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Buffer.cpp
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Adds printing error names to Vulkan backend.
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2023-09-13 17:36:52 +00:00 |
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Buffer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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DescriptorManager.cpp
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Fixes descriptor pool type for GetSingleTypePool.
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2023-08-22 17:48:22 +00:00 |
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DescriptorManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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Device.cpp
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Adds printing error names to Vulkan backend.
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2023-09-13 17:36:52 +00:00 |
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Device.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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DeviceCommandContext.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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DeviceCommandContext.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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DeviceForward.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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DeviceSelection.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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DeviceSelection.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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Framebuffer.cpp
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Adds texture checks for framebuffer attachments on Vulkan.
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2023-08-28 17:53:41 +00:00 |
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Framebuffer.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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Mapping.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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Mapping.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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PipelineState.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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PipelineState.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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RenderPassManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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RenderPassManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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RingCommandContext.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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RingCommandContext.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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SamplerManager.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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SamplerManager.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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ShaderProgram.cpp
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Adds printing error names to Vulkan backend.
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2023-09-13 17:36:52 +00:00 |
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ShaderProgram.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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SubmitScheduler.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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SubmitScheduler.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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SwapChain.cpp
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Adds printing error names to Vulkan backend.
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2023-09-13 17:36:52 +00:00 |
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SwapChain.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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Texture.cpp
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Adds printing error names to Vulkan backend.
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2023-09-13 17:36:52 +00:00 |
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Texture.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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Utilities.cpp
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Adds printing error names to Vulkan backend.
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2023-09-13 17:36:52 +00:00 |
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Utilities.h
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Adds printing error names to Vulkan backend.
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2023-09-13 17:36:52 +00:00 |
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VMA.cpp
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |
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VMA.h
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Make the space in 0 A.D. non-breaking throughout the codebase.
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2023-07-27 20:54:46 +00:00 |