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https://gitea.wildfiregames.com/0ad/0ad
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Also fixes GLES. Differential Revision: https://code.wildfiregames.com/D4528 This was SVN commit r26605.
171 lines
5.4 KiB
C++
171 lines
5.4 KiB
C++
/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpUnitMotion.h"
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#include "simulation2/system/InterfaceScripted.h"
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#include "simulation2/scripting/ScriptComponent.h"
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BEGIN_INTERFACE_WRAPPER(UnitMotion)
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DEFINE_INTERFACE_METHOD("MoveToPointRange", ICmpUnitMotion, MoveToPointRange)
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DEFINE_INTERFACE_METHOD("MoveToTargetRange", ICmpUnitMotion, MoveToTargetRange)
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DEFINE_INTERFACE_METHOD("MoveToFormationOffset", ICmpUnitMotion, MoveToFormationOffset)
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DEFINE_INTERFACE_METHOD("SetMemberOfFormation", ICmpUnitMotion, SetMemberOfFormation)
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DEFINE_INTERFACE_METHOD("IsTargetRangeReachable", ICmpUnitMotion, IsTargetRangeReachable)
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DEFINE_INTERFACE_METHOD("FaceTowardsPoint", ICmpUnitMotion, FaceTowardsPoint)
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DEFINE_INTERFACE_METHOD("StopMoving", ICmpUnitMotion, StopMoving)
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DEFINE_INTERFACE_METHOD("GetCurrentSpeed", ICmpUnitMotion, GetCurrentSpeed)
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DEFINE_INTERFACE_METHOD("IsMoveRequested", ICmpUnitMotion, IsMoveRequested)
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DEFINE_INTERFACE_METHOD("GetSpeed", ICmpUnitMotion, GetSpeed)
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DEFINE_INTERFACE_METHOD("GetWalkSpeed", ICmpUnitMotion, GetWalkSpeed)
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DEFINE_INTERFACE_METHOD("GetRunMultiplier", ICmpUnitMotion, GetRunMultiplier)
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DEFINE_INTERFACE_METHOD("EstimateFuturePosition", ICmpUnitMotion, EstimateFuturePosition)
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DEFINE_INTERFACE_METHOD("SetSpeedMultiplier", ICmpUnitMotion, SetSpeedMultiplier)
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DEFINE_INTERFACE_METHOD("GetAcceleration", ICmpUnitMotion, GetAcceleration)
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DEFINE_INTERFACE_METHOD("SetAcceleration", ICmpUnitMotion, SetAcceleration)
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DEFINE_INTERFACE_METHOD("GetPassabilityClassName", ICmpUnitMotion, GetPassabilityClassName)
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DEFINE_INTERFACE_METHOD("GetUnitClearance", ICmpUnitMotion, GetUnitClearance)
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DEFINE_INTERFACE_METHOD("SetFacePointAfterMove", ICmpUnitMotion, SetFacePointAfterMove)
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DEFINE_INTERFACE_METHOD("GetFacePointAfterMove", ICmpUnitMotion, GetFacePointAfterMove)
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DEFINE_INTERFACE_METHOD("SetDebugOverlay", ICmpUnitMotion, SetDebugOverlay)
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END_INTERFACE_WRAPPER(UnitMotion)
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class CCmpUnitMotionScripted : public ICmpUnitMotion
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{
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public:
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DEFAULT_SCRIPT_WRAPPER(UnitMotionScripted)
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bool MoveToPointRange(entity_pos_t x, entity_pos_t z, entity_pos_t minRange, entity_pos_t maxRange) override
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{
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return m_Script.Call<bool>("MoveToPointRange", x, z, minRange, maxRange);
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}
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bool MoveToTargetRange(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange) override
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{
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return m_Script.Call<bool>("MoveToTargetRange", target, minRange, maxRange);
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}
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void MoveToFormationOffset(entity_id_t target, entity_pos_t x, entity_pos_t z) override
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{
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m_Script.CallVoid("MoveToFormationOffset", target, x, z);
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}
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void SetMemberOfFormation(entity_id_t controller) override
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{
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m_Script.CallVoid("SetMemberOfFormation", controller);
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}
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bool IsTargetRangeReachable(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange) override
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{
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return m_Script.Call<bool>("IsTargetRangeReachable", target, minRange, maxRange);
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}
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void FaceTowardsPoint(entity_pos_t x, entity_pos_t z) override
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{
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m_Script.CallVoid("FaceTowardsPoint", x, z);
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}
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void StopMoving() override
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{
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m_Script.CallVoid("StopMoving");
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}
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fixed GetCurrentSpeed() const override
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{
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return m_Script.Call<fixed>("GetCurrentSpeed");
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}
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bool IsMoveRequested() const override
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{
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return m_Script.Call<bool>("IsMoveRequested");
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}
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fixed GetSpeed() const override
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{
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return m_Script.Call<fixed>("GetSpeed");
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}
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fixed GetWalkSpeed() const override
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{
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return m_Script.Call<fixed>("GetWalkSpeed");
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}
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fixed GetRunMultiplier() const override
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{
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return m_Script.Call<fixed>("GetRunMultiplier");
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}
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void SetSpeedMultiplier(fixed multiplier) override
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{
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m_Script.CallVoid("SetSpeedMultiplier", multiplier);
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}
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fixed GetSpeedMultiplier() const override
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{
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return m_Script.Call<fixed>("GetSpeedMultiplier");
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}
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CFixedVector2D EstimateFuturePosition(const fixed dt) const override
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{
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return m_Script.Call<CFixedVector2D>("EstimateFuturePosition", dt);
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}
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fixed GetAcceleration() const override
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{
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return m_Script.Call<fixed>("GetAcceleration");
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}
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void SetAcceleration(fixed acceleration) override
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{
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m_Script.CallVoid("SetAcceleration", acceleration);
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}
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void SetFacePointAfterMove(bool facePointAfterMove) override
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{
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m_Script.CallVoid("SetFacePointAfterMove", facePointAfterMove);
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}
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bool GetFacePointAfterMove() const override
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{
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return m_Script.Call<bool>("GetFacePointAfterMove");
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}
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pass_class_t GetPassabilityClass() const override
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{
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return m_Script.Call<pass_class_t>("GetPassabilityClass");
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}
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std::string GetPassabilityClassName() const override
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{
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return m_Script.Call<std::string>("GetPassabilityClassName");
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}
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entity_pos_t GetUnitClearance() const override
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{
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return m_Script.Call<entity_pos_t>("GetUnitClearance");
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}
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void SetDebugOverlay(bool enabled) override
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{
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m_Script.CallVoid("SetDebugOverlay", enabled);
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}
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};
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REGISTER_COMPONENT_SCRIPT_WRAPPER(UnitMotionScripted)
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