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Original diff D2512 Reported on forum by gameboy: https://wildfiregames.com/forum/index.php?/topic/27384-strange-landing-on-the-island-and-unable-to-attack/ Units with goal where minrange = maxrange rarely arrive to destination, because they miss it. See Todo in unitmotion Relative part: In the meantime, one should avoid that 'Speed over a turn' > MaxRange - MinRange, in case where min-range is not 0 and max-range is not infinity. For that reason avoid passing minrange = maxrange from ai. Also warn in cpp unitmoition when getting this kind of command. Differential revision: D3149 Reviewed by: @wraitii This was SVN commit r24315. |
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| collada | ||
| graphics | ||
| gui | ||
| i18n | ||
| lib | ||
| lobby | ||
| maths | ||
| mocks | ||
| network | ||
| pch | ||
| ps | ||
| renderer | ||
| rlinterface | ||
| scriptinterface | ||
| simulation2 | ||
| soundmanager | ||
| third_party | ||
| tools | ||
| main.cpp | ||
| test_setup.cpp | ||