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- input.cpp allows feeding in events from the outside (will be used by main.cpp and Atlas msg loop) - most of main.cpp split into ps/GameSetup.* - main.cpp is now a "controller" that drives the game via SDL events (Atlas is another such controller that can override main.cpp). it calls GameSetup functions to set up and processes messages. - add functions to import AtlasUI.dll automatically also, the usual refactoring ;) This was SVN commit r2622. |
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| .. | ||
| DOMEvent.cpp | ||
| DOMEvent.h | ||
| EventTypes.h | ||
| GameEvents.h | ||
| JSConversions.cpp | ||
| JSConversions.h | ||
| JSSerialization.h | ||
| ScriptableComplex.h | ||
| ScriptableObject.cpp | ||
| ScriptableObject.h | ||
| ScriptCustomTypes.cpp | ||
| ScriptCustomTypes.h | ||
| ScriptGlue.cpp | ||
| ScriptGlue.h | ||
| ScriptingHost.cpp | ||
| ScriptingHost.h | ||
| SpiderMonkey.h | ||
| SynchedJSObject.cpp | ||
| SynchedJSObject.h | ||