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https://gitea.wildfiregames.com/0ad/0ad
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pyrogenesis can now take a zip file (rename it to .pyromod for direct
file association following 943a61e4ea) and install it. It then starts
the mod selector.
Patch by vladislavbelov, with contributions from Imarok, elexis and
myself.
Differential Revision: https://code.wildfiregames.com/D1142
This was SVN commit r21726.
111 lines
3.2 KiB
C++
111 lines
3.2 KiB
C++
/* Copyright (C) 2018 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ModInstaller.h"
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#include "lib/file/vfs/vfs_util.h"
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#include "ps/Filesystem.h"
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#include "ps/XML/Xeromyces.h"
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#include <fstream>
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CModInstaller::CModInstaller(const OsPath& modsdir, const OsPath& tempdir) :
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m_ModsDir(modsdir), m_TempDir(tempdir / "_modscache"), m_CacheDir("cache/")
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{
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m_VFS = CreateVfs();
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CreateDirectories(m_TempDir, 0700);
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}
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CModInstaller::~CModInstaller()
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{
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m_VFS.reset();
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DeleteDirectory(m_TempDir);
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}
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CModInstaller::ModInstallationResult CModInstaller::Install(
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const OsPath& mod,
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const std::shared_ptr<ScriptRuntime>& scriptRuntime,
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bool deleteAfterInstall)
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{
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const OsPath modTemp = m_TempDir / mod.Basename() / mod.Filename().ChangeExtension(L".zip");
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CreateDirectories(modTemp.Parent(), 0700);
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CopyFile(mod, modTemp, true);
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// Load the mod to VFS
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if (m_VFS->Mount(m_CacheDir, m_TempDir / "") != INFO::OK)
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return FAIL_ON_VFS_MOUNT;
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CVFSFile modinfo;
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PSRETURN modinfo_status = modinfo.Load(m_VFS, m_CacheDir / modTemp.Basename() / "mod.json", false);
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m_VFS->Clear();
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if (modinfo_status != PSRETURN_OK)
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return FAIL_ON_MOD_LOAD;
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// Extract the name of the mod
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ScriptInterface scriptInterface("Engine", "ModInstaller", scriptRuntime);
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JSContext* cx = scriptInterface.GetContext();
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JS::RootedValue json_val(cx);
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if (!scriptInterface.ParseJSON(modinfo.GetAsString(), &json_val))
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return FAIL_ON_PARSE_JSON;
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JS::RootedObject json_obj(cx, json_val.toObjectOrNull());
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JS::RootedValue name_val(cx);
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if (!JS_GetProperty(cx, json_obj, "name", &name_val))
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return FAIL_ON_EXTRACT_NAME;
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CStr modName;
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ScriptInterface::FromJSVal(cx, name_val, modName);
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if (modName.empty())
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return FAIL_ON_EXTRACT_NAME;
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const OsPath modDir = m_ModsDir / modName;
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const OsPath modPath = modDir / (modName + ".zip");
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// Create a directory with the following structure:
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// mod-name/
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// mod-name.zip
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CreateDirectories(modDir, 0700);
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if (wrename(modTemp, modPath) != 0)
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return FAIL_ON_MOD_MOVE;
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DeleteDirectory(modTemp.Parent());
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#ifdef OS_WIN
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// On Windows, write the contents of mod.json to a separate file next to the archive:
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// mod-name/
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// mod-name.zip
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// mod.json
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std::ofstream mod_json((modDir / "mod.json").string8());
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if (mod_json.good())
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{
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mod_json << modinfo.GetAsString();
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mod_json.close();
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}
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#endif // OS_WIN
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// Remove the original file if requested
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if (deleteAfterInstall)
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wunlink(mod);
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m_InstalledMods.emplace_back(modName);
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return SUCCESS;
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}
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const std::vector<CStr>& CModInstaller::GetInstalledMods() const
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{
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return m_InstalledMods;
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}
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