0ad/source/renderer/backend
vladislavbelov 2ed2e9de0c Invalidates CDeviceCommandContext texture bind cache properly.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4553
This was SVN commit r26664.
2022-03-17 18:17:11 +00:00
..
gl Invalidates CDeviceCommandContext texture bind cache properly. 2022-03-17 18:17:11 +00:00
CompareOp.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
CompareOp.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Format.h Removes duplication of backend format in VertexArray usages, optimizes vertex color attribute of quad overlay. 2022-03-08 23:28:31 +00:00
IShaderProgram.h Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
PipelineState.cpp Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
PipelineState.h Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
Sampler.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Sampler.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00