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backend
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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scripting
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Adds render debug modes.
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2021-11-12 11:22:18 +00:00 |
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AlphaMapCalculator.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
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AlphaMapCalculator.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
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BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
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DebugRenderer.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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DebugRenderer.h
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Removes glColor* calls from scene rendering, colors are set explicitly by uniforms.
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2021-04-27 19:35:36 +00:00 |
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DecalRData.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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DecalRData.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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HWLightingModelRenderer.cpp
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Removes SkipSubmit and unused friends from Renderer.
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2022-01-03 12:16:16 +00:00 |
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HWLightingModelRenderer.h
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Removes CPU lighting after no FFP
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2021-01-13 21:03:55 +00:00 |
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InstancingModelRenderer.cpp
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Removes SkipSubmit and unused friends from Renderer.
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2022-01-03 12:16:16 +00:00 |
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InstancingModelRenderer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
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MikktspaceWrap.cpp
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Reduces the number of possible allocations for models with multiple UV sets during loading.
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2021-09-03 20:11:52 +00:00 |
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MikktspaceWrap.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
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ModelRenderer.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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ModelRenderer.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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ModelVertexRenderer.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
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OverlayRenderer.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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OverlayRenderer.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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ParticleRenderer.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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ParticleRenderer.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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PatchRData.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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PatchRData.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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PostprocManager.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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PostprocManager.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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Renderer.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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Renderer.h
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Fixes rendering big screenshot pieces onto screen, refs 52a8793450.
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2022-01-07 20:15:48 +00:00 |
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RenderingOptions.cpp
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Removes deprecated GL alpha test.
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2022-01-13 17:50:28 +00:00 |
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RenderingOptions.h
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Removes deprecated GL alpha test.
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2022-01-13 17:50:28 +00:00 |
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RenderModifiers.cpp
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Splits CRenderer part about scene to CSceneRenderer.
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2022-01-04 13:29:01 +00:00 |
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RenderModifiers.h
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Removes unused forward declarations of class and struct.
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2021-09-08 19:43:01 +00:00 |
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Scene.cpp
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Moves partially MiniMap texture rendering into a separate object.
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2021-06-01 18:55:35 +00:00 |
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Scene.h
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Moves partially MiniMap texture rendering into a separate object.
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2021-06-01 18:55:35 +00:00 |
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SceneRenderer.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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SceneRenderer.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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ShadowMap.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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ShadowMap.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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SilhouetteRenderer.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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SilhouetteRenderer.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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SkyManager.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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SkyManager.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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TerrainOverlay.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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TerrainOverlay.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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TerrainRenderer.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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TerrainRenderer.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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TexturedLineRData.cpp
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Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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2022-01-10 16:51:43 +00:00 |
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TexturedLineRData.h
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Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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2022-01-10 16:51:43 +00:00 |
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TimeManager.cpp
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Removes unused header dependencies from CTimeManager.
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2021-04-14 22:14:37 +00:00 |
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TimeManager.h
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Removes unused header dependencies from CTimeManager.
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2021-04-14 22:14:37 +00:00 |
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VertexArray.cpp
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Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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2022-01-10 16:51:43 +00:00 |
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VertexArray.h
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Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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2022-01-10 16:51:43 +00:00 |
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VertexBuffer.cpp
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Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
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2021-12-21 22:03:31 +00:00 |
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VertexBuffer.h
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Removes unused ogl/ogl_tex includes.
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2021-12-27 10:11:26 +00:00 |
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VertexBufferManager.cpp
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Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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2022-01-10 16:51:43 +00:00 |
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VertexBufferManager.h
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Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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2022-01-10 16:51:43 +00:00 |
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WaterManager.cpp
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |
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WaterManager.h
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Moves blend state management to DeviceCommandContext. Fixes #6420
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2022-01-19 17:28:47 +00:00 |