0ad/source/lib/sysdep/win/whrt/counter.cpp
janwas 9269be9ee3 remove mmgr and macros that redefine malloc/new/free
(see http://www.wildfiregames.com/forum/index.php?showtopic=11450&hl= )

clean up debug module
. no longer include platform-dependent header (-> less rebuilds)
. DISPLAY_ERROR -> DEBUG_DISPLAY_ERROR
. parts of config.h that don't affect all files moved to config.2 (->
fewer full rebuilds)
. remove creaky symbol cache (no longer needed for mmgr)
. remove TLS thread naming stuff (can use debugger's thread window
instead; no need for platform independence there)

wdbg: remove thread suspension and breakpoint APIs (not needed)

acpi: fix: u64 -> uintptr_t

wutil: fix WinScopedLock, use that instead of direct lock() functions

misc:
. get rid of SAFE_STRCPY, replace with strcpy_s
. remove _getcwd (shouldn't be used)

This was SVN commit r5563.
2008-01-19 11:33:11 +00:00

104 lines
3.2 KiB
C++

/**
* =========================================================================
* File : counter.cpp
* Project : 0 A.D.
* Description : Interface for counter implementations
* =========================================================================
*/
// license: GPL; see lib/license.txt
#include "precompiled.h"
#include "counter.h"
#include "lib/bits.h"
#include "lib/sysdep/cpu.h" // cpu_CAS
#include "tsc.h"
#include "hpet.h"
#include "pmt.h"
#include "qpc.h"
#include "tgt.h"
// to add a new counter type, simply include its header here and
// insert a case in ConstructCounterAt's switch statement.
//-----------------------------------------------------------------------------
// create/destroy counters
/**
* @return pointer to a newly constructed ICounter subclass of type <id> at
* the given address, or 0 iff the ID is invalid.
* @param size maximum allowable size [bytes] of the subclass instance
**/
static ICounter* ConstructCounterAt(uint id, void* address, size_t size)
{
// rationale for placement new: see call site.
// counters are chosen according to the following order. rationale:
// - TSC must come before QPC and PMT to make sure a bug in the latter on
// Pentium systems doesn't come up.
// - PMT works, but is inexplicably slower than QPC on a PIII Mobile.
// - TGT really isn't as safe as the others, so it should be last.
// - low-overhead and high-resolution counters are preferred.
switch(id)
{
case 0:
debug_assert(sizeof(CounterHPET) <= size);
return new(address) CounterHPET();
case 1:
debug_assert(sizeof(CounterTSC) <= size);
return new(address) CounterTSC();
case 2:
debug_assert(sizeof(CounterQPC) <= size);
return new(address) CounterQPC();
case 3:
debug_assert(sizeof(CounterPMT) <= size);
return new(address) CounterPMT();
case 4:
debug_assert(sizeof(CounterTGT) <= size);
return new(address) CounterTGT();
default:
return 0;
}
}
static volatile uintptr_t isCounterAllocated;
ICounter* CreateCounter(uint id)
{
// we placement-new the Counter classes in a static buffer.
// this is dangerous, but we are careful to ensure alignment. it is
// unusual and thus bad, but there's also one advantage: we avoid
// using global operator new before the CRT is initialized (risky).
//
// alternatives:
// - defining as static doesn't work because the ctors (necessary for
// vptr initialization) run during _cinit, which comes after our
// first use of them.
// - using static_calloc isn't possible because we don't know the
// size until after the alloc / placement new.
if(!cpu_CAS(&isCounterAllocated, 0, 1))
debug_assert(0); // static counter memory is already in use!
static const size_t memSize = 200;
static u8 mem[memSize];
u8* alignedMem = (u8*)round_up((uintptr_t)mem, 16);
const size_t bytesLeft = mem+memSize - alignedMem;
ICounter* counter = ConstructCounterAt(id, alignedMem, bytesLeft);
return counter;
}
void DestroyCounter(ICounter*& counter)
{
debug_assert(counter);
counter->Shutdown();
counter->~ICounter(); // must be called due to placement new
counter = 0;
isCounterAllocated = 0;
}