0ad/source/simulation2/components/ICmpPosition.cpp
bb 42c70cd508 Let units take time actual time for turning while moving. This limits the possibility of "dancing" (making short moves to avoid being hit by arrows) beyond only patrolling.
Reviewed By: wraitii
Gameplay Tests By: FeldFeld
Comments By: Freagarach, Angen
Differential Revision: D2837
refs: #5106

This was SVN commit r24415.
2020-12-17 22:54:14 +00:00

51 lines
3.2 KiB
C++

/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpPosition.h"
#include "simulation2/system/InterfaceScripted.h"
BEGIN_INTERFACE_WRAPPER(Position)
DEFINE_INTERFACE_METHOD_2("SetTurretParent", void, ICmpPosition, SetTurretParent, entity_id_t, CFixedVector3D)
DEFINE_INTERFACE_METHOD_CONST_0("GetTurretParent", entity_id_t, ICmpPosition, GetTurretParent)
DEFINE_INTERFACE_METHOD_CONST_0("IsInWorld", bool, ICmpPosition, IsInWorld)
DEFINE_INTERFACE_METHOD_0("MoveOutOfWorld", void, ICmpPosition, MoveOutOfWorld)
DEFINE_INTERFACE_METHOD_2("MoveTo", void, ICmpPosition, MoveTo, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_3("MoveAndTurnTo", void, ICmpPosition, MoveAndTurnTo, entity_pos_t, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_2("JumpTo", void, ICmpPosition, JumpTo, entity_pos_t, entity_pos_t)
DEFINE_INTERFACE_METHOD_1("SetHeightOffset", void, ICmpPosition, SetHeightOffset, entity_pos_t)
DEFINE_INTERFACE_METHOD_CONST_0("GetHeightOffset", entity_pos_t, ICmpPosition, GetHeightOffset)
DEFINE_INTERFACE_METHOD_1("SetHeightFixed", void, ICmpPosition, SetHeightFixed, entity_pos_t)
DEFINE_INTERFACE_METHOD_CONST_0("GetHeightFixed", entity_pos_t, ICmpPosition, GetHeightFixed)
DEFINE_INTERFACE_METHOD_CONST_0("IsHeightRelative", bool, ICmpPosition, IsHeightRelative)
DEFINE_INTERFACE_METHOD_1("SetHeightRelative", void, ICmpPosition, SetHeightRelative, bool)
DEFINE_INTERFACE_METHOD_CONST_0("CanFloat", bool, ICmpPosition, CanFloat)
DEFINE_INTERFACE_METHOD_1("SetFloating", void, ICmpPosition, SetFloating, bool)
DEFINE_INTERFACE_METHOD_1("SetConstructionProgress", void, ICmpPosition, SetConstructionProgress, fixed)
DEFINE_INTERFACE_METHOD_CONST_0("GetPosition", CFixedVector3D, ICmpPosition, GetPosition)
DEFINE_INTERFACE_METHOD_CONST_0("GetPosition2D", CFixedVector2D, ICmpPosition, GetPosition2D)
DEFINE_INTERFACE_METHOD_CONST_0("GetPreviousPosition", CFixedVector3D, ICmpPosition, GetPreviousPosition)
DEFINE_INTERFACE_METHOD_CONST_0("GetPreviousPosition2D", CFixedVector2D, ICmpPosition, GetPreviousPosition2D)
DEFINE_INTERFACE_METHOD_CONST_0("GetTurnRate", fixed, ICmpPosition, GetTurnRate)
DEFINE_INTERFACE_METHOD_1("TurnTo", void, ICmpPosition, TurnTo, entity_angle_t)
DEFINE_INTERFACE_METHOD_1("SetYRotation", void, ICmpPosition, SetYRotation, entity_angle_t)
DEFINE_INTERFACE_METHOD_2("SetXZRotation", void, ICmpPosition, SetXZRotation, entity_angle_t, entity_angle_t)
DEFINE_INTERFACE_METHOD_CONST_0("GetRotation", CFixedVector3D, ICmpPosition, GetRotation)
// Excluded: GetInterpolatedTransform (not safe for scripts)
END_INTERFACE_WRAPPER(Position)