0ad/source/ps/KeyName.h
Ralph Sennhauser 46d44bbc14
Fix includes in source/ps
Make include-what-you-use happy with some files in source/ps and fix
what needs to be fixed.

Delete source/ps/FutureForward.h as it is no longer used.

Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-08-05 07:21:22 +02:00

58 lines
2 KiB
C++

/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_KEYNAME
#define INCLUDED_KEYNAME
#include <SDL_mouse.h>
#include <SDL_scancode.h>
class CStr8;
extern SDL_Scancode FindScancode(const CStr8& keyname);
// Map a scancode to a locale-independent scancode name.
extern CStr8 FindScancodeName(SDL_Scancode scancode);
// Map a scancode to a locale-dependent key name (to show the user).
extern CStr8 FindKeyName(SDL_Scancode scancode);
enum {
// Start sequential IDs in the right place
// Pick a code which is greater than any scancodes used by SDL itself
EXTRA_KEYS_BASE = SDL_NUM_SCANCODES,
// 'Keycodes' for the unified modifier keys
UNIFIED_SHIFT,
UNIFIED_CTRL,
UNIFIED_ALT,
UNIFIED_SUPER,
UNIFIED_LAST,
// 'Keycodes' for the mouse buttons
// Base for mouse buttons.
// Everything less than MOUSE_BASE is not reported by an SDL mouse button event.
// Everything greater than MOUSE_BASE is reported by an SDL mouse button event.
MOUSE_BASE,
MOUSE_LEFT = MOUSE_BASE + SDL_BUTTON_LEFT,
MOUSE_MIDDLE = MOUSE_BASE + SDL_BUTTON_MIDDLE,
MOUSE_RIGHT = MOUSE_BASE + SDL_BUTTON_RIGHT,
// SDL2 doesn't count wheels as buttons, so just give them the previous sequential IDs
MOUSE_WHEELUP = MOUSE_BASE + 4,
MOUSE_WHEELDOWN = MOUSE_BASE + 5,
MOUSE_X1 = MOUSE_BASE + SDL_BUTTON_X1 + 2,
MOUSE_X2 = MOUSE_BASE + SDL_BUTTON_X2 + 2,
MOUSE_LAST,
};
#endif // #ifndef INCLUDED_KEYNAME