mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 13:23:56 -07:00
Follows 34b1920e7b.
JSON functions and ToString are movec to their own headers.
Also clean out a few PersistentRooted usage to use the 2-phase init to
clean up scriptInterface usage.
With these functions split off, we can finally clean out headers and
remove ScriptInterface.h from most of them, in favour of smaller and
more precise headers.
Take the opportunity to clarify some comments regarding Mutability.
Differential Revision: https://code.wildfiregames.com/D3961
This was SVN commit r25434.
493 lines
16 KiB
C++
493 lines
16 KiB
C++
/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "BinarySerializer.h"
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#include "lib/alignment.h"
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#include "ps/CLogger.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptExtraHeaders.h"
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#include "scriptinterface/ScriptRequest.h"
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#include "scriptinterface/JSON.h"
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#include "SerializedScriptTypes.h"
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static u8 GetArrayType(js::Scalar::Type arrayType)
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{
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switch(arrayType)
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{
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case js::Scalar::Int8:
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return SCRIPT_TYPED_ARRAY_INT8;
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case js::Scalar::Uint8:
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return SCRIPT_TYPED_ARRAY_UINT8;
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case js::Scalar::Int16:
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return SCRIPT_TYPED_ARRAY_INT16;
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case js::Scalar::Uint16:
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return SCRIPT_TYPED_ARRAY_UINT16;
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case js::Scalar::Int32:
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return SCRIPT_TYPED_ARRAY_INT32;
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case js::Scalar::Uint32:
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return SCRIPT_TYPED_ARRAY_UINT32;
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case js::Scalar::Float32:
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return SCRIPT_TYPED_ARRAY_FLOAT32;
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case js::Scalar::Float64:
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return SCRIPT_TYPED_ARRAY_FLOAT64;
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case js::Scalar::Uint8Clamped:
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return SCRIPT_TYPED_ARRAY_UINT8_CLAMPED;
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default:
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LOGERROR("Cannot serialize unrecognized typed array view: %d", arrayType);
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throw PSERROR_Serialize_InvalidScriptValue();
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}
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}
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CBinarySerializerScriptImpl::CBinarySerializerScriptImpl(const ScriptInterface& scriptInterface, ISerializer& serializer) :
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m_ScriptInterface(scriptInterface), m_Serializer(serializer), m_ScriptBackrefsNext(0)
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{
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ScriptRequest rq(m_ScriptInterface);
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JS_AddExtraGCRootsTracer(rq.cx, Trace, this);
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}
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CBinarySerializerScriptImpl::~CBinarySerializerScriptImpl()
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{
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ScriptRequest rq(m_ScriptInterface);
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JS_RemoveExtraGCRootsTracer(rq.cx, Trace, this);
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}
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void CBinarySerializerScriptImpl::HandleScriptVal(JS::HandleValue val)
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{
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ScriptRequest rq(m_ScriptInterface);
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switch (JS_TypeOfValue(rq.cx, val))
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{
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case JSTYPE_UNDEFINED:
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_VOID);
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break;
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}
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case JSTYPE_NULL: // This type is never actually returned (it's a JS2 feature)
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_NULL);
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break;
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}
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case JSTYPE_OBJECT:
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{
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if (val.isNull())
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_NULL);
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break;
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}
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JS::RootedObject obj(rq.cx, &val.toObject());
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// If we've already serialized this object, just output a reference to it
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u32 tag = GetScriptBackrefTag(obj);
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if (tag != 0)
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_BACKREF);
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m_Serializer.NumberU32("tag", tag, 0, JSVAL_INT_MAX);
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break;
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}
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// Arrays, Maps and Sets are special cases of Objects
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bool isArray;
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bool isMap;
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bool isSet;
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if (JS::IsArrayObject(rq.cx, obj, &isArray) && isArray)
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_ARRAY);
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// TODO: probably should have a more efficient storage format
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// Arrays like [1, 2, ] have an 'undefined' at the end which is part of the
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// length but seemingly isn't enumerated, so store the length explicitly
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uint length = 0;
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if (!JS::GetArrayLength(rq.cx, obj, &length))
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throw PSERROR_Serialize_ScriptError("JS::GetArrayLength failed");
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m_Serializer.NumberU32_Unbounded("array length", length);
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}
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else if (JS_IsTypedArrayObject(obj))
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_TYPED_ARRAY);
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m_Serializer.NumberU8_Unbounded("array type", GetArrayType(JS_GetArrayBufferViewType(obj)));
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m_Serializer.NumberU32_Unbounded("byte offset", JS_GetTypedArrayByteOffset(obj));
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m_Serializer.NumberU32_Unbounded("length", JS_GetTypedArrayLength(obj));
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bool sharedMemory;
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// Now handle its array buffer
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// this may be a backref, since ArrayBuffers can be shared by multiple views
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JS::RootedValue bufferVal(rq.cx, JS::ObjectValue(*JS_GetArrayBufferViewBuffer(rq.cx, obj, &sharedMemory)));
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HandleScriptVal(bufferVal);
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break;
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}
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else if (JS::IsArrayBufferObject(obj))
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_ARRAY_BUFFER);
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#if BYTE_ORDER != LITTLE_ENDIAN
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#error TODO: need to convert JS ArrayBuffer data to little-endian
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#endif
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u32 length = JS::GetArrayBufferByteLength(obj);
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m_Serializer.NumberU32_Unbounded("buffer length", length);
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JS::AutoCheckCannotGC nogc;
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bool sharedMemory;
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m_Serializer.RawBytes("buffer data", (const u8*)JS::GetArrayBufferData(obj, &sharedMemory, nogc), length);
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break;
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}
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else if (JS::IsMapObject(rq.cx, obj, &isMap) && isMap)
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_MAP);
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m_Serializer.NumberU32_Unbounded("map size", JS::MapSize(rq.cx, obj));
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JS::RootedValue keyValueIterator(rq.cx);
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if (!JS::MapEntries(rq.cx, obj, &keyValueIterator))
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throw PSERROR_Serialize_ScriptError("JS::MapEntries failed");
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JS::ForOfIterator it(rq.cx);
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if (!it.init(keyValueIterator))
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throw PSERROR_Serialize_ScriptError("JS::ForOfIterator::init failed");
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JS::RootedValue keyValuePair(rq.cx);
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bool done;
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while (true)
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{
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if (!it.next(&keyValuePair, &done))
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throw PSERROR_Serialize_ScriptError("JS::ForOfIterator::next failed");
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if (done)
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break;
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JS::RootedObject keyValuePairObj(rq.cx, &keyValuePair.toObject());
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JS::RootedValue key(rq.cx);
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JS::RootedValue value(rq.cx);
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ENSURE(JS_GetElement(rq.cx, keyValuePairObj, 0, &key));
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ENSURE(JS_GetElement(rq.cx, keyValuePairObj, 1, &value));
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HandleScriptVal(key);
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HandleScriptVal(value);
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}
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break;
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}
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else if (JS::IsSetObject(rq.cx, obj, &isSet) && isSet)
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_SET);
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m_Serializer.NumberU32_Unbounded("set size", JS::SetSize(rq.cx, obj));
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JS::RootedValue valueIterator(rq.cx);
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if (!JS::SetValues(rq.cx, obj, &valueIterator))
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throw PSERROR_Serialize_ScriptError("JS::SetValues failed");
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JS::ForOfIterator it(rq.cx);
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if (!it.init(valueIterator))
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throw PSERROR_Serialize_ScriptError("JS::ForOfIterator::init failed");
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JS::RootedValue value(rq.cx);
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bool done;
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while (true)
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{
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if (!it.next(&value, &done))
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throw PSERROR_Serialize_ScriptError("JS::ForOfIterator::next failed");
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if (done)
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break;
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HandleScriptVal(value);
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}
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break;
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}
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else
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{
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// Find type of object
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const JSClass* jsclass = JS_GetClass(obj);
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if (!jsclass)
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throw PSERROR_Serialize_ScriptError("JS_GetClass failed");
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JSProtoKey protokey = JSCLASS_CACHED_PROTO_KEY(jsclass);
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if (protokey == JSProto_Object)
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{
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// Object class - check for user-defined prototype
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JS::RootedObject proto(rq.cx);
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if (!JS_GetPrototype(rq.cx, obj, &proto))
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throw PSERROR_Serialize_ScriptError("JS_GetPrototype failed");
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SPrototypeSerialization protoInfo = GetPrototypeInfo(rq, proto);
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if (protoInfo.name == "Object")
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT);
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else
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_PROTOTYPE);
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m_Serializer.String("proto", wstring_from_utf8(protoInfo.name), 0, 256);
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// Does it have custom Serialize function?
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// if so, we serialize the data it returns, rather than the object's properties directly
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if (protoInfo.hasCustomSerialize)
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{
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// If serialize is null, don't serialize anything more
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if (!protoInfo.hasNullSerialize)
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{
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JS::RootedValue data(rq.cx);
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if (!ScriptFunction::Call(rq, val, "Serialize", &data))
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throw PSERROR_Serialize_ScriptError("Prototype Serialize function failed");
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m_Serializer.ScriptVal("data", &data);
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}
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// Break here to skip the custom object property serialization logic below.
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break;
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}
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}
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}
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else if (protokey == JSProto_Number)
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{
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// Get primitive value
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double d;
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if (!JS::ToNumber(rq.cx, val, &d))
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throw PSERROR_Serialize_ScriptError("JS::ToNumber failed");
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// Refuse to serialize NaN values: their representation can differ, leading to OOS
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// and in general this is indicative of an underlying bug rather than desirable behaviour.
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if (std::isnan(d))
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{
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LOGERROR("Cannot serialize NaN values.");
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throw PSERROR_Serialize_InvalidScriptValue();
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}
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// Standard Number object
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_NUMBER);
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m_Serializer.NumberDouble_Unbounded("value", d);
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break;
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}
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else if (protokey == JSProto_String)
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{
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// Standard String object
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_STRING);
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// Get primitive value
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JS::RootedString str(rq.cx, JS::ToString(rq.cx, val));
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if (!str)
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throw PSERROR_Serialize_ScriptError("JS_ValueToString failed");
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ScriptString("value", str);
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break;
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}
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else if (protokey == JSProto_Boolean)
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{
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// Standard Boolean object
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_OBJECT_BOOLEAN);
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// Get primitive value
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bool b = JS::ToBoolean(val);
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m_Serializer.Bool("value", b);
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break;
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}
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else
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{
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// Unrecognized class
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LOGERROR("Cannot serialise JS objects with unrecognized class '%s'", jsclass->name);
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throw PSERROR_Serialize_InvalidScriptValue();
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}
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}
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// Find all properties (ordered by insertion time)
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JS::Rooted<JS::IdVector> ida(rq.cx, JS::IdVector(rq.cx));
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if (!JS_Enumerate(rq.cx, obj, &ida))
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throw PSERROR_Serialize_ScriptError("JS_Enumerate failed");
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m_Serializer.NumberU32_Unbounded("num props", (u32)ida.length());
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for (size_t i = 0; i < ida.length(); ++i)
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{
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JS::RootedId id(rq.cx, ida[i]);
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JS::RootedValue idval(rq.cx);
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JS::RootedValue propval(rq.cx);
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// Forbid getters, which might delete values and mess things up.
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JS::Rooted<JS::PropertyDescriptor> desc(rq.cx);
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if (!JS_GetPropertyDescriptorById(rq.cx, obj, id, &desc))
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throw PSERROR_Serialize_ScriptError("JS_GetPropertyDescriptorById failed");
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if (desc.hasGetterObject())
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throw PSERROR_Serialize_ScriptError("Cannot serialize property getters");
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// Get the property name as a string
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if (!JS_IdToValue(rq.cx, id, &idval))
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throw PSERROR_Serialize_ScriptError("JS_IdToValue failed");
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JS::RootedString idstr(rq.cx, JS::ToString(rq.cx, idval));
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if (!idstr)
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throw PSERROR_Serialize_ScriptError("JS_ValueToString failed");
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ScriptString("prop name", idstr);
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if (!JS_GetPropertyById(rq.cx, obj, id, &propval))
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throw PSERROR_Serialize_ScriptError("JS_GetPropertyById failed");
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HandleScriptVal(propval);
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}
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break;
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}
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case JSTYPE_FUNCTION:
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{
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// We can't serialise functions, but we can at least name the offender (hopefully)
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std::wstring funcname(L"(unnamed)");
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JS::RootedFunction func(rq.cx, JS_ValueToFunction(rq.cx, val));
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if (func)
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{
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JS::RootedString string(rq.cx, JS_GetFunctionId(func));
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if (string)
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{
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if (JS_StringHasLatin1Chars(string))
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{
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size_t length;
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JS::AutoCheckCannotGC nogc;
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const JS::Latin1Char* ch = JS_GetLatin1StringCharsAndLength(rq.cx, nogc, string, &length);
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if (ch && length > 0)
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funcname.assign(ch, ch + length);
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}
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else
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{
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size_t length;
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JS::AutoCheckCannotGC nogc;
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const char16_t* ch = JS_GetTwoByteStringCharsAndLength(rq.cx, nogc, string, &length);
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if (ch && length > 0)
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funcname.assign(ch, ch + length);
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}
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}
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}
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LOGERROR("Cannot serialise JS objects of type 'function': %s", utf8_from_wstring(funcname));
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throw PSERROR_Serialize_InvalidScriptValue();
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}
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case JSTYPE_STRING:
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_STRING);
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JS::RootedString stringVal(rq.cx, val.toString());
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ScriptString("string", stringVal);
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break;
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}
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case JSTYPE_NUMBER:
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{
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// Refuse to serialize NaN values: their representation can differ, leading to OOS
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// and in general this is indicative of an underlying bug rather than desirable behaviour.
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if (val == JS::NaNValue())
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{
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LOGERROR("Cannot serialize NaN values.");
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throw PSERROR_Serialize_InvalidScriptValue();
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}
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// To reduce the size of the serialized data, we handle integers and doubles separately.
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// We can't check for val.isInt32 and val.isDouble directly, because integer numbers are not guaranteed
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// to be represented as integers. A number like 33 could be stored as integer on the computer of one player
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// and as double on the other player's computer. That would cause out of sync errors in multiplayer games because
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// their binary representation and thus the hash would be different.
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double d;
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d = val.toNumber();
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i32 integer;
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if (JS_DoubleIsInt32(d, &integer))
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_INT);
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m_Serializer.NumberI32_Unbounded("value", integer);
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}
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else
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_DOUBLE);
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m_Serializer.NumberDouble_Unbounded("value", d);
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}
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break;
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}
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case JSTYPE_BOOLEAN:
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{
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m_Serializer.NumberU8_Unbounded("type", SCRIPT_TYPE_BOOLEAN);
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bool b = val.toBoolean();
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m_Serializer.NumberU8_Unbounded("value", b ? 1 : 0);
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break;
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}
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default:
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{
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debug_warn(L"Invalid TypeOfValue");
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throw PSERROR_Serialize_InvalidScriptValue();
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}
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}
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}
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void CBinarySerializerScriptImpl::ScriptString(const char* name, JS::HandleString string)
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{
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ScriptRequest rq(m_ScriptInterface);
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#if BYTE_ORDER != LITTLE_ENDIAN
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#error TODO: probably need to convert JS strings to little-endian
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#endif
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size_t length;
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JS::AutoCheckCannotGC nogc;
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// Serialize strings directly as UTF-16 or Latin1, to avoid expensive encoding conversions
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bool isLatin1 = JS_StringHasLatin1Chars(string);
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m_Serializer.Bool("isLatin1", isLatin1);
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if (isLatin1)
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{
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const JS::Latin1Char* chars = JS_GetLatin1StringCharsAndLength(rq.cx, nogc, string, &length);
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if (!chars)
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throw PSERROR_Serialize_ScriptError("JS_GetLatin1StringCharsAndLength failed");
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m_Serializer.NumberU32_Unbounded("string length", (u32)length);
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m_Serializer.RawBytes(name, (const u8*)chars, length);
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}
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else
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{
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const char16_t* chars = JS_GetTwoByteStringCharsAndLength(rq.cx, nogc, string, &length);
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if (!chars)
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throw PSERROR_Serialize_ScriptError("JS_GetTwoByteStringCharsAndLength failed");
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m_Serializer.NumberU32_Unbounded("string length", (u32)length);
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m_Serializer.RawBytes(name, (const u8*)chars, length*2);
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}
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}
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void CBinarySerializerScriptImpl::Trace(JSTracer *trc, void *data)
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{
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CBinarySerializerScriptImpl* serializer = static_cast<CBinarySerializerScriptImpl*>(data);
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serializer->m_ScriptBackrefTags.trace(trc);
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}
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u32 CBinarySerializerScriptImpl::GetScriptBackrefTag(JS::HandleObject obj)
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{
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// To support non-tree structures (e.g. "var x = []; var y = [x, x];"), we need a way
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// to indicate multiple references to one object(/array). So every time we serialize a
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// new object, we give it a new tag; when we serialize it a second time we just refer
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// to that tag.
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ScriptRequest rq(m_ScriptInterface);
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ObjectTagMap::Ptr ptr = m_ScriptBackrefTags.lookup(JS::Heap<JSObject*>(obj.get()));
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if (!ptr.found())
|
|
{
|
|
if (!m_ScriptBackrefTags.put(JS::Heap<JSObject*>(obj.get()), ++m_ScriptBackrefsNext))
|
|
{
|
|
JS::RootedValue objval(rq.cx, JS::ObjectValue(*obj.get()));
|
|
LOGERROR("BinarySerializer: error at insertion. Object was %s", Script::ToString(rq, &objval));
|
|
return 0;
|
|
}
|
|
// Return 0 to mean "you have to serialize this object";
|
|
return 0;
|
|
}
|
|
else
|
|
return ptr->value();
|
|
}
|