0ad/source/simulation2/components/tests/test_Pathfinder.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

429 lines
16 KiB
C++
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "simulation2/system/ComponentTest.h"
#include "simulation2/components/ICmpObstructionManager.h"
#include "simulation2/components/ICmpPathfinder.h"
#include "simulation2/helpers/Grid.h"
#include "graphics/MapReader.h"
#include "graphics/Terrain.h"
#include "graphics/TerrainTextureManager.h"
#include "lib/timer.h"
#include "lib/tex/tex.h"
#include "ps/Loader.h"
#include "ps/Pyrogenesis.h"
#include "scriptinterface/ScriptContext.h"
#include "simulation2/Simulation2.h"
#include <fstream>
#include <random>
class TestCmpPathfinder : public CxxTest::TestSuite
{
public:
void setUp()
{
g_VFS = CreateVfs();
g_VFS->Mount(L"", DataDir() / "mods" / "mod" / "", VFS_MOUNT_MUST_EXIST);
g_VFS->Mount(L"", DataDir() / "mods" / "public" / "", VFS_MOUNT_MUST_EXIST, 1); // ignore directory-not-found errors
TS_ASSERT_OK(g_VFS->Mount(L"cache", DataDir() / "_testcache" / "", 0, VFS_MAX_PRIORITY));
CXeromyces::Startup();
}
void tearDown()
{
CXeromyces::Terminate();
g_VFS.reset();
DeleteDirectory(DataDir()/"_testcache");
}
void test_namespace()
{
// Check that Pathfinding::NAVCELL_SIZE is actually an integer and that the definitions
// of Pathfinding::NAVCELL_SIZE_INT and Pathfinding::NAVCELL_SIZE_LOG2 match
TS_ASSERT_EQUALS(Pathfinding::NAVCELL_SIZE.ToInt_RoundToNegInfinity(), Pathfinding::NAVCELL_SIZE.ToInt_RoundToInfinity());
TS_ASSERT_EQUALS(Pathfinding::NAVCELL_SIZE.ToInt_RoundToNearest(), Pathfinding::NAVCELL_SIZE_INT);
TS_ASSERT_EQUALS((Pathfinding::NAVCELL_SIZE >> 1).ToInt_RoundToZero(), Pathfinding::NAVCELL_SIZE_LOG2);
}
void test_pathgoal_nearest_distance()
{
entity_pos_t i = Pathfinding::NAVCELL_SIZE;
CFixedVector2D u(i*1, i*0);
CFixedVector2D v(i*0, i*1);
{
PathGoal goal = { PathGoal::POINT, i*8, i*6 };
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*6);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*2);
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*8 + v*6);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*10);
TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*12, i*9));
TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*8, i*6));
TS_ASSERT(goal.RectContainsGoal(i*8, i*6, i*12, i*9));
TS_ASSERT(!goal.RectContainsGoal(i*4, i*3, i*7, i*5));
TS_ASSERT(!goal.RectContainsGoal(i*9, i*7, i*13, i*15));
}
{
PathGoal goal = { PathGoal::CIRCLE, i*8, i*6, i*5 };
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*4);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*0);
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*4 + v*3);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*5);
TS_ASSERT(goal.RectContainsGoal(i*7, i*5, i*9, i*7)); // fully inside
TS_ASSERT(goal.RectContainsGoal(i*3, i*1, i*13, i*11)); // fully outside
TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*8, i*6)); // partially inside
TS_ASSERT(goal.RectContainsGoal(i*4, i*0, i*12, i*1)); // touching the edge
}
{
PathGoal goal = { PathGoal::INVERTED_CIRCLE, i*8, i*6, i*5 };
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*1);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*3);
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*0 + v*0);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*0);
TS_ASSERT(!goal.RectContainsGoal(i*7, i*5, i*9, i*7)); // fully inside
TS_ASSERT(goal.RectContainsGoal(i*3, i*1, i*13, i*11)); // fully outside
TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*8, i*6)); // partially inside
TS_ASSERT(goal.RectContainsGoal(i*4, i*0, i*12, i*1)); // touching the edge
}
{
PathGoal goal = { PathGoal::SQUARE, i*8, i*6, i*4, i*3, u, v };
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*4);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*0);
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*4 + v*3);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*5);
TS_ASSERT(goal.RectContainsGoal(i*7, i*5, i*9, i*7)); // fully inside
TS_ASSERT(goal.RectContainsGoal(i*3, i*1, i*13, i*11)); // fully outside
TS_ASSERT(goal.RectContainsGoal(i*4, i*3, i*8, i*6)); // partially inside
TS_ASSERT(goal.RectContainsGoal(i*4, i*2, i*12, i*3)); // touching the edge
TS_ASSERT(goal.RectContainsGoal(i*3, i*0, i*4, i*10)); // touching the edge
}
{
PathGoal goal = { PathGoal::INVERTED_SQUARE, i*8, i*6, i*4, i*3, u, v };
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*8 + v*4), u*8 + v*3);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*8 + v*4), i*1);
TS_ASSERT_EQUALS(goal.NearestPointOnGoal(u*0 + v*0), u*0 + v*0);
TS_ASSERT_EQUALS(goal.DistanceToPoint(u*0 + v*0), i*0);
TS_ASSERT(!goal.RectContainsGoal(i*7, i*5, i*9, i*7)); // fully inside
TS_ASSERT(goal.RectContainsGoal(i*3, i*1, i*13, i*11)); // fully outside
TS_ASSERT(!goal.RectContainsGoal(i*4, i*3, i*8, i*6)); // inside, touching (should fail)
TS_ASSERT(goal.RectContainsGoal(i*4, i*2, i*12, i*3)); // touching the edge
TS_ASSERT(goal.RectContainsGoal(i*3, i*0, i*4, i*10)); // touching the edge
}
}
void test_performance_DISABLED()
{
CTerrain terrain;
CSimulation2 sim2(NULL, g_ScriptContext, &terrain);
sim2.LoadDefaultScripts();
sim2.ResetState();
std::unique_ptr<CMapReader> mapReader = std::make_unique<CMapReader>();
LDR_BeginRegistering();
mapReader->LoadMap(L"maps/skirmishes/Median Oasis (2).pmp",
*sim2.GetScriptInterface().GetContext(), JS::UndefinedHandleValue,
&terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&sim2, &sim2.GetSimContext(), -1, false);
LDR_EndRegistering();
TS_ASSERT_OK(LDR_NonprogressiveLoad());
sim2.PreInitGame();
sim2.InitGame();
sim2.Update(0);
CmpPtr<ICmpPathfinder> cmp(sim2, SYSTEM_ENTITY);
#if 0
entity_pos_t x0 = entity_pos_t::FromInt(10);
entity_pos_t z0 = entity_pos_t::FromInt(495);
entity_pos_t x1 = entity_pos_t::FromInt(500);
entity_pos_t z1 = entity_pos_t::FromInt(495);
ICmpPathfinder::Goal goal = { ICmpPathfinder::Goal::POINT, x1, z1 };
WaypointPath path;
cmp->ComputePath(x0, z0, goal, cmp->GetPassabilityClass("default"), path);
for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
printf("%d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToDouble(), path.m_Waypoints[i].z.ToDouble());
#endif
double t = timer_Time();
std::mt19937 engine(42);
std::uniform_int_distribution<int> distribution511(0, 511);
std::uniform_int_distribution<int> distribution63(0, 63);
for (size_t j = 0; j < 1024*2; ++j)
{
entity_pos_t x0 = entity_pos_t::FromInt(distribution511(engine));
entity_pos_t z0 = entity_pos_t::FromInt(distribution511(engine));
entity_pos_t x1 = x0 + entity_pos_t::FromInt(distribution63(engine));
entity_pos_t z1 = z0 + entity_pos_t::FromInt(distribution63(engine));
PathGoal goal = { PathGoal::POINT, x1, z1 };
WaypointPath path;
cmp->ComputePathImmediate(x0, z0, goal, cmp->GetPassabilityClass("default"), path);
}
t = timer_Time() - t;
printf("[%f]", t);
}
void test_performance_short_DISABLED()
{
CTerrain terrain;
terrain.Initialize(5, NULL);
CSimulation2 sim2(NULL, g_ScriptContext, &terrain);
sim2.LoadDefaultScripts();
sim2.ResetState();
const entity_pos_t range = entity_pos_t::FromInt(48);
CmpPtr<ICmpObstructionManager> cmpObstructionMan(sim2, SYSTEM_ENTITY);
CmpPtr<ICmpPathfinder> cmpPathfinder(sim2, SYSTEM_ENTITY);
std::mt19937 engine(42);
std::uniform_real_distribution<float> distribution01(0.0f, std::nextafter(1.0f, 2.0f));
for (size_t i = 0; i < 200; ++i)
{
fixed x = fixed::FromFloat(1.5f*range.ToFloat() * distribution01(engine));
fixed z = fixed::FromFloat(1.5f*range.ToFloat() * distribution01(engine));
// printf("# %f %f\n", x.ToFloat(), z.ToFloat());
cmpObstructionMan->AddUnitShape(INVALID_ENTITY, x, z, fixed::FromInt(2), 0, INVALID_ENTITY);
}
PathGoal goal = { PathGoal::POINT, range, range };
WaypointPath path = cmpPathfinder->ComputeShortPathImmediate(ShortPathRequest{ 0, range/3, range/3, fixed::FromInt(2), range, goal, 0, false, 0, 0 });
for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
printf("# %d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToFloat(), path.m_Waypoints[i].z.ToFloat());
}
template<typename T>
void DumpGrid(std::ostream& stream, const Grid<T>& grid, int mask)
{
for (u16 j = 0; j < grid.m_H; ++j)
{
for (u16 i = 0; i < grid.m_W; )
{
if (!(grid.get(i, j) & mask))
{
i++;
continue;
}
u16 i0 = i;
for (i = i0+1; ; ++i)
{
if (i >= grid.m_W || !(grid.get(i, j) & mask))
{
stream << " <rect x='" << i0 << "' y='" << j << "' width='" << (i-i0) << "' height='1'/>\n";
break;
}
}
}
}
}
void test_perf2_DISABLED()
{
CTerrain terrain;
CSimulation2 sim2(NULL, g_ScriptContext, &terrain);
sim2.LoadDefaultScripts();
sim2.ResetState();
std::unique_ptr<CMapReader> mapReader = std::make_unique<CMapReader>();
LDR_BeginRegistering();
mapReader->LoadMap(L"maps/scenarios/Peloponnese.pmp",
*sim2.GetScriptInterface().GetContext(), JS::UndefinedHandleValue,
&terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&sim2, &sim2.GetSimContext(), -1, false);
LDR_EndRegistering();
TS_ASSERT_OK(LDR_NonprogressiveLoad());
sim2.PreInitGame();
sim2.InitGame();
sim2.Update(0);
std::ofstream stream(OsString("perf2.html").c_str(), std::ofstream::out | std::ofstream::trunc);
CmpPtr<ICmpObstructionManager> cmpObstructionManager(sim2, SYSTEM_ENTITY);
CmpPtr<ICmpPathfinder> cmpPathfinder(sim2, SYSTEM_ENTITY);
pass_class_t obstructionsMask = cmpPathfinder->GetPassabilityClass("default");
const Grid<NavcellData>& obstructions = cmpPathfinder->GetPassabilityGrid();
int scale = 1;
stream << "<!DOCTYPE html>\n";
stream << "<style>\n";
stream << ".passability rect { fill: black; }\n";
stream << ".astar-open rect { fill: rgba(255,255,0,0.75); }\n";
stream << ".astar-closed rect { fill: rgba(255,0,0,0.75); }\n";
// stream << ".astar-closed rect { fill: rgba(0,255,0,0.75); }\n";
stream << ".path { stroke: rgba(0,0,255,0.75); stroke-width: 1; fill: none; }\n";
stream << "</style>\n";
stream << "<svg width='" << obstructions.m_W*scale << "' height='" << obstructions.m_H*scale << "'>\n";
stream << "<g transform='translate(0 " << obstructions.m_H*scale << ") scale(" << scale << " -" << scale << ")'>\n";
stream << " <g class='passability'>\n";
DumpGrid(stream, obstructions, obstructionsMask);
stream << " </g>\n";
DumpPath(stream, 128*4, 256*4, 128*4, 384*4, cmpPathfinder);
// RepeatPath(500, 128*4, 256*4, 128*4, 384*4, cmpPathfinder);
//
// DumpPath(stream, 128*4, 204*4, 192*4, 204*4, cmpPathfinder);
//
// DumpPath(stream, 128*4, 230*4, 32*4, 230*4, cmpPathfinder);
stream << "</g>\n";
stream << "</svg>\n";
}
void test_perf3_DISABLED()
{
CTerrain terrain;
CSimulation2 sim2(NULL, g_ScriptContext, &terrain);
sim2.LoadDefaultScripts();
sim2.ResetState();
std::unique_ptr<CMapReader> mapReader = std::make_unique<CMapReader>();
LDR_BeginRegistering();
mapReader->LoadMap(L"maps/scenarios/Peloponnese.pmp",
*sim2.GetScriptInterface().GetContext(), JS::UndefinedHandleValue,
&terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
&sim2, &sim2.GetSimContext(), -1, false);
LDR_EndRegistering();
TS_ASSERT_OK(LDR_NonprogressiveLoad());
sim2.PreInitGame();
sim2.InitGame();
sim2.Update(0);
std::ofstream stream(OsString("perf3.html").c_str(), std::ofstream::out | std::ofstream::trunc);
CmpPtr<ICmpObstructionManager> cmpObstructionManager(sim2, SYSTEM_ENTITY);
CmpPtr<ICmpPathfinder> cmpPathfinder(sim2, SYSTEM_ENTITY);
pass_class_t obstructionsMask = cmpPathfinder->GetPassabilityClass("default");
const Grid<NavcellData>& obstructions = cmpPathfinder->GetPassabilityGrid();
int scale = 31;
stream << "<!DOCTYPE html>\n";
stream << "<style>\n";
stream << ".passability rect { fill: black; }\n";
stream << ".astar-open rect { fill: rgba(255,255,0,0.75); }\n";
stream << ".astar-closed rect { fill: rgba(255,0,0,0.75); }\n";
stream << ".path { stroke: rgba(0,0,255,0.75); stroke-width: " << (1.0f / scale) << "; fill: none; }\n";
stream << "</style>\n";
stream << "<svg width='" << obstructions.m_W*scale << "' height='" << obstructions.m_H*scale << "'>\n";
stream << "<defs><pattern id='grid' width='1' height='1' patternUnits='userSpaceOnUse'>\n";
stream << "<rect fill='none' stroke='#888' stroke-width='" << (1.0f / scale) << "' width='" << scale << "' height='" << scale << "'/>\n";
stream << "</pattern></defs>\n";
stream << "<g transform='translate(0 " << obstructions.m_H*scale << ") scale(" << scale << " -" << scale << ")'>\n";
stream << " <g class='passability'>\n";
DumpGrid(stream, obstructions, obstructionsMask);
stream << " </g>\n";
for (int j = 160; j < 190; ++j)
for (int i = 220; i < 290; ++i)
DumpPath(stream, 230, 178, i, j, cmpPathfinder);
stream << "<rect fill='url(#grid)' width='100%' height='100%'/>\n";
stream << "</g>\n";
stream << "</svg>\n";
}
void DumpPath(std::ostream& stream, int i0, int j0, int i1, int j1, CmpPtr<ICmpPathfinder>& cmpPathfinder)
{
entity_pos_t x0 = entity_pos_t::FromInt(i0);
entity_pos_t z0 = entity_pos_t::FromInt(j0);
entity_pos_t x1 = entity_pos_t::FromInt(i1);
entity_pos_t z1 = entity_pos_t::FromInt(j1);
PathGoal goal = { PathGoal::POINT, x1, z1 };
WaypointPath path;
cmpPathfinder->ComputePathImmediate(x0, z0, goal, cmpPathfinder->GetPassabilityClass("default"), path);
u32 debugSteps;
double debugTime;
Grid<u8> debugGrid;
cmpPathfinder->GetDebugData(debugSteps, debugTime, debugGrid);
// stream << " <g style='visibility:hidden'>\n";
stream << " <g>\n";
// stream << " <g class='astar-open'>\n";
// DumpGrid(stream, debugGrid, 1);
// stream << " </g>\n";
// stream << " <g class='astar-closed'>\n";
// DumpGrid(stream, debugGrid, 2);
// stream << " </g>\n";
// stream << " <g class='astar-closed'>\n";
// DumpGrid(stream, debugGrid, 3);
// stream << " </g>\n";
stream << " </g>\n";
stream << " <polyline";
stream << " onmouseover='this.previousElementSibling.style.visibility=\"visible\"' onmouseout='this.previousElementSibling.style.visibility=\"hidden\"'";
double length = 0;
for (ssize_t i = 0; i < (ssize_t)path.m_Waypoints.size()-1; ++i)
{
double dx = (path.m_Waypoints[i+1].x - path.m_Waypoints[i].x).ToDouble();
double dz = (path.m_Waypoints[i+1].z - path.m_Waypoints[i].z).ToDouble();
length += sqrt(dx*dx + dz*dz);
}
stream << " title='length: " << length << "; tiles explored: " << debugSteps << "; time: " << debugTime*1000 << " msec'";
stream << " class='path' points='";
for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
stream << path.m_Waypoints[i].x.ToDouble()*Pathfinding::NAVCELL_SIZE_INT << "," << path.m_Waypoints[i].z.ToDouble()*Pathfinding::NAVCELL_SIZE_INT << " ";
stream << "'/>\n";
}
void RepeatPath(int n, int i0, int j0, int i1, int j1, CmpPtr<ICmpPathfinder>& cmpPathfinder)
{
entity_pos_t x0 = entity_pos_t::FromInt(i0);
entity_pos_t z0 = entity_pos_t::FromInt(j0);
entity_pos_t x1 = entity_pos_t::FromInt(i1);
entity_pos_t z1 = entity_pos_t::FromInt(j1);
PathGoal goal = { PathGoal::POINT, x1, z1 };
double t = timer_Time();
for (int i = 0; i < n; ++i)
{
WaypointPath path;
cmpPathfinder->ComputePathImmediate(x0, z0, goal, cmpPathfinder->GetPassabilityClass("default"), path);
}
t = timer_Time() - t;
debug_printf("### RepeatPath %fms each (%fs total)\n", 1000*t / n, t);
}
};