .
2014-07-28 10:14:00 +00:00
ICmpAIInterface.cpp
Small code style fix, related to a typo in the documentation. Also updates the Example component's copyright to match the current year.
2014-07-30 17:34:40 +00:00
ICmpAIInterface.h
Fix AI errors on skirmish maps.
2013-12-04 16:52:44 +00:00
ICmpAIManager.cpp
Exact stack rooting for JSON related ScriptInterface functions.
2014-08-02 22:21:50 +00:00
ICmpAIManager.h
Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
2013-03-13 20:44:48 +00:00
ICmpCommandQueue.cpp
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpCommandQueue.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
ICmpDecay.cpp
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpDecay.h
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpFogging.cpp
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpFogging.h
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpFootprint.cpp
Changes ToJSVal to take JS::MutableHandleValue instead of JS::Value&.
2014-07-14 19:52:35 +00:00
ICmpFootprint.h
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
2014-01-08 18:27:58 +00:00
ICmpGuiInterface.cpp
Small code style fix, related to a typo in the documentation. Also updates the Example component's copyright to match the current year.
2014-07-30 17:34:40 +00:00
ICmpGuiInterface.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ICmpIdentity.cpp
Missing files
2011-05-05 20:07:51 +00:00
ICmpIdentity.h
Missing files
2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpMinimap.h
Implements attack notifications based on patch by madmax and zoot, fixes #1719
2013-10-06 04:49:38 +00:00
ICmpMirage.cpp
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMirage.h
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMotion.cpp
ICmpMotion.h
ICmpObstruction.cpp
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
2013-07-07 22:44:47 +00:00
ICmpObstruction.h
Fix units chasing each other. Fixes #1537
2013-12-30 16:07:19 +00:00
ICmpObstructionManager.cpp
Stop units walking outside the edges of circular maps.
2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h
Fix some Clang warnings about unused private members
2013-10-19 00:53:58 +00:00
ICmpOverlayRenderer.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
ICmpOverlayRenderer.h
Use path types and conversions more consistently.
2011-03-21 22:59:00 +00:00
ICmpOwnership.cpp
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
ICmpOwnership.h
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
2012-08-08 05:18:20 +00:00
ICmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpParticleManager.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp
Add obstruction debug mode, with GUI toggle.
2010-03-20 19:18:01 +00:00
ICmpPathfinder.h
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
2013-07-07 22:44:47 +00:00
ICmpPlayer.cpp
Remove some unused component setters
2012-04-21 13:12:36 +00:00
ICmpPlayer.h
Remove some unused component setters
2012-04-21 13:12:36 +00:00
ICmpPlayerManager.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPosition.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpPosition.h
Fix non-PCH build.
2014-06-02 20:06:27 +00:00
ICmpProjectileManager.cpp
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpProjectileManager.h
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
2012-05-19 23:07:41 +00:00
ICmpRallyPointRenderer.cpp
Recompute rally point lines when the rally point is set on a moving unit.
2014-06-04 22:07:58 +00:00
ICmpRallyPointRenderer.h
Recompute rally point lines when the rally point is set on a moving unit.
2014-06-04 22:07:58 +00:00
ICmpRangeManager.cpp
Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
2014-07-10 20:51:39 +00:00
ICmpRangeManager.h
Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
2014-07-10 20:51:39 +00:00
ICmpSelectable.cpp
Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
2012-07-19 04:45:01 +00:00
ICmpSelectable.h
Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365 .
2012-07-30 21:06:54 +00:00
ICmpSettlement.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSettlement.h
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpSoundManager.h
# Initial audio integration with new simulation system.
2010-04-04 21:24:39 +00:00
ICmpTechnologyTemplateManager.cpp
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
2013-03-05 22:52:48 +00:00
ICmpTechnologyTemplateManager.h
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
2013-03-05 22:52:48 +00:00
ICmpTemplateManager.cpp
AIs now properly receive aura and technology updates. Fixes #2377 , Refs #1520 . Consequently reimplement repairing for AIs.
2014-01-16 20:32:44 +00:00
ICmpTemplateManager.h
Small cleanup, including a correction in the templates documentation, and the removal of residues from the culling changes.
2014-07-12 16:03:37 +00:00
ICmpTerrain.cpp
Summon planes back from the emptyness
2013-11-26 15:12:16 +00:00
ICmpTerrain.h
Fix an issue with corruption of water data when the actor editor opened in Atlas.
2014-02-25 06:27:15 +00:00
ICmpTerritoryInfluence.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.cpp
# Health decay for buildings not in a civ center's territory.
2011-08-18 20:28:53 +00:00
ICmpTerritoryManager.h
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
ICmpTest.cpp
ICmpTest.h
ICmpUnitMotion.cpp
Improve navigation for ship formations by setting the formation controller to the right passability class
2014-05-18 07:59:43 +00:00
ICmpUnitMotion.h
Improve navigation for ship formations by setting the formation controller to the right passability class
2014-05-18 07:59:43 +00:00
ICmpUnitRenderer.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpValueModificationManager.cpp
Make the actor tech-modifiable. Fixes #2243
2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h
Make the actor tech-modifiable. Fixes #2243
2014-04-14 15:00:49 +00:00
ICmpVision.cpp
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
ICmpVision.h
Fix highlighting of obstructed building placement previews.
2010-10-04 17:34:33 +00:00
ICmpVisual.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpVisual.h
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpWaterManager.cpp
Substantial speed-up of the foam generation code.
2014-01-05 16:15:20 +00:00
ICmpWaterManager.h
Substantial speed-up of the foam generation code.
2014-01-05 16:15:20 +00:00