0ad/source/ps/GameSetup
Vladislav Belov 46af67b5bd
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Removes RenderPath
We can render the game only with shaders so we don't need to support
fixed function pipeline as a separate render path. We only need to know
when to warn a user.

Fixes #6244
2026-07-07 23:12:45 +02:00
..
tests Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
Atlas.cpp Fix some includes in source/ps 2025-07-28 16:59:04 +02:00
Atlas.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
CmdLineArgs.cpp Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
CmdLineArgs.h Remove custom span and use std::span 2025-08-24 11:09:57 +02:00
Config.cpp Start the serializationtest at a specivic turn 2026-05-10 14:18:48 +02:00
Config.h Fix includes in source/ps 2025-08-05 07:21:22 +02:00
GameSetup.cpp Removes RenderPath 2026-07-07 23:12:45 +02:00
GameSetup.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
HWDetect.cpp Removes RenderPath 2026-07-07 23:12:45 +02:00
HWDetect.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Paths.cpp Remove helper function FileExists 2026-06-20 12:01:38 +02:00
Paths.h Fix includes in source/ps 2025-08-05 07:21:22 +02:00