mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Make include-what-you-use happy with some files in source/lib and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
167 lines
5.5 KiB
C++
167 lines
5.5 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining
|
|
* a copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, sublicense, and/or sell copies of the Software, and to
|
|
* permit persons to whom the Software is furnished to do so, subject to
|
|
* the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included
|
|
* in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
/*
|
|
* look up directories/files by traversing path components.
|
|
*/
|
|
|
|
#include "precompiled.h"
|
|
|
|
#include "vfs_lookup.h"
|
|
|
|
#include "lib/debug.h"
|
|
#include "lib/file/common/real_directory.h"
|
|
#include "lib/file/file.h"
|
|
#include "lib/file/file_system.h"
|
|
#include "lib/file/vfs/vfs.h" // error codes
|
|
#include "lib/file/vfs/vfs_populate.h"
|
|
#include "lib/file/vfs/vfs_tree.h"
|
|
#include "lib/os_path.h"
|
|
#include "lib/path.h"
|
|
#include "lib/posix/posix_types.h"
|
|
#include "lib/sysdep/filesystem.h"
|
|
|
|
#include <cerrno>
|
|
#include <string>
|
|
|
|
static Status CreateDirectory(const OsPath& path)
|
|
{
|
|
{
|
|
const mode_t mode = S_IRWXU; // 0700 as prescribed by XDG basedir
|
|
const int ret = wmkdir(path, mode);
|
|
if(ret == 0) // success
|
|
return INFO::OK;
|
|
}
|
|
|
|
// Failed because the directory already exists.
|
|
// Return 'success' to attach the existing directory.
|
|
if(errno == EEXIST)
|
|
{
|
|
// But first ensure it's really a directory
|
|
// (otherwise, a file is "in the way" and needs to be deleted).
|
|
struct stat s;
|
|
const int ret = wstat(path, &s);
|
|
ENSURE(ret == 0); // (wmkdir said it existed)
|
|
ENSURE(S_ISDIR(s.st_mode));
|
|
return INFO::OK;
|
|
}
|
|
|
|
if (errno == EACCES)
|
|
return ERR::FILE_ACCESS;
|
|
|
|
// unexpected failure
|
|
debug_printf("wmkdir failed with errno=%d\n", errno);
|
|
DEBUG_WARN_ERR(ERR::LOGIC);
|
|
WARN_RETURN(StatusFromErrno());
|
|
}
|
|
|
|
|
|
Status vfs_Lookup(const VfsPath& pathname, VfsDirectory* startDirectory, VfsDirectory*& directory, VfsFile** pfile, size_t flags)
|
|
{
|
|
// extract and validate flags (ensure no unknown bits are set)
|
|
const bool addMissingDirectories = (flags & VFS_LOOKUP_ADD) != 0;
|
|
const bool skipPopulate = (flags & VFS_LOOKUP_SKIP_POPULATE) != 0;
|
|
const bool realPath = (flags & VFS_LOOKUP_REAL_PATH) != 0;
|
|
ENSURE((flags & ~(VFS_LOOKUP_ADD|VFS_LOOKUP_SKIP_POPULATE|VFS_LOOKUP_REAL_PATH)) == 0);
|
|
|
|
directory = startDirectory;
|
|
if (pfile)
|
|
*pfile = 0;
|
|
|
|
if (!skipPopulate)
|
|
RETURN_STATUS_IF_ERR(vfs_Populate(directory));
|
|
|
|
// early-out for pathname == "" when mounting into VFS root
|
|
if (pathname.empty()) // (prevent iterator error in loop end condition)
|
|
{
|
|
// Preserve a guarantee that if pfile then we either return an error or set *pfile,
|
|
// and if looking for a real path ensure an associated directory.
|
|
if (pfile || (realPath && !directory->AssociatedDirectory()))
|
|
return ERR::VFS_FILE_NOT_FOUND;
|
|
else
|
|
return INFO::OK;
|
|
}
|
|
|
|
// for each directory component:
|
|
size_t pos = 0; // (needed outside of loop)
|
|
for(;;)
|
|
{
|
|
const size_t nextSlash = pathname.string().find_first_of('/', pos);
|
|
if (nextSlash == VfsPath::String::npos)
|
|
break;
|
|
const VfsPath subdirectoryName = pathname.string().substr(pos, nextSlash-pos);
|
|
pos = nextSlash+1;
|
|
|
|
VfsDirectory* subdirectory = directory->GetSubdirectory(subdirectoryName);
|
|
if (!subdirectory)
|
|
{
|
|
if (addMissingDirectories)
|
|
subdirectory = directory->AddSubdirectory(subdirectoryName);
|
|
else
|
|
return ERR::VFS_DIR_NOT_FOUND; // NOWARN
|
|
}
|
|
// When looking for a real path, we need to keep the path of the highest priority subdirectory.
|
|
// If the current directory has an associated directory, and the subdir does not / is lower priority,
|
|
// we will overwrite it.
|
|
PRealDirectory realDir = directory->AssociatedDirectory();
|
|
if (realPath && realDir &&
|
|
(!subdirectory->AssociatedDirectory() ||
|
|
realDir->Priority() > subdirectory->AssociatedDirectory()->Priority()))
|
|
{
|
|
OsPath currentPath = directory->AssociatedDirectory()->Path();
|
|
currentPath = currentPath / subdirectoryName / "";
|
|
|
|
// Only actually create the directory if we're in LOOKUP_ADD mode.
|
|
if (addMissingDirectories)
|
|
RETURN_STATUS_IF_ERR(CreateDirectory(currentPath));
|
|
else if (!DirectoryExists(currentPath))
|
|
return ERR::VFS_DIR_NOT_FOUND;
|
|
|
|
// Propagate priority and flags to the subdirectory.
|
|
// If it already existed, it will be replaced & the memory freed.
|
|
PRealDirectory realDirectory(new RealDirectory(currentPath,
|
|
realDir ? realDir->Priority() : 0,
|
|
realDir ? realDir->Flags() : 0)
|
|
);
|
|
RETURN_STATUS_IF_ERR(vfs_Attach(subdirectory, realDirectory));
|
|
}
|
|
|
|
if (!skipPopulate)
|
|
RETURN_STATUS_IF_ERR(vfs_Populate(subdirectory));
|
|
|
|
directory = subdirectory;
|
|
}
|
|
|
|
if (realPath && !directory->AssociatedDirectory())
|
|
return ERR::VFS_DIR_NOT_FOUND;
|
|
|
|
if (pfile)
|
|
{
|
|
ENSURE(!pathname.IsDirectory());
|
|
const VfsPath filename = pathname.string().substr(pos);
|
|
*pfile = directory->GetFile(filename);
|
|
if (!*pfile)
|
|
return ERR::VFS_FILE_NOT_FOUND; // NOWARN
|
|
}
|
|
|
|
return INFO::OK;
|
|
}
|