0ad/source/tools/atlas/GameInterface/Misc.cpp
Ykkrosh aa118403bb Terrain: CalcFromPosition, to convert world-space to tile-space.
ScEd: Compilation fixes.
Atlas: Screen-space to world-space conversion when editing terrain.
Wireframe option. Minor wxWidgets 2.6.1 fixes. AoE3Ed.

This was SVN commit r2698.
2005-09-12 20:04:26 +00:00

26 lines
504 B
C++

#include "precompiled.h"
// TODO: organise things better, rather than sticking them in Misc
#include "Messages.h"
#include "Vector3D.h"
#include "Game.h"
void AtlasMessage::Position::GetWorldSpace(CVector3D& vec) const
{
switch (type)
{
case 0:
vec.Set(type0.x, type0.y, type0.z);
break;
case 1:
vec = g_Game->GetView()->GetCamera()->GetWorldCoordinates(type1.x, type1.y);
break;
default:
debug_warn("Invalid Position type");
vec.Set(0.f, 0.f, 0.f);
}
}