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Each GUI Page gets its own compartment and all ScriptInterfaces in the same thread should now use the same JS Runtime. This is required for the SpiderMonkey upgrade. Check the ticket for details. Closes #2241 Refs #1886 Refs #1966 This was SVN commit r14496.
117 lines
4.4 KiB
C++
117 lines
4.4 KiB
C++
/* Copyright (C) 2013 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "JSInterface_Sound.h"
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#include "lib/config2.h"
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#include "lib/utf8.h"
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#include "maths/Vector3D.h"
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#include "ps/Filesystem.h"
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#include "soundmanager/SoundManager.h"
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#include <sstream>
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namespace JSI_Sound
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{
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#if CONFIG2_AUDIO
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void StartMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->SetMusicEnabled(true);
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}
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void StopMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->SetMusicEnabled(false);
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}
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void ClearPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->ClearPlayListItems();
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}
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void AddPlaylistItem(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), std::wstring filename)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->AddPlayListItem(VfsPath(filename));
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}
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void StartPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool looping)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->StartPlayList( looping );
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}
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void PlayMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), std::wstring filename, bool looping)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->PlayAsMusic( filename, looping);
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}
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void PlayUISound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), std::wstring filename, bool looping)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->PlayAsUI( filename, looping);
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}
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void PlayAmbientSound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), std::wstring filename, bool looping)
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{
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if ( CSoundManager* sndManager = (CSoundManager*)g_SoundManager )
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sndManager->PlayAsAmbient( filename, looping);
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}
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bool MusicPlaying(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return true;
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}
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#else
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bool MusicPlaying(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){ return false; }
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void PlayAmbientSound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), std::wstring UNUSED(filename), bool UNUSED(looping) ){}
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void PlayUISound(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), std::wstring UNUSED(filename), bool UNUSED(looping) ) {}
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void PlayMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), std::wstring UNUSED(filename), bool UNUSED(looping) ) {}
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void StartPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool UNUSED(looping) ){}
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void AddPlaylistItem(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), std::wstring UNUSED(filename) ){}
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void ClearPlaylist(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){}
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void StopMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){}
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void StartMusic(ScriptInterface::CxPrivate* UNUSED(pCxPrivate) ){}
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#endif
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void RegisterScriptFunctions(ScriptInterface& scriptInterface)
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{
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scriptInterface.RegisterFunction<void, &StartMusic>("StartMusic");
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scriptInterface.RegisterFunction<void, &StopMusic>("StopMusic");
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scriptInterface.RegisterFunction<void, &ClearPlaylist>("ClearPlaylist");
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scriptInterface.RegisterFunction<void, std::wstring, &AddPlaylistItem>("AddPlaylistItem");
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scriptInterface.RegisterFunction<void, bool, &StartPlaylist>("StartPlaylist");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayMusic>("PlayMusic");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayUISound>("PlayUISound");
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scriptInterface.RegisterFunction<void, std::wstring, bool, &PlayAmbientSound>("PlayAmbientSound");
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scriptInterface.RegisterFunction<bool, &MusicPlaying>("MusicPlaying");
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}
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}
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