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We don't need exact precision in that kind of calculations. Since we use not fixed floating point numbers and use them only for visual stuff. Tested By: Stan Differential Revision: https://code.wildfiregames.com/D2713 This was SVN commit r23608. |
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| .. | ||
| collada | ||
| graphics | ||
| gui | ||
| i18n | ||
| lib | ||
| lobby | ||
| maths | ||
| mocks | ||
| network | ||
| pch | ||
| ps | ||
| renderer | ||
| scriptinterface | ||
| simulation2 | ||
| soundmanager | ||
| third_party | ||
| tools | ||
| main.cpp | ||
| test_setup.cpp | ||