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290 lines
11 KiB
C++
290 lines
11 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "simulation2/system/ComponentTest.h"
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#include "ps/CStr.h"
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#include "graphics/Terrain.h"
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#include "graphics/TerritoryBoundary.h"
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#include "simulation2/helpers/Grid.h"
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class TestCmpTerritoryManager : public CxxTest::TestSuite
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{
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public:
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void setUp()
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{
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CxxTest::setAbortTestOnFail(true);
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}
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void tearDown()
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{
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}
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void test_boundaries()
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{
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Grid<u8> grid = GetGrid("--------"
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"777777--"
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"777777--"
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"777777--"
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"--------", 8, 5);
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std::vector<STerritoryBoundary> boundaries = CTerritoryBoundaryCalculator::ComputeBoundaries(&grid);
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TS_ASSERT_EQUALS(1U, boundaries.size());
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TS_ASSERT_EQUALS(18U, boundaries[0].points.size()); // 2x6 + 2x3
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TS_ASSERT_EQUALS((player_id_t)7, boundaries[0].owner);
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TS_ASSERT_EQUALS(false, boundaries[0].connected); // high bits aren't set by GetGrid
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// assumes CELL_SIZE is 4; dealt with in TestBoundaryPointsEqual
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int expectedPoints[][2] = {{ 2, 4}, { 6, 4}, {10, 4}, {14, 4}, {18, 4}, {22, 4},
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{24, 6}, {24,10}, {24,14},
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{22,16}, {18,16}, {14,16}, {10,16}, { 6,16}, { 2,16},
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{ 0,14}, { 0,10}, { 0, 6}};
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TestBoundaryPointsEqual(boundaries[0].points, expectedPoints);
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}
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void test_nested_boundaries1()
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{
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// test case from ticket #918; contains single-tile territories with double borders
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Grid<u8> grid1 = GetGrid("--------"
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"-111111-"
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"-1-1213-"
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"-111111-"
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"--------", 8, 5);
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std::vector<STerritoryBoundary> boundaries = CTerritoryBoundaryCalculator::ComputeBoundaries(&grid1);
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size_t expectedNumBoundaries = 5;
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TS_ASSERT_EQUALS(expectedNumBoundaries, boundaries.size());
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STerritoryBoundary* onesOuter = NULL;
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STerritoryBoundary* onesInner0 = NULL; // inner border around the neutral tile
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STerritoryBoundary* onesInner2 = NULL; // inner border around the '2' tile
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STerritoryBoundary* twosOuter = NULL;
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STerritoryBoundary* threesOuter = NULL;
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// expected number of points (!) in the inner boundaries for terrain 1 (there are two with the same size)
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size_t onesInnerNumExpectedPoints = 4;
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for (size_t i=0; i<expectedNumBoundaries; i++)
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{
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STerritoryBoundary& boundary = boundaries[i];
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switch (boundary.owner)
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{
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case 1:
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// to figure out which 1-boundary is which, we can use the number of points to distinguish between outer and inner,
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// and within the inners we can split them by their X value (onesInner0 is the leftmost one, onesInner1 the
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// rightmost one).
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if (boundary.points.size() != onesInnerNumExpectedPoints)
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{
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TSM_ASSERT_EQUALS("Found multiple outer boundaries for territory owned by player 1", onesOuter, (STerritoryBoundary*) NULL);
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onesOuter = &boundary;
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}
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else
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{
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TS_ASSERT_EQUALS(onesInnerNumExpectedPoints, boundary.points.size()); // all inner boundaries are of size 4
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if (boundary.points[0].X < 14.f)
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{
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// leftmost inner boundary, i.e. onesInner0
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TSM_ASSERT_EQUALS("Found multiple leftmost inner boundaries for territory owned by player 1", onesInner0, (STerritoryBoundary*) NULL);
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onesInner0 = &boundary;
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}
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else
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{
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TSM_ASSERT_EQUALS("Found multiple rightmost inner boundaries for territory owned by player 1", onesInner2, (STerritoryBoundary*) NULL);
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onesInner2 = &boundary;
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}
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}
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break;
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case 2:
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TSM_ASSERT_EQUALS("Too many boundaries for territory owned by player 2", twosOuter, (STerritoryBoundary*) NULL);
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twosOuter = &boundary;
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break;
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case 3:
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TSM_ASSERT_EQUALS("Too many boundaries for territory owned by player 3", threesOuter, (STerritoryBoundary*) NULL);
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threesOuter = &boundary;
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break;
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default:
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TS_FAIL("Unexpected tile owner");
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break;
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}
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}
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TS_ASSERT_DIFFERS(onesOuter, (STerritoryBoundary*) NULL);
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TS_ASSERT_DIFFERS(onesInner0, (STerritoryBoundary*) NULL);
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TS_ASSERT_DIFFERS(onesInner2, (STerritoryBoundary*) NULL);
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TS_ASSERT_DIFFERS(twosOuter, (STerritoryBoundary*) NULL);
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TS_ASSERT_DIFFERS(threesOuter, (STerritoryBoundary*) NULL);
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TS_ASSERT_EQUALS(onesOuter->points.size(), 20U);
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TS_ASSERT_EQUALS(onesInner0->points.size(), 4U);
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TS_ASSERT_EQUALS(onesInner2->points.size(), 4U);
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TS_ASSERT_EQUALS(twosOuter->points.size(), 4U);
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TS_ASSERT_EQUALS(threesOuter->points.size(), 4U);
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int onesOuterExpectedPoints[][2] = {{6,4}, {10,4}, {14,4}, {18,4}, {22,4}, {26,4},
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{28,6}, {26,8}, {24,10}, {26,12}, {28,14},
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{26,16}, {22,16}, {18,16}, {14,16}, {10,16}, {6,16},
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{4,14}, {4,10}, {4,6}};
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int onesInner0ExpectedPoints[][2] = {{10,12}, {12,10}, {10,8}, {8,10}};
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int onesInner2ExpectedPoints[][2] = {{18,12}, {20,10}, {18,8}, {16,10}};
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int twosOuterExpectedPoints[][2] = {{18,8}, {20,10}, {18,12}, {16,10}};
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int threesOuterExpectedPoints[][2] = {{26,8}, {28,10}, {26,12}, {24,10}};
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TestBoundaryPointsEqual(onesOuter->points, onesOuterExpectedPoints);
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TestBoundaryPointsEqual(onesInner0->points, onesInner0ExpectedPoints);
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TestBoundaryPointsEqual(onesInner2->points, onesInner2ExpectedPoints);
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TestBoundaryPointsEqual(twosOuter->points, twosOuterExpectedPoints);
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TestBoundaryPointsEqual(threesOuter->points, threesOuterExpectedPoints);
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}
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void test_nested_boundaries2()
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{
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Grid<u8> grid1 = GetGrid("-22222-"
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"-2---2-"
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"-2-1123"
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"-2-1123"
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"-2-2223"
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"-222333", 7, 6);
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std::vector<STerritoryBoundary> boundaries = CTerritoryBoundaryCalculator::ComputeBoundaries(&grid1);
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// There should be two boundaries found for the territory of 2's (one outer and one inner edge), plus two regular
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// outer edges of the territories of 1's and 3's. The order in which they're returned doesn't matter though, so
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// we should first detect which one is which.
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size_t expectedNumBoundaries = 4;
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TS_ASSERT_EQUALS(expectedNumBoundaries, boundaries.size());
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STerritoryBoundary* onesOuter = NULL;
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STerritoryBoundary* twosOuter = NULL;
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STerritoryBoundary* twosInner = NULL;
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STerritoryBoundary* threesOuter = NULL;
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for (size_t i=0; i < expectedNumBoundaries; i++)
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{
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STerritoryBoundary& boundary = boundaries[i];
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switch (boundary.owner)
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{
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case 1:
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TSM_ASSERT_EQUALS("Too many boundaries for territory owned by player 1", onesOuter, (STerritoryBoundary*) NULL);
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onesOuter = &boundary;
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break;
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case 3:
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TSM_ASSERT_EQUALS("Too many boundaries for territory owned by player 3", threesOuter, (STerritoryBoundary*) NULL);
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threesOuter = &boundary;
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break;
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case 2:
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// assign twosOuter first, then twosInner last; we'll swap them afterwards if needed
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if (twosOuter == NULL)
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twosOuter = &boundary;
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else if (twosInner == NULL)
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twosInner = &boundary;
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else
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TS_FAIL("Too many boundaries for territory owned by player 2");
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break;
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default:
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TS_FAIL("Unexpected tile owner");
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break;
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}
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}
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TS_ASSERT_DIFFERS(onesOuter, (STerritoryBoundary*) NULL);
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TS_ASSERT_DIFFERS(twosOuter, (STerritoryBoundary*) NULL);
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TS_ASSERT_DIFFERS(twosInner, (STerritoryBoundary*) NULL);
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TS_ASSERT_DIFFERS(threesOuter, (STerritoryBoundary*) NULL);
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TS_ASSERT_EQUALS(onesOuter->points.size(), 8U);
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TS_ASSERT_EQUALS(twosOuter->points.size(), 22U);
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TS_ASSERT_EQUALS(twosInner->points.size(), 14U);
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TS_ASSERT_EQUALS(threesOuter->points.size(), 14U);
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// See if we need to swap the outer and inner edges of the twos territories (uses the extremely simplistic
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// heuristic of comparing the amount of points to determine which one is the outer one and which one the inner
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// one (which does happen to work in this case though).
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if (twosOuter->points.size() < twosInner->points.size())
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{
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STerritoryBoundary* tmp = twosOuter;
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twosOuter = twosInner;
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twosInner = tmp;
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}
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int onesOuterExpectedPoints[][2] = {{14, 8}, {18, 8}, {20,10}, {20,14}, {18,16}, {14,16}, {12,14}, {12,10}};
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int twosOuterExpectedPoints[][2] = {{ 6, 0}, {10, 0}, {14, 0}, {16, 2}, {18, 4}, {22, 4},
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{24, 6}, {24,10}, {24,14}, {24,18}, {24,22},
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{22,24}, {18,24}, {14,24}, {10,24}, { 6,24},
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{4, 22}, {4, 18}, {4, 14}, {4, 10}, { 4, 6}, { 4, 2}};
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int twosInnerExpectedPoints[][2] = {{10,20}, {14,20}, {18,20}, {20,18}, {20,14}, {20,10}, {18, 8},
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{14, 8}, {12, 6}, {10, 4}, { 8, 6}, { 8,10}, { 8,14}, { 8,18}};
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int threesOuterExpectedPoints[][2] = {{18, 0}, {22, 0}, {26, 0}, {28, 2}, {28, 6}, {28,10}, {28,14}, {26,16},
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{24,14}, {24,10}, {24, 6}, {22, 4}, {18, 4}, {16, 2}};
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TestBoundaryPointsEqual(onesOuter->points, onesOuterExpectedPoints);
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TestBoundaryPointsEqual(twosOuter->points, twosOuterExpectedPoints);
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TestBoundaryPointsEqual(twosInner->points, twosInnerExpectedPoints);
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TestBoundaryPointsEqual(threesOuter->points, threesOuterExpectedPoints);
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}
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private:
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/// Parses a string representation of a grid into an actual Grid structure, such that the (i,j) axes are located in the bottom
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/// left hand side of the map. Note: leaves all custom bits in the grid values at zero (anything outside
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/// ICmpTerritoryManager::TERRITORY_PLAYER_MASK).
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Grid<u8> GetGrid(std::string def, u16 w, u16 h)
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{
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Grid<u8> grid(w, h);
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const char* chars = def.c_str();
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for (u16 y=0; y<h; y++)
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{
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for (u16 x=0; x<w; x++)
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{
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char gridDefChar = chars[x+y*w];
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if (gridDefChar == '-')
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continue;
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ENSURE('0' <= gridDefChar && gridDefChar <= '9');
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u8 playerId = gridDefChar - '0';
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grid.set(x, h-1-y, playerId);
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}
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}
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return grid;
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}
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void TestBoundaryPointsEqual(std::vector<CVector2D> points, int expectedPoints[][2])
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{
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// TODO: currently relies on an exact point match, i.e. expectedPoints must be specified going CCW or CW (depending on
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// whether we're testing an inner or an outer edge) starting from the exact same point that the algorithm happened to
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// decide to start the run from. This is an algorithmic detail and is not considered to be part of the specification
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// of the return value. Hence, this method should also accept 'expectedPoints' to be a cyclically shifted
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// version of 'points', so that the starting position doesn't need to match exactly.
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for (size_t i = 0; i < points.size(); i++)
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{
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// the input numbers in expectedPoints are defined under the assumption that CELL_SIZE is 4, so let's include
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// a scaling factor to protect against that should CELL_SIZE ever change
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TS_ASSERT_DELTA(points[i].X, float(expectedPoints[i][0]) * 4.f / TERRAIN_TILE_SIZE, 1e-7);
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TS_ASSERT_DELTA(points[i].Y, float(expectedPoints[i][1]) * 4.f / TERRAIN_TILE_SIZE, 1e-7);
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}
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}
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};
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