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tests
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Range-based for for VfsPath loops.
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2015-07-29 23:44:12 +00:00 |
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CCmpAIManager.cpp
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Use in-place construction.
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2015-07-29 23:44:17 +00:00 |
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CCmpCommandQueue.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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CCmpDecay.cpp
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Improve template code style for the Decay component.
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2015-01-21 21:45:05 +00:00 |
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CCmpFootprint.cpp
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
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CCmpMinimap.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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CCmpMotionBall.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
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CCmpObstruction.cpp
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Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
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2015-07-18 08:37:49 +00:00 |
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CCmpObstructionManager.cpp
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Handle properly static shapes that overlap the edge of the map (likely to happen with square maps).
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2015-08-28 11:38:14 +00:00 |
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CCmpOverlayRenderer.cpp
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Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
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2015-06-04 12:16:52 +00:00 |
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CCmpOwnership.cpp
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CCmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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CCmpPathfinder.cpp
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Fix a number of short/long range pathfinder inconsistencies revealed by 128a603287.
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2015-07-18 12:33:40 +00:00 |
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CCmpPathfinder_Common.h
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Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
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2015-07-18 08:37:49 +00:00 |
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CCmpPathfinder_Vertex.cpp
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Fix a number of short/long range pathfinder inconsistencies revealed by 128a603287.
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2015-07-18 12:33:40 +00:00 |
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CCmpPosition.cpp
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Automatically convert all CLogger format strings from wchar_t* to char*.
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2015-01-22 20:31:30 +00:00 |
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CCmpProjectileManager.cpp
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Return the correct projectile id to fix serialization test failure.
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2015-02-21 01:41:09 +00:00 |
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CCmpRallyPointRenderer.cpp
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
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CCmpRangeManager.cpp
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Warn about range queries that can never return any results.
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2015-08-29 22:49:49 +00:00 |
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CCmpSelectable.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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CCmpSoundManager.cpp
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Stop music when resetting the simulation test mode in Atlas.
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2014-09-12 21:38:10 +00:00 |
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CCmpTemplateManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
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CCmpTerrain.cpp
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Adapt Atlas to the new pathfinder. Fixes #3298
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2015-06-29 19:59:41 +00:00 |
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CCmpTerritoryInfluence.cpp
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Fix the territory influence weight to fit into an u16 number. (no idea why the buildings have so many different weights though).
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2015-05-26 14:25:23 +00:00 |
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CCmpTerritoryManager.cpp
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Fix a special situation where map control percentage wasn't computed properly.
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2015-08-27 16:26:32 +00:00 |
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CCmpTest.cpp
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CCmpUnitMotion.cpp
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Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
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2015-07-18 08:37:49 +00:00 |
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CCmpUnitRenderer.cpp
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Use in-place construction.
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2015-07-29 23:44:17 +00:00 |
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CCmpVision.cpp
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Make the Ptolemaic lighthouse reveal the shore on the entire map.
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2015-05-06 18:47:02 +00:00 |
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CCmpVisualActor.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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CCmpWaterManager.cpp
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Remove a useless global terrain update when modifying environment settings in Atlas.
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2015-07-14 17:08:02 +00:00 |
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ICmpAIInterface.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpAIInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpAIManager.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpAIManager.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpCommandQueue.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpCommandQueue.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpDecay.cpp
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ICmpDecay.h
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ICmpFogging.cpp
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
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ICmpFogging.h
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
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ICmpFootprint.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpFootprint.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpGuiInterface.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpGuiInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpIdentity.cpp
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ICmpIdentity.h
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ICmpMinimap.cpp
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ICmpMinimap.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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ICmpMirage.cpp
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
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ICmpMirage.h
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
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ICmpMotion.cpp
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ICmpMotion.h
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ICmpObstruction.cpp
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Allow building walls along the shore. Patch by sanderd17. Fix #1610.
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2013-07-07 22:44:47 +00:00 |
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ICmpObstruction.h
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
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ICmpObstructionManager.cpp
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ICmpObstructionManager.h
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Fix a number of short/long range pathfinder inconsistencies revealed by 128a603287.
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2015-07-18 12:33:40 +00:00 |
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ICmpOverlayRenderer.cpp
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Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
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2015-06-04 12:16:52 +00:00 |
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ICmpOverlayRenderer.h
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Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
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2015-06-04 12:16:52 +00:00 |
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ICmpOwnership.cpp
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ICmpOwnership.h
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ICmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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ICmpParticleManager.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
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ICmpPathfinder.cpp
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New long-range pathfinder.
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2015-06-12 18:58:24 +00:00 |
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ICmpPathfinder.h
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Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
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2015-07-18 08:37:49 +00:00 |
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ICmpPlayer.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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ICmpPlayer.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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ICmpPlayerManager.cpp
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ICmpPlayerManager.h
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ICmpPosition.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
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ICmpPosition.h
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Fix non-PCH build.
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2014-06-02 20:06:27 +00:00 |
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ICmpProjectileManager.cpp
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ICmpProjectileManager.h
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ICmpRallyPointRenderer.cpp
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Recompute rally point lines when the rally point is set on a moving unit.
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2014-06-04 22:07:58 +00:00 |
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ICmpRallyPointRenderer.h
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Recompute rally point lines when the rally point is set on a moving unit.
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2014-06-04 22:07:58 +00:00 |
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ICmpRangeManager.cpp
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Move visibility component activation check to C++. Patch by Itms.
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2015-02-14 17:13:50 +00:00 |
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ICmpRangeManager.h
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Make the Ptolemaic lighthouse reveal the shore on the entire map.
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2015-05-06 18:47:02 +00:00 |
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ICmpSelectable.cpp
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
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ICmpSelectable.h
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ICmpSettlement.cpp
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ICmpSettlement.h
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ICmpSoundManager.cpp
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Stop music when resetting the simulation test mode in Atlas.
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2014-09-12 21:38:10 +00:00 |
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ICmpSoundManager.h
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Stop music when resetting the simulation test mode in Atlas.
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2014-09-12 21:38:10 +00:00 |
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ICmpTechnologyTemplateManager.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpTechnologyTemplateManager.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
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ICmpTemplateManager.cpp
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Clean up LoadPlayerSettings.
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2015-01-01 23:10:24 +00:00 |
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ICmpTemplateManager.h
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Clean up LoadPlayerSettings.
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2015-01-01 23:10:24 +00:00 |
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ICmpTerrain.cpp
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Summon planes back from the emptyness
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2013-11-26 15:12:16 +00:00 |
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ICmpTerrain.h
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Fix an issue with corruption of water data when the actor editor opened in Atlas.
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2014-02-25 06:27:15 +00:00 |
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ICmpTerritoryInfluence.cpp
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ICmpTerritoryInfluence.h
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Implement methods to find the neighbour of a certain territory, and use it for territory decay. Fixes #3204
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2015-05-25 14:17:45 +00:00 |
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ICmpTerritoryManager.cpp
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Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321
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2015-08-23 17:44:37 +00:00 |
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ICmpTerritoryManager.h
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Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321
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2015-08-23 17:44:37 +00:00 |
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ICmpTest.cpp
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ICmpTest.h
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ICmpUnitMotion.cpp
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Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
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2015-07-18 08:37:49 +00:00 |
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ICmpUnitMotion.h
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Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
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2015-07-18 08:37:49 +00:00 |
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ICmpUnitRenderer.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
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ICmpUnitRenderer.h
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Improve PickEntitiesAtPoint
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2015-01-01 23:05:26 +00:00 |
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ICmpUnknownScript.cpp
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ICmpUnknownScript.h
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ICmpValueModificationManager.cpp
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
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ICmpValueModificationManager.h
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
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ICmpVisibility.cpp
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Fix c229b46ac2.
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2015-02-16 14:38:13 +00:00 |
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ICmpVisibility.h
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Fix c229b46ac2.
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2015-02-16 14:38:13 +00:00 |
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ICmpVision.cpp
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
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ICmpVision.h
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Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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2014-12-05 18:33:59 +00:00 |
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ICmpVisual.cpp
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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ICmpVisual.h
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Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
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2015-03-15 23:59:48 +00:00 |
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ICmpWaterManager.cpp
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |
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ICmpWaterManager.h
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Substantial speed-up of the foam generation code.
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2014-01-05 16:15:20 +00:00 |