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scripting
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Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
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2014-07-01 16:05:05 +00:00 |
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AlphaMapCalculator.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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AlphaMapCalculator.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
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BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
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DecalRData.cpp
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Reduce memory allocations in the renderer
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2013-09-29 14:48:11 +00:00 |
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DecalRData.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
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HWLightingModelRenderer.cpp
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
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HWLightingModelRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
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InstancingModelRenderer.cpp
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Add a list of statically-constructed CStrIntern strings
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2013-09-29 13:19:52 +00:00 |
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InstancingModelRenderer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
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MikktspaceWrap.cpp
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GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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2012-10-29 13:20:21 +00:00 |
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MikktspaceWrap.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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ModelRenderer.cpp
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
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ModelRenderer.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
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ModelVertexRenderer.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
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OverlayRenderer.cpp
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Add BoundingSphere, SOverlaySphere.
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2014-06-01 18:05:46 +00:00 |
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OverlayRenderer.h
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Add BoundingSphere, SOverlaySphere.
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2014-06-01 18:05:46 +00:00 |
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ParticleRenderer.cpp
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
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ParticleRenderer.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
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PatchRData.cpp
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Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48.
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2014-07-28 10:14:00 +00:00 |
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PatchRData.h
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Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48.
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2014-07-28 10:14:00 +00:00 |
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PostprocManager.cpp
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Allow enabling the post processing filters during a game.
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2014-10-05 20:50:10 +00:00 |
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PostprocManager.h
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Allow enabling the post processing filters during a game.
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2014-10-05 20:50:10 +00:00 |
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Renderer.cpp
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Allow enabling the post processing filters during a game.
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2014-10-05 20:50:10 +00:00 |
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Renderer.h
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Fixes water rendering and crashes on GPUs without FBO support, fixes #2667
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2014-09-27 01:32:03 +00:00 |
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RenderModifiers.cpp
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Add a list of statically-constructed CStrIntern strings
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2013-09-29 13:19:52 +00:00 |
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RenderModifiers.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
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Scene.cpp
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
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Scene.h
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Add BoundingSphere, SOverlaySphere.
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2014-06-01 18:05:46 +00:00 |
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ShadowMap.cpp
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
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ShadowMap.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
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SilhouetteRenderer.cpp
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Fix non-PCH build.
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2014-07-06 16:35:41 +00:00 |
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SilhouetteRenderer.h
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Optimise silhouette rendering.
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2014-07-03 01:00:25 +00:00 |
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SkyManager.cpp
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Move the skybox up per Mythos' ruler recommendation. This should probably be a map setting.
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2014-03-15 21:07:02 +00:00 |
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SkyManager.h
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Fixes build warning and cleans up a few things
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2012-11-26 02:28:35 +00:00 |
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TerrainOverlay.cpp
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Fix terrain overlay rendering after water.
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2014-08-12 15:58:03 +00:00 |
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TerrainOverlay.h
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Forgot to make a variable unused.
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2014-08-13 14:52:38 +00:00 |
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TerrainRenderer.cpp
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Metaprogramming 9ce51f4357.
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2014-08-01 10:15:29 +00:00 |
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TerrainRenderer.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
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TexturedLineRData.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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TexturedLineRData.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
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TimeManager.cpp
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added licensing headers to some of the new files
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2012-08-06 21:34:41 +00:00 |
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TimeManager.h
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added licensing headers to some of the new files
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2012-08-06 21:34:41 +00:00 |
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VertexArray.cpp
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
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VertexArray.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
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VertexBuffer.cpp
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Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933
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2013-05-23 23:16:36 +00:00 |
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VertexBuffer.h
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Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
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2013-05-22 21:40:56 +00:00 |
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VertexBufferManager.cpp
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
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VertexBufferManager.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
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WaterManager.cpp
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Fixes water rendering and crashes on GPUs without FBO support, fixes #2667
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2014-09-27 01:32:03 +00:00 |
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WaterManager.h
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Fixes incorrect reuse of a member variable in WaterManager, caused a crash when starting a new map in Atlas after loading a water map. Fixes #2784.
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2014-09-07 23:49:24 +00:00 |