mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-17 13:53:57 -07:00
Based on Philip's work located at http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/pathfinder Includes code by wraitii, sanderd17 and kanetaka. An updated version of docs/pathfinder.pdf describing the changes in detail will be committed ASAP. Running update-workspaces is needed after this change. Fixes #1756. Fixes #930, #1259, #2908, #2960, #3097 Refs #1200, #1914, #1942, #2568, #2132, #2563 This was SVN commit r16751.
106 lines
3.5 KiB
C++
106 lines
3.5 KiB
C++
/* Copyright (C) 2012 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef INCLUDED_HELPER_GEOMETRY
|
|
#define INCLUDED_HELPER_GEOMETRY
|
|
|
|
/**
|
|
* @file
|
|
* Helper functions related to geometry algorithms
|
|
*/
|
|
|
|
#include "maths/Fixed.h"
|
|
#include "maths/MathUtil.h"
|
|
|
|
class CFixedVector2D;
|
|
|
|
namespace Geometry
|
|
{
|
|
|
|
/**
|
|
* Checks if a point is inside the given rotated rectangle.
|
|
* Points precisely on an edge are considered to be inside.
|
|
*
|
|
* The rectangle is defined by the four vertexes
|
|
* (+/-u*halfSize.X +/-v*halfSize.Y).
|
|
*
|
|
* The @p u and @p v vectors must be perpendicular.
|
|
*/
|
|
bool PointIsInSquare(CFixedVector2D point,
|
|
CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize);
|
|
|
|
/**
|
|
* Returns a vector (bx,by) such that every point inside
|
|
* the given rotated rectangle has coordinates
|
|
* (x,y) with -bx <= x <= bx, -by <= y < by.
|
|
*
|
|
* The rectangle is defined by the four vertexes
|
|
* (+/-u*halfSize.X +/-v*halfSize.Y).
|
|
*/
|
|
CFixedVector2D GetHalfBoundingBox(CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize);
|
|
|
|
/**
|
|
* Returns the minimum Euclidean distance from the given point to
|
|
* any point on the boundary of the given rotated rectangle.
|
|
*
|
|
* If @p countInsideAsZero is true, and the point is inside the rectangle,
|
|
* it will return 0.
|
|
* If @p countInsideAsZero is false, the (positive) distance to the boundary
|
|
* will be returned regardless of where the point is.
|
|
*
|
|
* The rectangle is defined by the four vertexes
|
|
* (+/-u*halfSize.X +/-v*halfSize.Y).
|
|
*
|
|
* The @p u and @p v vectors must be perpendicular and unit length.
|
|
*/
|
|
fixed DistanceToSquare(CFixedVector2D point,
|
|
CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize,
|
|
bool countInsideAsZero = false);
|
|
|
|
/**
|
|
* Returns a point on the boundary of the given rotated rectangle
|
|
* that is closest (or equally closest) to the given point
|
|
* in Euclidean distance.
|
|
*
|
|
* The rectangle is defined by the four vertexes
|
|
* (+/-u*halfSize.X +/-v*halfSize.Y).
|
|
*
|
|
* The @p u and @p v vectors must be perpendicular and unit length.
|
|
*/
|
|
CFixedVector2D NearestPointOnSquare(CFixedVector2D point,
|
|
CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize);
|
|
|
|
/**
|
|
* Given a circle of radius @p radius, and a chord of length @p chordLength
|
|
* on this circle, computes the central angle formed by
|
|
* connecting the chord's endpoints to the center of the circle.
|
|
*
|
|
* @param radius Radius of the circle; must be strictly positive.
|
|
*/
|
|
float ChordToCentralAngle(const float chordLength, const float radius);
|
|
|
|
bool TestRaySquare(CFixedVector2D a, CFixedVector2D b, CFixedVector2D u, CFixedVector2D v, CFixedVector2D halfSize);
|
|
|
|
bool TestRayAASquare(CFixedVector2D a, CFixedVector2D b, CFixedVector2D halfSize);
|
|
|
|
bool TestSquareSquare(
|
|
CFixedVector2D c0, CFixedVector2D u0, CFixedVector2D v0, CFixedVector2D halfSize0,
|
|
CFixedVector2D c1, CFixedVector2D u1, CFixedVector2D v1, CFixedVector2D halfSize1);
|
|
|
|
} // namespace
|
|
|
|
#endif // INCLUDED_HELPER_GEOMETRY
|