0ad/source/simulation2/tests
wraitii c1027f478c Test we can destroy INVALID_ENTITY
This is part of the spec and wasn't unit-tested for.

Differential Revision: https://code.wildfiregames.com/D1735
This was SVN commit r22036.
2019-01-06 16:32:50 +00:00
..
test_CmpTemplateManager.h Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches). 2017-12-10 17:33:03 +00:00
test_ComponentManager.h Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches). 2017-12-10 17:33:03 +00:00
test_EntityMap.h Revert b56f7f39d4 as it triggers an assertion failure. 2019-01-05 22:38:00 +00:00
test_ParamNode.h Use XML files instead of hardcoded C++ code in the template manager to universally change template properties at load time. 2017-03-16 19:56:12 +00:00
test_Serializer.h Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches). 2017-12-10 17:33:03 +00:00
test_Simulation2.h Test we can destroy INVALID_ENTITY 2019-01-06 16:32:50 +00:00