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Local entities being in the destruction queue when serialising is not an issue since those should not affect the simulation anyways. This stops the game from crashing in some rare situations. Fixes #4616 Differential Revision: https://code.wildfiregames.com/D1738 This was SVN commit r22865. |
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| components | ||
| docs | ||
| helpers | ||
| scripting | ||
| serialization | ||
| system | ||
| tests | ||
| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||