0ad/source/simulation2/components/tests
Atrik 438f874292 Fix terrain elevation not affecting attack range
The parabolic range formula in GetEffectiveParabolicRange was only
computating height differences from manual HeightOffset values,
completely ignoring actual terrain elevation.
This meant units on hills received no tactical advantage
despite the UI stat tooltip correctly showing extended ranges.

Fixes #8889
2026-08-12 15:49:07 +02:00
..
test_CinemaManager.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
test_CommandQueue.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
test_HierPathfinder.h Fix includes in source/simulation2 2025-08-07 08:38:40 +02:00
test_ObstructionManager.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
test_Pathfinder.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
test_Position.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
test_RangeManager.h Fix terrain elevation not affecting attack range 2026-08-12 15:49:07 +02:00
test_scripts.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00
test_TerritoryManager.h Move Script* classes to Script namespace 2026-06-20 17:43:00 +02:00