0ad/source/renderer/backend
vladislavbelov 2c8f4c4837 Moves AssertPointersBound to draw commands to not forget to call it for new shaders.
In the future it allows to call AssertPointersBound in a more lazy way.

This was SVN commit r26784.
2022-04-12 18:02:08 +00:00
..
gl Moves AssertPointersBound to draw commands to not forget to call it for new shaders. 2022-04-12 18:02:08 +00:00
vulkan Moves Vulkan report code to its device to prevent crashing when a GL device is created. Fixes #6270 2022-04-12 06:39:14 +00:00
CompareOp.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
CompareOp.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Format.h Removes duplication of backend format in VertexArray usages, optimizes vertex color attribute of quad overlay. 2022-03-08 23:28:31 +00:00
IShaderProgram.h Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
PipelineState.cpp Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
PipelineState.h Moves CShaderProgram to backend and handling via CDeviceCommandContext. 2022-03-14 22:16:14 +00:00
Sampler.cpp Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00
Sampler.h Moves GL depth comparison function to SamplerDesc. 2022-02-25 20:02:03 +00:00