0ad/binaries/data/mods/mod
Vladislav Belov 46af67b5bd
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Removes RenderPath
We can render the game only with shaders so we don't need to support
fixed function pipeline as a separate render path. We only need to know
when to warn a user.

Fixes #6244
2026-07-07 23:12:45 +02:00
..
art Adds splitted shader effects to materials 2026-05-10 23:57:27 +02:00
audio Delete "Compact RelaxNG" / .rnc files 2021-04-14 07:39:36 +00:00
autostart Fix non-visual autostart, as well as client/host autostart. 2022-05-15 06:34:17 +00:00
fonts Fix trailing whitespace and add pre-commit hook 2025-06-15 20:08:48 +02:00
globalscripts Update sprintf.js library from 1.0.2 to 1.1.2. 2019-11-14 13:00:35 +00:00
gui Remove Engine.SwitchGuiPage from mod 2026-04-26 12:44:41 +02:00
hwdetect Removes RenderPath 2026-07-07 23:12:45 +02:00
l10n Fix references in portable object templates 2024-07-25 08:53:04 +00:00
maps Move some engine required files to the mod mod. 2023-05-06 17:14:41 +00:00
shaders Packs particle size and angle to axes 2026-06-22 23:18:26 +02:00
simulation/data Mod Interface: Enable setting territory visibility 2024-12-30 22:23:05 +01:00
tools/dap Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00