0ad/source/tools/atlas/AtlasUI/ScenarioEditor/Sections/Object/Object.cpp
janwas 40a7da782e warning fixes
GameSetup.cpp: add support for new internal/public mod layout

This was SVN commit r6393.
2008-09-18 11:31:12 +00:00

191 lines
5.3 KiB
C++

#include "precompiled.h"
#include "Object.h"
#include "Buttons/ToolButton.h"
#include "ScenarioEditor/ScenarioEditor.h"
#include "ScenarioEditor/Tools/Common/ObjectSettings.h"
#include "ScenarioEditor/Tools/Common/MiscState.h"
#include "VariationControl.h"
#include "GameInterface/Messages.h"
#include "wx/busyinfo.h"
class ObjectSelectListBox : public wxListBox
{
public:
ObjectSelectListBox(wxWindow* parent, ToolManager& toolManager)
: wxListBox(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, NULL, wxLB_SINGLE|wxLB_HSCROLL)
, m_ToolManager(toolManager)
{
}
void OnSelect(wxCommandEvent& evt)
{
// On selecting an object, enable the PlaceObject tool with this object
wxString id = static_cast<wxStringClientData*>(evt.GetClientObject())->GetData();
m_ToolManager.SetCurrentTool(_T("PlaceObject"), &id);
}
private:
ToolManager& m_ToolManager;
DECLARE_EVENT_TABLE();
};
BEGIN_EVENT_TABLE(ObjectSelectListBox, wxListBox)
EVT_LISTBOX(wxID_ANY, ObjectSelectListBox::OnSelect)
END_EVENT_TABLE();
class ObjectChoiceCtrl : public wxChoice
{
public:
ObjectChoiceCtrl(wxWindow* parent, const wxArrayString& strings, ObjectSidebar& sidebar)
: wxChoice(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, strings),
m_Sidebar(sidebar)
{
SetSelection(0);
}
void OnSelect(wxCommandEvent& evt)
{
// Switch between displayed lists of objects (e.g. entities vs actors)
m_Sidebar.SetObjectFilter(evt.GetSelection());
}
private:
ObjectSidebar& m_Sidebar;
DECLARE_EVENT_TABLE();
};
BEGIN_EVENT_TABLE(ObjectChoiceCtrl, wxChoice)
EVT_CHOICE(wxID_ANY, ObjectChoiceCtrl::OnSelect)
END_EVENT_TABLE();
//////////////////////////////////////////////////////////////////////////
class ObjectBottomBar : public wxPanel
{
public:
ObjectBottomBar(wxWindow* parent, Observable<ObjectSettings>& objectSettings);
};
struct ObjectSidebarImpl
{
ObjectSidebarImpl() : m_BottomBar(NULL), m_ObjectListBox(NULL) { }
wxWindow* m_BottomBar;
wxListBox* m_ObjectListBox;
std::vector<AtlasMessage::sObjectsListItem> m_Objects;
};
ObjectSidebar::ObjectSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer)
: Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer), p(new ObjectSidebarImpl())
{
wxArrayString strings;
strings.Add(_("Entities"));
strings.Add(_("Actors (all)"));
m_MainSizer->Add(new ObjectChoiceCtrl(this, strings, *this), wxSizerFlags().Expand());
p->m_ObjectListBox = new ObjectSelectListBox(this, scenarioEditor.GetToolManager());
m_MainSizer->Add(p->m_ObjectListBox, wxSizerFlags().Proportion(1).Expand());
m_BottomBar = new ObjectBottomBar(bottomBarContainer, scenarioEditor.GetObjectSettings());
}
ObjectSidebar::~ObjectSidebar()
{
delete p;
}
void ObjectSidebar::OnFirstDisplay()
{
wxBusyInfo busy (_("Loading list of objects"));
// Get the list of objects from the game
AtlasMessage::qGetObjectsList qry;
qry.Post();
p->m_Objects = *qry.objects;
// Display first group of objects
SetObjectFilter(0);
}
void ObjectSidebar::SetObjectFilter(int type)
{
p->m_ObjectListBox->Freeze();
p->m_ObjectListBox->Clear();
for (std::vector<AtlasMessage::sObjectsListItem>::iterator it = p->m_Objects.begin(); it != p->m_Objects.end(); ++it)
{
if (it->type == type)
{
wxString id = it->id.c_str();
wxString name = it->name.c_str();
p->m_ObjectListBox->Append(name, new wxStringClientData(id));
}
}
p->m_ObjectListBox->Thaw();
}
//////////////////////////////////////////////////////////////////////////
class PlayerComboBox : public wxComboBox
{
public:
PlayerComboBox(wxWindow* parent, wxArrayString& choices, Observable<ObjectSettings>& objectSettings)
: wxComboBox(parent, -1, choices[objectSettings.GetPlayerID()], wxDefaultPosition, wxDefaultSize, choices, wxCB_READONLY)
, m_ObjectSettings(objectSettings)
{
m_Conn = m_ObjectSettings.RegisterObserver(1, &PlayerComboBox::OnObjectSettingsChange, this);
}
private:
ObservableScopedConnection m_Conn;
Observable<ObjectSettings>& m_ObjectSettings;
void OnObjectSettingsChange(const ObjectSettings& settings)
{
SetSelection((long)settings.GetPlayerID());
}
void OnSelect(wxCommandEvent& evt)
{
m_ObjectSettings.SetPlayerID(evt.GetInt());
m_ObjectSettings.NotifyObserversExcept(m_Conn);
}
DECLARE_EVENT_TABLE();
};
BEGIN_EVENT_TABLE(PlayerComboBox, wxComboBox)
EVT_COMBOBOX(wxID_ANY, PlayerComboBox::OnSelect)
END_EVENT_TABLE();
//////////////////////////////////////////////////////////////////////////
ObjectBottomBar::ObjectBottomBar(wxWindow* parent, Observable<ObjectSettings>& objectSettings)
: wxPanel(parent, wxID_ANY)
{
wxSizer* sizer = new wxBoxSizer(wxVERTICAL);
wxArrayString players;
// TODO: get proper player names
players.Add(_("Gaia"));
players.Add(_("Player 1"));
players.Add(_("Player 2"));
players.Add(_("Player 3"));
players.Add(_("Player 4"));
players.Add(_("Player 5"));
players.Add(_("Player 6"));
players.Add(_("Player 7"));
players.Add(_("Player 8"));
wxComboBox* playerSelect = new PlayerComboBox(this, players, objectSettings);
sizer->Add(playerSelect);
wxWindow* variationSelect = new VariationControl(this, objectSettings);
variationSelect->SetMinSize(wxSize(160, -1));
wxSizer* variationSizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Variation"));
variationSizer->Add(variationSelect, wxSizerFlags().Proportion(1).Expand());
sizer->Add(variationSizer, wxSizerFlags().Proportion(1));
SetSizer(sizer);
}