0ad/source/simulation2/components
wraitii 0c20afdfda Unit Motion: MoveTo family of function no longer returns false if the move is un-necessary, instead unitAI checks explicitly.
This also moves the actual "moving" code to states instead of orders,
making states more self-contained and removing the change of errors when
cleaning up a state.

Differential Revision: https://code.wildfiregames.com/D1865
This was SVN commit r22313.
2019-05-28 11:38:18 +00:00
..
tests Remove 'Async' from short/long path requests names 2019-05-26 13:47:41 +00:00
CCmpAIManager.cpp Decouple long and hierarchical pathfinders to an extent. 2019-05-13 16:58:00 +00:00
CCmpCinemaManager.cpp Draw paths only when cinematics isn't playing. Patch by Vladislav. 2017-05-08 04:02:33 +00:00
CCmpCommandQueue.cpp More ScriptInterface const. 2017-11-25 06:49:58 +00:00
CCmpDecay.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
CCmpFootprint.cpp Increase MaxSpawnDistance for ships 2018-03-02 18:10:54 +00:00
CCmpMinimap.cpp Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
CCmpMotionBall.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21. 2018-03-26 15:18:53 +00:00
CCmpObstructionManager.cpp Delete sheep corpses when starting to build a foundation, 2018-03-21 01:44:15 +00:00
CCmpOverlayRenderer.cpp Fix documentation of non system component. 2017-03-24 07:09:28 +00:00
CCmpOwnership.cpp Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
CCmpParticleManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
CCmpPathfinder.cpp Remove 'Async' from short/long path requests names 2019-05-26 13:47:41 +00:00
CCmpPathfinder_Common.h Remove 'Async' from short/long path requests names 2019-05-26 13:47:41 +00:00
CCmpPosition.cpp Fix rotation of promoted turrets and allow fixing the turret angle in the GarrisonHolder schema. 2018-04-03 17:13:24 +00:00
CCmpProjectileManager.cpp Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion). 2017-12-23 09:27:19 +00:00
CCmpRallyPointRenderer.cpp Properly reset rally points on ownership changes. 2019-01-03 19:32:45 +00:00
CCmpRangeManager.cpp Revert b56f7f39d4 as it triggers an assertion failure. 2019-01-05 22:38:00 +00:00
CCmpRangeOverlayRenderer.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
CCmpSelectable.cpp Fix selection rings while garrisoning 2018-02-17 16:56:12 +00:00
CCmpSoundManager.cpp Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00
CCmpTemplateManager.cpp AIManager: loads only the used templates when starting (or deserializing) a game 2017-11-24 19:13:28 +00:00
CCmpTerrain.cpp Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin. 2017-07-01 04:15:49 +00:00
CCmpTerritoryInfluence.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
CCmpTerritoryManager.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
CCmpTest.cpp Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
CCmpUnitMotion.cpp Unit Motion: MoveTo family of function no longer returns false if the move is un-necessary, instead unitAI checks explicitly. 2019-05-28 11:38:18 +00:00
CCmpUnitRenderer.cpp Fix selection rings while garrisoning 2018-02-17 16:56:12 +00:00
CCmpVision.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
CCmpVisualActor.cpp Fix non-visual replay hash mismatch caused by CCmpSound condition in CCmpVisualActor 2018-05-28 19:06:09 +00:00
CCmpWaterManager.cpp Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin. 2017-07-01 04:15:49 +00:00
ICmpAIInterface.cpp Employ some variadic macros to make some of the C++ -> JS function calling code nicer. 2017-01-28 23:37:15 +00:00
ICmpAIInterface.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIManager.cpp Initialize the AIManager AISeed immediately in C++ rather than too late and in JS. 2017-12-27 16:51:25 +00:00
ICmpAIManager.h Choose AI behavior in gamesetup 2017-12-20 22:02:15 +00:00
ICmpCinemaManager.cpp Cinema Path GUI hiding and silhouettes fixes. 2017-06-17 14:17:30 +00:00
ICmpCinemaManager.h Draw paths only when cinematics isn't playing. Patch by Vladislav. 2017-05-08 04:02:33 +00:00
ICmpCommandQueue.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpCommandQueue.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpDecay.cpp # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpDecay.h # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
ICmpFogging.cpp Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpFogging.h Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpFootprint.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpFootprint.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpGuiInterface.cpp Employ some variadic macros to make some of the C++ -> JS function calling code nicer. 2017-01-28 23:37:15 +00:00
ICmpGuiInterface.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpIdentity.cpp Missing files 2011-05-05 20:07:51 +00:00
ICmpIdentity.h Missing files 2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp Stop serializing minimap playercolors 2018-01-07 20:23:04 +00:00
ICmpMinimap.h Stop serializing minimap playercolors 2018-01-07 20:23:04 +00:00
ICmpMirage.cpp Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMirage.h Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMotion.cpp
ICmpMotion.h
ICmpObstruction.cpp Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21. 2018-03-26 15:18:53 +00:00
ICmpObstruction.h Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21. 2018-03-26 15:18:53 +00:00
ICmpObstructionManager.cpp Bump copyright header year numbers. 2018-02-21 18:44:52 +00:00
ICmpObstructionManager.h Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21. 2018-03-26 15:18:53 +00:00
ICmpOverlayRenderer.cpp End source files with a newline. 2016-11-23 11:27:54 +00:00
ICmpOverlayRenderer.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
ICmpOwnership.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpOwnership.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpParticleManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ICmpParticleManager.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp Fix the Mustang template. Add tests for the UnitMotionFlying component. 2017-04-03 09:58:01 +00:00
ICmpPathfinder.h Remove 'Async' from short/long path requests names 2019-05-26 13:47:41 +00:00
ICmpPlayer.cpp Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ICmpPlayer.h Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpPlayerManager.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ICmpPosition.cpp Rename cmpPosition's IsFloating to CanFloat. 2017-09-18 09:54:54 +00:00
ICmpPosition.h Rename cmpPosition's IsFloating to CanFloat. 2017-09-18 09:54:54 +00:00
ICmpProjectileManager.cpp Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion). 2017-12-23 09:27:19 +00:00
ICmpProjectileManager.h Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion). 2017-12-23 09:27:19 +00:00
ICmpRallyPoint.cpp Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
ICmpRallyPoint.h Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
ICmpRallyPointRenderer.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpRallyPointRenderer.h Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
ICmpRangeManager.cpp Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229). 2017-12-26 22:03:25 +00:00
ICmpRangeManager.h Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229). 2017-12-26 22:03:25 +00:00
ICmpRangeOverlayRenderer.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpRangeOverlayRenderer.h Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpSelectable.cpp Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ICmpSelectable.h Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpSettlement.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSettlement.h # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSound.cpp Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00
ICmpSound.h Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00
ICmpSoundManager.cpp Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779. 2017-09-28 19:26:07 +00:00
ICmpSoundManager.h Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779. 2017-09-28 19:26:07 +00:00
ICmpTemplateManager.cpp Switch back to an unplaceable filter for templates. 2017-09-30 15:22:51 +00:00
ICmpTemplateManager.h AIManager: loads only the used templates when starting (or deserializing) a game 2017-11-24 19:13:28 +00:00
ICmpTerrain.cpp Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface. 2017-05-31 16:43:57 +00:00
ICmpTerrain.h Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface. 2017-05-31 16:43:57 +00:00
ICmpTerritoryDecayManager.cpp Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells. 2017-10-07 08:42:39 +00:00
ICmpTerritoryDecayManager.h Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells. 2017-10-07 08:42:39 +00:00
ICmpTerritoryInfluence.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpTerritoryManager.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpTerritoryManager.h Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpTest.cpp
ICmpTest.h
ICmpUnitMotion.cpp UnitMotion - improve variable names and reuse a duplicated function (cleanup def47cb7ae) 2019-05-13 16:47:51 +00:00
ICmpUnitMotion.h Unit Motion: MoveTo family of function no longer returns false if the move is un-necessary, instead unitAI checks explicitly. 2019-05-28 11:38:18 +00:00
ICmpUnitRenderer.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpUnknownScript.cpp
ICmpUnknownScript.h
ICmpValueModificationManager.cpp Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpVisibility.cpp Fix c229b46ac2. 2015-02-16 14:38:13 +00:00
ICmpVisibility.h Fix c229b46ac2. 2015-02-16 14:38:13 +00:00
ICmpVision.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpVision.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpVisual.cpp Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00
ICmpVisual.h Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00
ICmpWaterManager.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpWaterManager.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00