mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
In many places there are missing gaps/borders and where there are there are almost random values used (2/3/4/5/8/10/15). Add missing and standardize on using gaps 5 and 10 pixel only. Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
875 lines
30 KiB
C++
875 lines
30 KiB
C++
/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Map.h"
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#include "tools/atlas/AtlasObject/AtlasObject.h"
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#include "tools/atlas/AtlasUI/CustomControls/MapResizeDialog/MapResizeDialog.h"
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#include "tools/atlas/AtlasUI/General/AtlasWindowCommandProc.h"
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#include "tools/atlas/AtlasUI/General/Observable.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Sections/Common/Sidebar.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/Tools/Common/Tools.h"
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#include "tools/atlas/GameInterface/MessagePasser.h"
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#include "tools/atlas/GameInterface/Messages.h"
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#include "tools/atlas/GameInterface/Shareable.h"
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#include <algorithm>
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#include <cstdint>
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#include <ctime>
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#include <list>
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#include <map>
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#include <random>
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#include <set>
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#include <string>
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#include <utility>
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#include <vector>
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#include <wx/busyinfo.h>
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#include <wx/button.h>
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#include <wx/chartype.h>
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#include <wx/checkbox.h>
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#include <wx/choice.h>
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#include <wx/clntdata.h>
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#include <wx/collpane.h>
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#include <wx/debug.h>
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#include <wx/gdicmn.h>
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#include <wx/log.h>
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#include <wx/object.h>
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#include <wx/panel.h>
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#include <wx/scrolwin.h>
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#include <wx/sizer.h>
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#include <wx/statbox.h>
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#include <wx/stattext.h>
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#include <wx/string.h>
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#include <wx/textctrl.h>
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#include <wx/toolbar.h>
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#include <wx/translation.h>
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#include <wx/utils.h>
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#include <wx/valtext.h>
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#include <wx/window.h>
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#include <wx/wxcrt.h>
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#define CREATE_CHECKBOX(window, parentSizer, name, description, ID) \
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parentSizer->Add(new wxStaticText(window, wxID_ANY, _(name)), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT)); \
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parentSizer->Add(Tooltipped(new wxCheckBox(window, ID, wxEmptyString), _(description)));
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enum
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{
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ID_MapName,
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ID_MapDescription,
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ID_MapReveal,
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ID_MapAlly,
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ID_MapType,
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ID_MapPreview,
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ID_MapTeams,
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ID_MapKW_Demo,
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ID_MapKW_Naval,
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ID_MapKW_New,
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ID_MapKW_Trigger,
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ID_RandomScript,
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ID_RandomSize,
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ID_RandomBiome,
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ID_RandomNomad,
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ID_RandomSeed,
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ID_RandomReseed,
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ID_RandomGenerate,
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ID_ResizeMap,
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ID_SimPlay,
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ID_SimFast,
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ID_SimSlow,
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ID_SimPause,
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ID_SimReset,
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ID_PlayerPlacement,
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ID_OpenPlayerPanel
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};
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enum
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{
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SimInactive,
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SimPlaying,
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SimPlayingFast,
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SimPlayingSlow,
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SimPaused
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};
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bool IsPlaying(int s) { return (s == SimPlaying || s == SimPlayingFast || s == SimPlayingSlow); }
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// TODO: Some of these helper things should be moved out of this file
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// and into shared locations
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// Helper function for adding tooltips
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static wxWindow* Tooltipped(wxWindow* window, const wxString& tip)
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{
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window->SetToolTip(tip);
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return window;
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}
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// Helper class for storing AtObjs
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class AtObjClientData : public wxClientData
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{
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public:
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AtObjClientData(const AtObj& obj) : obj(obj) {}
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virtual ~AtObjClientData() {}
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AtObj GetValue() { return obj; }
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private:
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AtObj obj;
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};
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class MapSettingsControl : public wxPanel
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{
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public:
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MapSettingsControl(wxWindow* parent, ScenarioEditor& scenarioEditor);
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void CreateWidgets();
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void ReadFromEngine();
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void SetMapSettings(const AtObj& obj);
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AtObj UpdateSettingsObject();
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private:
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void SendToEngine();
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void OnVictoryConditionChanged(long controlId);
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void OnEdit(wxCommandEvent& evt)
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{
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long id = static_cast<long>(evt.GetId());
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if (std::any_of(m_VictoryConditions.begin(), m_VictoryConditions.end(), [id](const std::pair<long, AtObj>& vc) {
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return vc.first == id;
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}))
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OnVictoryConditionChanged(id);
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SendToEngine();
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}
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std::map<long, AtObj> m_VictoryConditions;
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std::set<std::string> m_MapSettingsKeywords;
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std::set<std::string> m_MapSettingsVictoryConditions;
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std::vector<wxChoice*> m_PlayerCivChoices;
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Observable<AtObj>& m_MapSettings;
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DECLARE_EVENT_TABLE();
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};
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BEGIN_EVENT_TABLE(MapSettingsControl, wxPanel)
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EVT_TEXT(ID_MapName, MapSettingsControl::OnEdit)
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EVT_TEXT(ID_MapDescription, MapSettingsControl::OnEdit)
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EVT_TEXT(ID_MapPreview, MapSettingsControl::OnEdit)
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EVT_CHECKBOX(wxID_ANY, MapSettingsControl::OnEdit)
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EVT_CHOICE(wxID_ANY, MapSettingsControl::OnEdit)
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END_EVENT_TABLE();
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MapSettingsControl::MapSettingsControl(wxWindow* parent, ScenarioEditor& scenarioEditor)
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: wxPanel(parent, wxID_ANY), m_MapSettings(scenarioEditor.GetMapSettings())
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{
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Map settings"));
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SetSizer(sizer);
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}
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void MapSettingsControl::CreateWidgets()
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{
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wxStaticBoxSizer* topSizer = static_cast<wxStaticBoxSizer*>(GetSizer());
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wxStaticBox* topBox = topSizer->GetStaticBox();
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wxFlexGridSizer* grid = new wxFlexGridSizer(1, 5, 5);
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grid->AddGrowableCol(0);
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topSizer->Add(grid, wxSizerFlags().Border(wxALL, 5).Expand());
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/////////////////////////////////////////////////////////////////////////
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// Map settings
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wxBoxSizer* nameSizer = new wxBoxSizer(wxHORIZONTAL);
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nameSizer->Add(new wxStaticText(topBox, wxID_ANY, _("Name")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL));
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nameSizer->AddSpacer(8);
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nameSizer->Add(Tooltipped(new wxTextCtrl(topBox, ID_MapName),
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_("Displayed name of the map")), wxSizerFlags().Proportion(1));
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grid->Add(nameSizer, wxSizerFlags().Expand());
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grid->Add(new wxStaticText(topBox, wxID_ANY, _("Description")));
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grid->Add(Tooltipped(new wxTextCtrl(topBox, ID_MapDescription, wxEmptyString, wxDefaultPosition, wxSize(-1, 100), wxTE_MULTILINE),
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_("Short description used on the map selection screen")), wxSizerFlags().Expand());
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wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2, 5, 5);
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gridSizer->AddGrowableCol(1);
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// TODO: have preview selector tool?
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gridSizer->Add(new wxStaticText(topBox, wxID_ANY, _("Preview")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
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gridSizer->Add(Tooltipped(new wxTextCtrl(topBox, ID_MapPreview, wxEmptyString),
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_("Texture used for map preview")), wxSizerFlags().Expand());
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CREATE_CHECKBOX(topBox, gridSizer, "Reveal map", "If checked, players won't need to explore", ID_MapReveal);
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CREATE_CHECKBOX(topBox, gridSizer, "Ally view", "If checked, players will be able to see what their teammates see and won't need to research cartography", ID_MapAlly);
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CREATE_CHECKBOX(topBox, gridSizer, "Lock teams", "If checked, teams will be locked", ID_MapTeams);
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grid->Add(gridSizer, wxSizerFlags().Expand());
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wxStaticBoxSizer* victoryConditionSizer = new wxStaticBoxSizer(wxVERTICAL, topBox, _("Victory Conditions"));
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wxFlexGridSizer* vcGridSizer = new wxFlexGridSizer(2, 0, 5);
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vcGridSizer->AddGrowableCol(1);
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AtlasMessage::qGetVictoryConditionData qryVictoryCondition;
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qryVictoryCondition.Post();
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std::vector<std::string> victoryConditionData = *qryVictoryCondition.data;
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for (const std::string& victoryConditionJson : victoryConditionData)
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{
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AtObj victoryCondition = AtlasObject::LoadFromJSON(victoryConditionJson);
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long index = wxWindow::NewControlId();
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wxString title = wxString::FromUTF8(victoryCondition["Data"]["Title"]);
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std::string escapedTitle = title.Lower().ToStdString();
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std::replace(escapedTitle.begin(), escapedTitle.end(), ' ', '_');
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AtObj updateCondition = *(victoryCondition["Data"]["Title"]);
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updateCondition.setString(escapedTitle.c_str());
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m_VictoryConditions.insert(std::pair<long, AtObj>(index, victoryCondition));
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CREATE_CHECKBOX(victoryConditionSizer->GetStaticBox(), vcGridSizer, title, "Select " + title + " victory condition.", index);
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}
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victoryConditionSizer->Add(vcGridSizer, wxSizerFlags().Border(wxALL, 5));
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grid->Add(victoryConditionSizer, wxSizerFlags().Expand());
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//sizer->AddSpacer(5);
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wxStaticBoxSizer* keywordsSizer = new wxStaticBoxSizer(wxVERTICAL, topBox, _("Keywords"));
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wxStaticBox* keywordsBox = keywordsSizer->GetStaticBox();
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wxFlexGridSizer* kwGridSizer = new wxFlexGridSizer(4, 5, 15);
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CREATE_CHECKBOX(keywordsBox, kwGridSizer, "Demo", "If checked, map will only be visible using filters in game setup", ID_MapKW_Demo);
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CREATE_CHECKBOX(keywordsBox, kwGridSizer, "Naval", "If checked, map will only be visible using filters in game setup", ID_MapKW_Naval);
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CREATE_CHECKBOX(keywordsBox, kwGridSizer, "New", "If checked, the map will appear in the list of new maps", ID_MapKW_New);
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CREATE_CHECKBOX(keywordsBox, kwGridSizer, "Trigger", "If checked, the map will appear in the list of maps with trigger scripts", ID_MapKW_Trigger);
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keywordsSizer->Add(kwGridSizer, wxSizerFlags().Border(wxALL, 5));
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grid->Add(keywordsSizer, wxSizerFlags().Expand());
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}
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void MapSettingsControl::ReadFromEngine()
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{
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AtlasMessage::qGetMapSettings qry;
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qry.Post();
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if (!(*qry.settings).empty())
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{
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// Prevent error if there's no map settings to parse
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m_MapSettings = AtlasObject::LoadFromJSON(*qry.settings);
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}
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// map name
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wxDynamicCast(FindWindow(ID_MapName), wxTextCtrl)->ChangeValue(wxString::FromUTF8(m_MapSettings["Name"]));
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// map description
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wxDynamicCast(FindWindow(ID_MapDescription), wxTextCtrl)->ChangeValue(wxString::FromUTF8(m_MapSettings["Description"]));
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// map preview
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wxDynamicCast(FindWindow(ID_MapPreview), wxTextCtrl)->ChangeValue(wxString::FromUTF8(m_MapSettings["Preview"]));
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// reveal map
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wxDynamicCast(FindWindow(ID_MapReveal), wxCheckBox)->SetValue(wxString::FromUTF8(m_MapSettings["RevealMap"]) == "true");
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// ally view
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wxDynamicCast(FindWindow(ID_MapAlly), wxCheckBox)->SetValue(wxString::FromUTF8(m_MapSettings["AllyView"]) == "true");
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// victory conditions
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m_MapSettingsVictoryConditions.clear();
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for (AtIter victoryCondition = m_MapSettings["VictoryConditions"]["item"]; victoryCondition.defined(); ++victoryCondition)
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m_MapSettingsVictoryConditions.insert(std::string(victoryCondition));
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// Clear Checkboxes before loading data. We don't update victory condition just yet because it might reenable some of the checkboxes.
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for (const std::pair<const long, AtObj>& vc : m_VictoryConditions)
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{
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wxCheckBox* checkBox = wxDynamicCast(FindWindow(vc.first), wxCheckBox);
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if (!checkBox)
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continue;
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checkBox->SetValue(false);
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checkBox->Enable(true);
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}
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for (const std::pair<const long, AtObj>& vc : m_VictoryConditions)
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{
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std::string escapedTitle = wxString::FromUTF8(vc.second["Data"]["Title"]).Lower().ToStdString();
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std::replace(escapedTitle.begin(), escapedTitle.end(), ' ', '_');
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if (m_MapSettingsVictoryConditions.find(escapedTitle) == m_MapSettingsVictoryConditions.end())
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continue;
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wxCheckBox* checkBox = wxDynamicCast(FindWindow(vc.first), wxCheckBox);
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if (!checkBox)
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continue;
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checkBox->SetValue(true);
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OnVictoryConditionChanged(vc.first);
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}
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// lock teams
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wxDynamicCast(FindWindow(ID_MapTeams), wxCheckBox)->SetValue(wxString::FromUTF8(m_MapSettings["LockTeams"]) == "true");
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// keywords
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{
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m_MapSettingsKeywords.clear();
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for (AtIter keyword = m_MapSettings["Keywords"]["item"]; keyword.defined(); ++keyword)
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m_MapSettingsKeywords.insert(std::string(keyword));
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wxWindow* window;
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#define INIT_CHECKBOX(ID, mapSettings, value) \
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window = FindWindow(ID); \
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if (window != nullptr) \
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wxDynamicCast(window, wxCheckBox)->SetValue(mapSettings.count(value) != 0);
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INIT_CHECKBOX(ID_MapKW_Demo, m_MapSettingsKeywords, "demo");
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INIT_CHECKBOX(ID_MapKW_Naval, m_MapSettingsKeywords, "naval");
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INIT_CHECKBOX(ID_MapKW_New, m_MapSettingsKeywords, "new");
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INIT_CHECKBOX(ID_MapKW_Trigger, m_MapSettingsKeywords, "trigger");
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#undef INIT_CHECKBOX
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}
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}
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void MapSettingsControl::SetMapSettings(const AtObj& obj)
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{
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m_MapSettings = obj;
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m_MapSettings.NotifyObservers();
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SendToEngine();
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}
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void MapSettingsControl::OnVictoryConditionChanged(long controlId)
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{
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AtObj victoryCondition;
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wxCheckBox* modifiedCheckbox = wxDynamicCast(FindWindow(controlId), wxCheckBox);
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for (const std::pair<const long, AtObj>& vc : m_VictoryConditions)
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{
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if (vc.first != controlId)
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continue;
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victoryCondition = vc.second;
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break;
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}
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if (modifiedCheckbox->GetValue())
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{
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for (AtIter victoryConditionPair = victoryCondition["Data"]["ChangeOnChecked"]; victoryConditionPair.defined(); ++victoryConditionPair)
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{
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for (const std::pair<const long, AtObj>& vc : m_VictoryConditions)
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{
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std::string escapedTitle = wxString::FromUTF8(vc.second["Data"]["Title"]).Lower().ToStdString();
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std::replace(escapedTitle.begin(), escapedTitle.end(), ' ', '_');
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if (victoryConditionPair[escapedTitle.c_str()].defined())
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{
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wxCheckBox* victoryConditionCheckBox = wxDynamicCast(FindWindow(vc.first), wxCheckBox);
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victoryConditionCheckBox->SetValue(wxString::FromUTF8(victoryConditionPair[escapedTitle.c_str()]).Lower().ToStdString() == "true");
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}
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}
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}
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}
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for (const std::pair<const long, AtObj>& vc : m_VictoryConditions)
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{
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if (vc.first == controlId)
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continue;
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wxCheckBox* otherCheckbox = wxDynamicCast(FindWindow(vc.first), wxCheckBox);
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otherCheckbox->Enable(true);
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for (const std::pair<const long, AtObj>& vc2 : m_VictoryConditions)
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{
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for (AtIter victoryConditionTitle = vc2.second["Data"]["DisabledWhenChecked"]; victoryConditionTitle.defined(); ++victoryConditionTitle)
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{
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std::string escapedTitle = wxString::FromUTF8(vc.second["Data"]["Title"]).Lower().ToStdString();
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std::replace(escapedTitle.begin(), escapedTitle.end(), ' ', '_');
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if (escapedTitle == wxString::FromUTF8(victoryConditionTitle["item"]).ToStdString() && wxDynamicCast(FindWindow(vc2.first), wxCheckBox)->GetValue())
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{
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otherCheckbox->Enable(false);
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otherCheckbox->SetValue(false);
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break;
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}
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}
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}
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}
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}
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AtObj MapSettingsControl::UpdateSettingsObject()
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{
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// map name
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m_MapSettings.set("Name", wxDynamicCast(FindWindow(ID_MapName), wxTextCtrl)->GetValue().utf8_str());
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// map description
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m_MapSettings.set("Description", wxDynamicCast(FindWindow(ID_MapDescription), wxTextCtrl)->GetValue().utf8_str());
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// map preview
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m_MapSettings.set("Preview", wxDynamicCast(FindWindow(ID_MapPreview), wxTextCtrl)->GetValue().utf8_str());
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// reveal map
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m_MapSettings.setBool("RevealMap", wxDynamicCast(FindWindow(ID_MapReveal), wxCheckBox)->GetValue());
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// ally view
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m_MapSettings.setBool("AllyView", wxDynamicCast(FindWindow(ID_MapAlly), wxCheckBox)->GetValue());
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// victory conditions
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#define INSERT_VICTORY_CONDITION_CHECKBOX(name, ID) \
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if (wxDynamicCast(FindWindow(ID), wxCheckBox)->GetValue()) \
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m_MapSettingsVictoryConditions.insert(name); \
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else \
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m_MapSettingsVictoryConditions.erase(name);
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for (const std::pair<const long, AtObj>& vc : m_VictoryConditions)
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{
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std::string escapedTitle = wxString::FromUTF8(vc.second["Data"]["Title"]).Lower().ToStdString();
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std::replace(escapedTitle.begin(), escapedTitle.end(), ' ', '_');
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INSERT_VICTORY_CONDITION_CHECKBOX(escapedTitle, vc.first)
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}
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#undef INSERT_VICTORY_CONDITION_CHECKBOX
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AtObj victoryConditions;
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victoryConditions.set("@array", "");
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for (const std::string& victoryCondition : m_MapSettingsVictoryConditions)
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victoryConditions.add("item", victoryCondition.c_str());
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m_MapSettings.set("VictoryConditions", victoryConditions);
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// keywords
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{
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#define INSERT_KEYWORDS_CHECKBOX(name, ID) \
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if (wxDynamicCast(FindWindow(ID), wxCheckBox)->GetValue()) \
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m_MapSettingsKeywords.insert(name); \
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else \
|
|
m_MapSettingsKeywords.erase(name);
|
|
|
|
INSERT_KEYWORDS_CHECKBOX("demo", ID_MapKW_Demo);
|
|
INSERT_KEYWORDS_CHECKBOX("naval", ID_MapKW_Naval);
|
|
INSERT_KEYWORDS_CHECKBOX("new", ID_MapKW_New);
|
|
INSERT_KEYWORDS_CHECKBOX("trigger", ID_MapKW_Trigger);
|
|
|
|
#undef INSERT_KEYWORDS_CHECKBOX
|
|
|
|
AtObj keywords;
|
|
keywords.set("@array", "");
|
|
for (const std::string& keyword : m_MapSettingsKeywords)
|
|
keywords.add("item", keyword.c_str());
|
|
m_MapSettings.set("Keywords", keywords);
|
|
}
|
|
|
|
// teams locked
|
|
m_MapSettings.setBool("LockTeams", wxDynamicCast(FindWindow(ID_MapTeams), wxCheckBox)->GetValue());
|
|
|
|
// default AI RNG seed
|
|
m_MapSettings.setInt("AISeed", 0);
|
|
|
|
return m_MapSettings;
|
|
}
|
|
|
|
void MapSettingsControl::SendToEngine()
|
|
{
|
|
UpdateSettingsObject();
|
|
|
|
std::string json = AtlasObject::SaveToJSON(m_MapSettings);
|
|
|
|
// TODO: would be nice if we supported undo for settings changes
|
|
|
|
POST_COMMAND(SetMapSettings, (json));
|
|
}
|
|
|
|
|
|
MapSidebar::MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer)
|
|
: Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer), m_SimState(SimInactive)
|
|
{
|
|
wxFlexGridSizer* scrollSizer = new wxFlexGridSizer(1, 5, 5);
|
|
scrollSizer->AddGrowableCol(0);
|
|
|
|
wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this);
|
|
scrolledWindow->SetScrollRate(10, 10);
|
|
scrolledWindow->SetSizer(scrollSizer);
|
|
m_MainSizer->Add(scrolledWindow, wxSizerFlags().Expand().Proportion(1));
|
|
|
|
m_MapSettingsCtrl = new MapSettingsControl(scrolledWindow, m_ScenarioEditor);
|
|
scrollSizer->Add(m_MapSettingsCtrl, wxSizerFlags().Expand());
|
|
|
|
{
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// Random map settings
|
|
wxStaticBoxSizer* topSizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Random map"));
|
|
wxStaticBox* topBox = topSizer->GetStaticBox();
|
|
|
|
wxFlexGridSizer* grid = new wxFlexGridSizer(1, 10, 10);
|
|
grid->AddGrowableCol(0);
|
|
|
|
topSizer->Add(grid, wxSizerFlags().Border(wxALL, 5).Expand());
|
|
|
|
scrollSizer->Add(topSizer, wxSizerFlags().Expand());
|
|
|
|
grid->Add(new wxChoice(topBox, ID_RandomScript), wxSizerFlags().Expand());
|
|
|
|
grid->Add(new wxButton(topBox, ID_OpenPlayerPanel, _T("Change players")), wxSizerFlags().Expand());
|
|
|
|
|
|
wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2, 5, 5);
|
|
gridSizer->AddGrowableCol(1);
|
|
|
|
gridSizer->Add(new wxStaticText(topBox, wxID_ANY, _("Biome")),
|
|
wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
|
|
gridSizer->Add(new wxChoice(topBox, ID_RandomBiome), wxSizerFlags().Expand());
|
|
|
|
gridSizer->Add(new wxStaticText(topBox, wxID_ANY, _("Player Placement")),
|
|
wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
|
|
gridSizer->Add(new wxChoice(topBox, ID_PlayerPlacement), wxSizerFlags().Expand());
|
|
|
|
wxChoice* sizeChoice = new wxChoice(topBox, ID_RandomSize);
|
|
gridSizer->Add(new wxStaticText(topBox, wxID_ANY, _("Map size")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
|
|
gridSizer->Add(sizeChoice, wxSizerFlags().Expand());
|
|
|
|
CREATE_CHECKBOX(topBox, gridSizer, "Nomad", "Place only some units instead of starting bases.", ID_RandomNomad);
|
|
|
|
gridSizer->Add(new wxStaticText(topBox, wxID_ANY, _("Random seed")), wxSizerFlags().Align(wxALIGN_CENTER_VERTICAL | wxALIGN_RIGHT));
|
|
wxBoxSizer* seedSizer = new wxBoxSizer(wxHORIZONTAL);
|
|
seedSizer->Add(Tooltipped(new wxTextCtrl(topBox, ID_RandomSeed, _T("0"), wxDefaultPosition, wxDefaultSize, 0, wxTextValidator(wxFILTER_NUMERIC)),
|
|
_("Seed value for random map")), wxSizerFlags(1).Expand());
|
|
seedSizer->Add(Tooltipped(new wxButton(topBox, ID_RandomReseed, _("R"), wxDefaultPosition, wxSize(40, -1)),
|
|
_("New random seed")));
|
|
gridSizer->Add(seedSizer, wxSizerFlags().Expand());
|
|
|
|
grid->Add(gridSizer, wxSizerFlags().Expand());
|
|
|
|
grid->Add(Tooltipped(new wxButton(topBox, ID_RandomGenerate, _("Generate map")),
|
|
_("Run selected random map script")), wxSizerFlags().Expand());
|
|
}
|
|
|
|
{
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// Misc tools
|
|
wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Misc tools"));
|
|
sizer->Add(new wxButton(sizer->GetStaticBox(), ID_ResizeMap, _("Resize/Recenter map")), wxSizerFlags().Expand().Border(wxALL, 5));
|
|
scrollSizer->Add(sizer, wxSizerFlags().Expand());
|
|
}
|
|
|
|
{
|
|
/////////////////////////////////////////////////////////////////////////
|
|
// Simulation buttons
|
|
wxStaticBoxSizer* topSizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Simulation test"));
|
|
wxStaticBox* topBox = topSizer->GetStaticBox();
|
|
|
|
scrollSizer->Add(topSizer, wxSizerFlags().Expand());
|
|
|
|
wxGridSizer* gridSizer = new wxGridSizer(5, 5, 5);
|
|
gridSizer->Add(Tooltipped(new wxButton(topBox, ID_SimPlay, _("Play"), wxDefaultPosition, wxSize(48, -1)),
|
|
_("Run the simulation at normal speed")), wxSizerFlags().Expand());
|
|
gridSizer->Add(Tooltipped(new wxButton(topBox, ID_SimFast, _("Fast"), wxDefaultPosition, wxSize(48, -1)),
|
|
_("Run the simulation at 8x speed")), wxSizerFlags().Expand());
|
|
gridSizer->Add(Tooltipped(new wxButton(topBox, ID_SimSlow, _("Slow"), wxDefaultPosition, wxSize(48, -1)),
|
|
_("Run the simulation at 1/8x speed")), wxSizerFlags().Expand());
|
|
gridSizer->Add(Tooltipped(new wxButton(topBox, ID_SimPause, _("Pause"), wxDefaultPosition, wxSize(48, -1)),
|
|
_("Pause the simulation")), wxSizerFlags().Expand());
|
|
gridSizer->Add(Tooltipped(new wxButton(topBox, ID_SimReset, _("Reset"), wxDefaultPosition, wxSize(48, -1)),
|
|
_("Reset the editor to initial state")), wxSizerFlags().Expand());
|
|
topSizer->Add(gridSizer, wxSizerFlags().Expand().Border(wxALL, 5));
|
|
UpdateSimButtons();
|
|
}
|
|
}
|
|
|
|
void MapSidebar::OnCollapse(wxCollapsiblePaneEvent& WXUNUSED(evt))
|
|
{
|
|
Freeze();
|
|
|
|
// Toggling the collapsing doesn't seem to update the sidebar layout
|
|
// automatically, so do it explicitly here
|
|
Layout();
|
|
|
|
Refresh(); // fixes repaint glitch on Windows
|
|
|
|
Thaw();
|
|
}
|
|
|
|
void MapSidebar::OnFirstDisplay()
|
|
{
|
|
// We do this here becase messages are used which requires simulation to be init'd
|
|
m_MapSettingsCtrl->CreateWidgets();
|
|
m_MapSettingsCtrl->ReadFromEngine();
|
|
|
|
// Load the map sizes list
|
|
AtlasMessage::qGetMapSizes qrySizes;
|
|
qrySizes.Post();
|
|
AtObj sizes = AtlasObject::LoadFromJSON(*qrySizes.sizes);
|
|
wxChoice* sizeChoice = wxDynamicCast(FindWindow(ID_RandomSize), wxChoice);
|
|
for (AtIter s = sizes["Data"]["item"]; s.defined(); ++s)
|
|
sizeChoice->Append(wxString::FromUTF8(s["Name"]), reinterpret_cast<void*>(static_cast<intptr_t>((*s["Tiles"]).getLong())));
|
|
sizeChoice->SetSelection(0);
|
|
|
|
// Load the RMS script list
|
|
AtlasMessage::qGetRMSData qry;
|
|
qry.Post();
|
|
std::vector<std::string> scripts = *qry.data;
|
|
wxChoice* scriptChoice = wxDynamicCast(FindWindow(ID_RandomScript), wxChoice);
|
|
scriptChoice->Clear();
|
|
for (size_t i = 0; i < scripts.size(); ++i)
|
|
{
|
|
AtObj data = AtlasObject::LoadFromJSON(scripts[i]);
|
|
wxString name = wxString::FromUTF8(data["settings"]["Name"]);
|
|
if (!name.IsEmpty())
|
|
scriptChoice->Append(name, new AtObjClientData(*data["settings"]));
|
|
}
|
|
scriptChoice->SetSelection(0);
|
|
|
|
Layout();
|
|
}
|
|
|
|
void MapSidebar::OnMapReload()
|
|
{
|
|
m_MapSettingsCtrl->ReadFromEngine();
|
|
|
|
// Reset sim test buttons
|
|
POST_MESSAGE(SimPlay, (0.f, false));
|
|
POST_MESSAGE(SimStopMusic, ());
|
|
POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml"));
|
|
m_SimState = SimInactive;
|
|
UpdateSimButtons();
|
|
}
|
|
|
|
void MapSidebar::UpdateSimButtons()
|
|
{
|
|
wxButton* button;
|
|
|
|
button = wxDynamicCast(FindWindow(ID_SimPlay), wxButton);
|
|
wxCHECK(button, );
|
|
button->Enable(m_SimState != SimPlaying);
|
|
|
|
button = wxDynamicCast(FindWindow(ID_SimFast), wxButton);
|
|
wxCHECK(button, );
|
|
button->Enable(m_SimState != SimPlayingFast);
|
|
|
|
button = wxDynamicCast(FindWindow(ID_SimSlow), wxButton);
|
|
wxCHECK(button, );
|
|
button->Enable(m_SimState != SimPlayingSlow);
|
|
|
|
button = wxDynamicCast(FindWindow(ID_SimPause), wxButton);
|
|
wxCHECK(button, );
|
|
button->Enable(IsPlaying(m_SimState));
|
|
|
|
button = wxDynamicCast(FindWindow(ID_SimReset), wxButton);
|
|
wxCHECK(button, );
|
|
button->Enable(m_SimState != SimInactive);
|
|
}
|
|
|
|
void MapSidebar::OnSimPlay(wxCommandEvent& event)
|
|
{
|
|
float speed = 1.f;
|
|
int newState = SimPlaying;
|
|
if (event.GetId() == ID_SimFast)
|
|
{
|
|
speed = 8.f;
|
|
newState = SimPlayingFast;
|
|
}
|
|
else if (event.GetId() == ID_SimSlow)
|
|
{
|
|
speed = 0.125f;
|
|
newState = SimPlayingSlow;
|
|
}
|
|
|
|
if (m_SimState == SimInactive)
|
|
{
|
|
// Force update of player settings
|
|
POST_MESSAGE(LoadPlayerSettings, (false));
|
|
|
|
POST_MESSAGE(SimStateSave, (L"default"));
|
|
POST_MESSAGE(GuiSwitchPage, (L"page_session.xml"));
|
|
POST_MESSAGE(SimPlay, (speed, true));
|
|
m_SimState = newState;
|
|
}
|
|
else // paused or already playing at a different speed
|
|
{
|
|
POST_MESSAGE(SimPlay, (speed, true));
|
|
m_SimState = newState;
|
|
}
|
|
UpdateSimButtons();
|
|
}
|
|
|
|
void MapSidebar::OnSimPause(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (IsPlaying(m_SimState))
|
|
{
|
|
POST_MESSAGE(SimPlay, (0.f, true));
|
|
m_SimState = SimPaused;
|
|
}
|
|
UpdateSimButtons();
|
|
}
|
|
|
|
void MapSidebar::OnSimReset(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (IsPlaying(m_SimState))
|
|
{
|
|
POST_MESSAGE(SimPlay, (0.f, true));
|
|
POST_MESSAGE(SimStateRestore, (L"default"));
|
|
POST_MESSAGE(SimStopMusic, ());
|
|
POST_MESSAGE(SimPlay, (0.f, false));
|
|
POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml"));
|
|
m_SimState = SimInactive;
|
|
}
|
|
else if (m_SimState == SimPaused)
|
|
{
|
|
POST_MESSAGE(SimPlay, (0.f, true));
|
|
POST_MESSAGE(SimStateRestore, (L"default"));
|
|
POST_MESSAGE(SimStopMusic, ());
|
|
POST_MESSAGE(SimPlay, (0.f, false));
|
|
POST_MESSAGE(GuiSwitchPage, (L"page_atlas.xml"));
|
|
m_SimState = SimInactive;
|
|
}
|
|
UpdateSimButtons();
|
|
}
|
|
|
|
void MapSidebar::OnRandomScript(wxCommandEvent& WXUNUSED(evt))
|
|
{
|
|
wxChoice* biomeChoice = wxDynamicCast(FindWindow(ID_RandomBiome), wxChoice);
|
|
wxChoice* scriptChoice = wxDynamicCast(FindWindow(ID_RandomScript), wxChoice);
|
|
|
|
if (scriptChoice->GetSelection() < 0)
|
|
return;
|
|
|
|
biomeChoice->Clear();
|
|
|
|
AtObj mapSettings = dynamic_cast<AtObjClientData*>(scriptChoice->GetClientObject(
|
|
scriptChoice->GetSelection()))->GetValue();
|
|
std::vector<std::string> biomes;
|
|
if (mapSettings["SupportedBiomes"]["@array"].defined())
|
|
{
|
|
for (AtIter it = mapSettings["SupportedBiomes"]["item"]; it.defined(); ++it)
|
|
biomes.push_back(static_cast<const char*>(*it));
|
|
}
|
|
else
|
|
{
|
|
std::string singleBiome{static_cast<const char*>(*mapSettings["SupportedBiomes"])};
|
|
if (!singleBiome.empty())
|
|
biomes.push_back(singleBiome);
|
|
}
|
|
|
|
if (std::any_of(biomes.begin(), biomes.end(), [](const std::string& biome)
|
|
{
|
|
return !biome.empty() && biome.back() == '/';
|
|
}))
|
|
{
|
|
AtlasMessage::qExpandBiomes qry;
|
|
qry.biomes = std::move(biomes);
|
|
qry.Post();
|
|
biomes = *qry.biomes;
|
|
}
|
|
|
|
for (const std::string& biome : biomes)
|
|
biomeChoice->Append(wxString::FromUTF8(biome.c_str()));
|
|
|
|
biomeChoice->SetSelection(0);
|
|
|
|
wxChoice* playerPlacementChoice = wxDynamicCast(FindWindow(ID_PlayerPlacement), wxChoice);
|
|
playerPlacementChoice->Clear();
|
|
for (AtIter it = mapSettings["PlayerPlacements"]["item"]; it.defined(); ++it)
|
|
playerPlacementChoice->Append(wxString::FromUTF8(static_cast<const char*>(*it)));
|
|
playerPlacementChoice->SetSelection(0);
|
|
}
|
|
|
|
void MapSidebar::OnRandomReseed(wxCommandEvent& WXUNUSED(evt))
|
|
{
|
|
std::mt19937 engine(std::time(nullptr));
|
|
std::uniform_int_distribution<int> distribution(0, 10000);
|
|
|
|
// Pick a shortish randomish value
|
|
wxString seed;
|
|
seed << distribution(engine);
|
|
wxDynamicCast(FindWindow(ID_RandomSeed), wxTextCtrl)->SetValue(seed);
|
|
}
|
|
|
|
void MapSidebar::OnRandomGenerate(wxCommandEvent& WXUNUSED(evt))
|
|
{
|
|
if (m_ScenarioEditor.DiscardChangesDialog())
|
|
return;
|
|
|
|
wxChoice* scriptChoice = wxDynamicCast(FindWindow(ID_RandomScript), wxChoice);
|
|
|
|
if (scriptChoice->GetSelection() < 0)
|
|
return;
|
|
|
|
// TODO: this settings thing seems a bit of a mess,
|
|
// since it's mixing data from three different sources
|
|
|
|
AtObj settings = m_MapSettingsCtrl->UpdateSettingsObject();
|
|
|
|
AtObj scriptSettings = dynamic_cast<AtObjClientData*>(scriptChoice->GetClientObject(scriptChoice->GetSelection()))->GetValue();
|
|
|
|
settings.addOverlay(scriptSettings);
|
|
|
|
wxChoice* sizeChoice = wxDynamicCast(FindWindow(ID_RandomSize), wxChoice);
|
|
wxString size;
|
|
size << (intptr_t)sizeChoice->GetClientData(sizeChoice->GetSelection());
|
|
settings.setInt("Size", wxAtoi(size));
|
|
|
|
settings.setBool("Nomad", wxDynamicCast(FindWindow(ID_RandomNomad), wxCheckBox)->GetValue());
|
|
|
|
settings.setInt("Seed", wxAtoi(wxDynamicCast(FindWindow(ID_RandomSeed), wxTextCtrl)->GetValue()));
|
|
|
|
const wxString biome{wxDynamicCast(FindWindow(ID_RandomBiome), wxChoice)->GetStringSelection()};
|
|
if (!biome.IsEmpty())
|
|
settings.set("Biome", biome.utf8_str());
|
|
|
|
const wxString playerPlacement{
|
|
wxDynamicCast(FindWindow(ID_PlayerPlacement), wxChoice)->GetStringSelection()};
|
|
if (!playerPlacement.empty())
|
|
settings.set("PlayerPlacement", playerPlacement.utf8_str());
|
|
|
|
std::string json = AtlasObject::SaveToJSON(settings);
|
|
|
|
wxBusyInfo busy(_("Generating map"));
|
|
wxBusyCursor busyc;
|
|
|
|
wxString scriptName = wxString::FromUTF8(settings["Script"]);
|
|
|
|
// Copy the old map settings, so we don't lose them if the map generation fails
|
|
AtObj oldSettings = settings;
|
|
|
|
// Deactivate tools, so they don't carry forwards into the new CWorld
|
|
// and crash.
|
|
m_ScenarioEditor.GetToolManager().SetCurrentTool(_T(""));
|
|
// TODO: clear the undo buffer, etc
|
|
|
|
AtlasMessage::qGenerateMap qry((std::wstring)scriptName.wc_str(), json);
|
|
qry.Post();
|
|
|
|
if (qry.status < 0)
|
|
{
|
|
// Display error message and revert to old map settings
|
|
wxLogError(_("Random map script '%s' failed"), scriptName.c_str());
|
|
m_MapSettingsCtrl->SetMapSettings(oldSettings);
|
|
}
|
|
|
|
m_ScenarioEditor.NotifyOnMapReload();
|
|
|
|
m_ScenarioEditor.GetCommandProc().ClearCommands();
|
|
}
|
|
|
|
void MapSidebar::OnOpenPlayerPanel(wxCommandEvent& WXUNUSED(evt))
|
|
{
|
|
m_ScenarioEditor.SelectPage(_T("PlayerSidebar"));
|
|
}
|
|
|
|
void MapSidebar::OnResizeMap(wxCommandEvent& WXUNUSED(evt))
|
|
{
|
|
MapResizeDialog dlg(this);
|
|
|
|
if (dlg.ShowModal() != wxID_OK)
|
|
return;
|
|
wxPoint offset = dlg.GetOffset();
|
|
POST_COMMAND(ResizeMap, (dlg.GetNewSize(), offset.x, offset.y));
|
|
}
|
|
|
|
BEGIN_EVENT_TABLE(MapSidebar, Sidebar)
|
|
EVT_COLLAPSIBLEPANE_CHANGED(wxID_ANY, MapSidebar::OnCollapse)
|
|
EVT_BUTTON(ID_SimPlay, MapSidebar::OnSimPlay)
|
|
EVT_BUTTON(ID_SimFast, MapSidebar::OnSimPlay)
|
|
EVT_BUTTON(ID_SimSlow, MapSidebar::OnSimPlay)
|
|
EVT_BUTTON(ID_SimPause, MapSidebar::OnSimPause)
|
|
EVT_BUTTON(ID_SimReset, MapSidebar::OnSimReset)
|
|
EVT_BUTTON(ID_RandomReseed, MapSidebar::OnRandomReseed)
|
|
EVT_BUTTON(ID_RandomGenerate, MapSidebar::OnRandomGenerate)
|
|
EVT_BUTTON(ID_ResizeMap, MapSidebar::OnResizeMap)
|
|
EVT_BUTTON(ID_OpenPlayerPanel, MapSidebar::OnOpenPlayerPanel)
|
|
EVT_CHOICE(ID_RandomScript, MapSidebar::OnRandomScript)
|
|
END_EVENT_TABLE();
|