0ad/source/gui/CCheckBox.cpp

131 lines
3.9 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CCheckBox.h"
#include "gui/CGUIColor.h"
#include "graphics/FontMetrics.h"
#include "ps/CLogger.h"
#include "ps/CStrIntern.h"
/**
* TODO: Since there is no call to DrawText, the checkbox won't render any text.
* Thus the font, caption, textcolor and other settings have no effect.
*/
CCheckBox::CCheckBox(CGUI* pGUI)
: IGUIObject(pGUI), IGUITextOwner(pGUI), IGUIButtonBehavior(pGUI)
{
AddSetting<float>("buffer_zone");
AddSetting<CGUIString>("caption");
AddSetting<int>("cell_id");
AddSetting<bool>("checked");
AddSetting<CStrW>("font");
AddSetting<CStrW>("sound_disabled");
AddSetting<CStrW>("sound_enter");
AddSetting<CStrW>("sound_leave");
AddSetting<CStrW>("sound_pressed");
AddSetting<CStrW>("sound_released");
AddSetting<CGUISpriteInstance>("sprite");
AddSetting<CGUISpriteInstance>("sprite_over");
AddSetting<CGUISpriteInstance>("sprite_pressed");
AddSetting<CGUISpriteInstance>("sprite_disabled");
AddSetting<CGUISpriteInstance>("sprite2");
AddSetting<CGUISpriteInstance>("sprite2_over");
AddSetting<CGUISpriteInstance>("sprite2_pressed");
AddSetting<CGUISpriteInstance>("sprite2_disabled");
AddSetting<float>("square_side");
AddSetting<CGUIColor>("textcolor");
AddSetting<CGUIColor>("textcolor_over");
AddSetting<CGUIColor>("textcolor_pressed");
AddSetting<CGUIColor>("textcolor_disabled");
AddSetting<CStrW>("tooltip");
AddSetting<CStr>("tooltip_style");
AddText();
}
CCheckBox::~CCheckBox()
{
}
void CCheckBox::SetupText()
{
ENSURE(m_GeneratedTexts.size() == 1);
CStrW font;
if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
// Use the default if none is specified
// TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
font = L"default";
float square_side;
GUI<float>::GetSetting(this, "square_side", square_side);
const CGUIString& caption = GUI<CGUIString>::GetSetting(this, "caption");
float buffer_zone = 0.f;
GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
m_GeneratedTexts[0] = CGUIText(m_pGUI, caption, font, m_CachedActualSize.GetWidth() - square_side, 0.f, this);
}
void CCheckBox::HandleMessage(SGUIMessage& Message)
{
// Important
IGUIButtonBehavior::HandleMessage(Message);
IGUITextOwner::HandleMessage(Message);
switch (Message.type)
{
case GUIM_PRESSED:
{
bool checked;
// Switch to opposite.
GUI<bool>::GetSetting(this, "checked", checked);
checked = !checked;
GUI<bool>::SetSetting(this, "checked", checked);
break;
}
default:
break;
}
}
void CCheckBox::Draw()
{
if (GUI<bool>::GetSetting(this, "checked"))
DrawButton(
m_CachedActualSize,
GetBufferedZ(),
GUI<CGUISpriteInstance>::GetSetting(this, "sprite2"),
GUI<CGUISpriteInstance>::GetSetting(this, "sprite2_over"),
GUI<CGUISpriteInstance>::GetSetting(this, "sprite2_pressed"),
GUI<CGUISpriteInstance>::GetSetting(this, "sprite2_disabled"),
GUI<int>::GetSetting(this, "cell_id"));
else
DrawButton(
m_CachedActualSize,
GetBufferedZ(),
GUI<CGUISpriteInstance>::GetSetting(this, "sprite"),
GUI<CGUISpriteInstance>::GetSetting(this, "sprite_over"),
GUI<CGUISpriteInstance>::GetSetting(this, "sprite_pressed"),
GUI<CGUISpriteInstance>::GetSetting(this, "sprite_disabled"),
GUI<int>::GetSetting(this, "cell_id"));
}