0ad/source/tools/atlas/GameInterface/SimState.h
Ykkrosh f5a2a141dc Fixed non-PCH compiles.
Removed a few global variables from Atlas.
Added call to srand(time).
Restored NotebookEvent in wxJS.
Fixed CPU-detection in Valgrind.

This was SVN commit r5318.
2007-09-02 23:38:58 +00:00

52 lines
796 B
C++

#ifndef SIMSTATE_INCLUDED
#define SIMSTATE_INCLUDED
#include <set>
#include <vector>
#include "ps/CStr.h"
#include "maths/Vector3D.h"
class CUnit;
class CEntity;
class SimState
{
public:
class Entity
{
public:
static Entity Freeze(CUnit* unit);
CEntity* Thaw();
private:
CStrW templateName;
int unitID;
std::set<CStr> selections;
int playerID;
CVector3D position;
float angle;
};
class Nonentity
{
public:
static Nonentity Freeze(CUnit* unit);
CUnit* Thaw();
private:
CStrW actorName;
int unitID;
std::set<CStr> selections;
CVector3D position;
float angle;
};
static SimState* Freeze(bool onlyEntities);
void Thaw();
private:
bool onlyEntities;
std::vector<Entity> entities;
std::vector<Nonentity> nonentities;
};
#endif // SIMSTATE_INCLUDED