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- Entity templates are now per-player, along with an unowned "unmodified" version of each template that should be used to find the original values of the stats. This can be accessed in the scripts as <template>.unmodified. - Fixed a pathfinder crash when the last path from the engine had 0 elements (just ignoring this for now). - Units should no longer become purple when they upgrade in rank. Refs #3. This was SVN commit r3863. |
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| .. | ||
| DOMEvent.cpp | ||
| DOMEvent.h | ||
| EventTypes.h | ||
| GameEvents.h | ||
| JSConversions.cpp | ||
| JSConversions.h | ||
| JSSerialization.h | ||
| ScriptableComplex.cpp | ||
| ScriptableComplex.h | ||
| ScriptableObject.cpp | ||
| ScriptableObject.h | ||
| ScriptCustomTypes.cpp | ||
| ScriptCustomTypes.h | ||
| ScriptGlue.cpp | ||
| ScriptGlue.h | ||
| ScriptingHost.cpp | ||
| ScriptingHost.h | ||
| SpiderMonkey.h | ||
| SynchedJSObject.cpp | ||
| SynchedJSObject.h | ||