0ad/source/simulation2/components
temple b28b50ef63 Fix a typo and use better variable names in Footprint
Differential Revision: https://code.wildfiregames.com/D1287
Reviewed by: bb
Comments by: elexis, Stan
This was SVN commit r21216.
2018-02-15 18:40:18 +00:00
..
tests Consider that the point could be inside the goal area in some PathGoal functions 2018-01-16 02:15:04 +00:00
CCmpAIManager.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
CCmpCinemaManager.cpp Draw paths only when cinematics isn't playing. Patch by Vladislav. 2017-05-08 04:02:33 +00:00
CCmpCommandQueue.cpp More ScriptInterface const. 2017-11-25 06:49:58 +00:00
CCmpDecay.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
CCmpFootprint.cpp Fix a typo and use better variable names in Footprint 2018-02-15 18:40:18 +00:00
CCmpMinimap.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
CCmpMotionBall.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp Use obstruction rather than footprint in dock placement 2018-01-22 02:34:46 +00:00
CCmpObstructionManager.cpp Use correct distance for determining nearest dropsite 2018-01-21 21:21:21 +00:00
CCmpOverlayRenderer.cpp Fix documentation of non system component. 2017-03-24 07:09:28 +00:00
CCmpOwnership.cpp Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
CCmpParticleManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
CCmpPathfinder.cpp Rewrite the pathfinder dirtiness information system. 2017-07-14 10:09:32 +00:00
CCmpPathfinder_Common.h Rewrite the pathfinder dirtiness information system. 2017-07-14 10:09:32 +00:00
CCmpPathfinder_Vertex.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
CCmpPosition.cpp Rename cmpPosition's IsFloating to CanFloat. 2017-09-18 09:54:54 +00:00
CCmpProjectileManager.cpp Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion). 2017-12-23 09:27:19 +00:00
CCmpRallyPointRenderer.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
CCmpRangeManager.cpp Don't early return but update the active query when having no position or when outOfWorld 2018-01-12 21:01:17 +00:00
CCmpRangeOverlayRenderer.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
CCmpSelectable.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
CCmpSoundManager.cpp Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779. 2017-09-28 19:26:07 +00:00
CCmpTemplateManager.cpp AIManager: loads only the used templates when starting (or deserializing) a game 2017-11-24 19:13:28 +00:00
CCmpTerrain.cpp Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin. 2017-07-01 04:15:49 +00:00
CCmpTerritoryInfluence.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
CCmpTerritoryManager.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
CCmpTest.cpp Bump year number of files changed this year in the license headers. 2017-05-01 14:28:22 +00:00
CCmpUnitMotion.cpp Rename cmpPosition's IsFloating to CanFloat. 2017-09-18 09:54:54 +00:00
CCmpUnitRenderer.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
CCmpVision.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
CCmpVisualActor.cpp Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion). 2017-12-23 09:27:19 +00:00
CCmpWaterManager.cpp Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin. 2017-07-01 04:15:49 +00:00
ICmpAIInterface.cpp Employ some variadic macros to make some of the C++ -> JS function calling code nicer. 2017-01-28 23:37:15 +00:00
ICmpAIInterface.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpAIManager.cpp Initialize the AIManager AISeed immediately in C++ rather than too late and in JS. 2017-12-27 16:51:25 +00:00
ICmpAIManager.h Choose AI behavior in gamesetup 2017-12-20 22:02:15 +00:00
ICmpCinemaManager.cpp Cinema Path GUI hiding and silhouettes fixes. 2017-06-17 14:17:30 +00:00
ICmpCinemaManager.h Draw paths only when cinematics isn't playing. Patch by Vladislav. 2017-05-08 04:02:33 +00:00
ICmpCommandQueue.cpp SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpCommandQueue.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpDecay.cpp
ICmpDecay.h
ICmpFogging.cpp Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpFogging.h Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner. 2015-02-07 15:48:32 +00:00
ICmpFootprint.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpFootprint.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpGuiInterface.cpp Employ some variadic macros to make some of the C++ -> JS function calling code nicer. 2017-01-28 23:37:15 +00:00
ICmpGuiInterface.h SpiderMonkey 31 upgrade 2015-01-24 14:46:52 +00:00
ICmpIdentity.cpp
ICmpIdentity.h
ICmpMinimap.cpp Stop serializing minimap playercolors 2018-01-07 20:23:04 +00:00
ICmpMinimap.h Stop serializing minimap playercolors 2018-01-07 20:23:04 +00:00
ICmpMirage.cpp Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMirage.h Hide changes to buildings in the fog-of-war. 2014-08-04 22:49:19 +00:00
ICmpMotion.cpp
ICmpMotion.h
ICmpObstruction.cpp Use obstruction rather than footprint in dock placement 2018-01-22 02:34:46 +00:00
ICmpObstruction.h Use obstruction rather than footprint in dock placement 2018-01-22 02:34:46 +00:00
ICmpObstructionManager.cpp Use correct distance for determining nearest dropsite 2018-01-21 21:21:21 +00:00
ICmpObstructionManager.h Use correct distance for determining nearest dropsite 2018-01-21 21:21:21 +00:00
ICmpOverlayRenderer.cpp End source files with a newline. 2016-11-23 11:27:54 +00:00
ICmpOverlayRenderer.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
ICmpOwnership.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpOwnership.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpParticleManager.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ICmpParticleManager.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp Fix the Mustang template. Add tests for the UnitMotionFlying component. 2017-04-03 09:58:01 +00:00
ICmpPathfinder.h Rewrite the pathfinder dirtiness information system. 2017-07-14 10:09:32 +00:00
ICmpPlayer.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpPlayer.h Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpPlayerManager.cpp
ICmpPlayerManager.h
ICmpPosition.cpp Rename cmpPosition's IsFloating to CanFloat. 2017-09-18 09:54:54 +00:00
ICmpPosition.h Rename cmpPosition's IsFloating to CanFloat. 2017-09-18 09:54:54 +00:00
ICmpProjectileManager.cpp Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion). 2017-12-23 09:27:19 +00:00
ICmpProjectileManager.h Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion). 2017-12-23 09:27:19 +00:00
ICmpRallyPoint.cpp Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
ICmpRallyPoint.h Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
ICmpRallyPointRenderer.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpRallyPointRenderer.h Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
ICmpRangeManager.cpp Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229). 2017-12-26 22:03:25 +00:00
ICmpRangeManager.h Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229). 2017-12-26 22:03:25 +00:00
ICmpRangeOverlayRenderer.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpRangeOverlayRenderer.h Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpSelectable.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpSelectable.h Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpSettlement.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSettlement.h # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779. 2017-09-28 19:26:07 +00:00
ICmpSoundManager.h Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779. 2017-09-28 19:26:07 +00:00
ICmpTemplateManager.cpp Switch back to an unplaceable filter for templates. 2017-09-30 15:22:51 +00:00
ICmpTemplateManager.h AIManager: loads only the used templates when starting (or deserializing) a game 2017-11-24 19:13:28 +00:00
ICmpTerrain.cpp Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface. 2017-05-31 16:43:57 +00:00
ICmpTerrain.h Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface. 2017-05-31 16:43:57 +00:00
ICmpTerritoryDecayManager.cpp Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells. 2017-10-07 08:42:39 +00:00
ICmpTerritoryDecayManager.h Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells. 2017-10-07 08:42:39 +00:00
ICmpTerritoryInfluence.cpp # Initial support for territories 2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpTerritoryManager.cpp Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpTerritoryManager.h Diplomacy Colors 2018-02-03 14:17:31 +00:00
ICmpTest.cpp
ICmpTest.h
ICmpUnitMotion.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpUnitMotion.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpUnitRenderer.cpp New unit renderer. 2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpUnknownScript.cpp
ICmpUnknownScript.h
ICmpValueModificationManager.cpp Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h Make the actor tech-modifiable. Fixes #2243 2014-04-14 15:00:49 +00:00
ICmpVisibility.cpp Fix c229b46ac2. 2015-02-16 14:38:13 +00:00
ICmpVisibility.h Fix c229b46ac2. 2015-02-16 14:38:13 +00:00
ICmpVision.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpVision.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpVisual.cpp Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion). 2017-12-23 09:27:19 +00:00
ICmpVisual.h Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion). 2017-12-23 09:27:19 +00:00
ICmpWaterManager.cpp Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00
ICmpWaterManager.h Add support for const methods in components and make those that can be const const. 2017-01-20 02:25:19 +00:00