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Avoid cases of filenames Update years in terms and other legal(ish) documents Don't update years in license headers, since change is not meaningful Will add linter rule in seperate commit Happy recompiling everyone! Original Patch By: Nescio Comment By: Gallaecio Differential Revision: D2620 This was SVN commit r27786.
159 lines
4.9 KiB
C++
159 lines
4.9 KiB
C++
/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "PipelineState.h"
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#include <limits>
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namespace Renderer
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{
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namespace Backend
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{
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SGraphicsPipelineStateDesc MakeDefaultGraphicsPipelineStateDesc()
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{
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SGraphicsPipelineStateDesc desc{};
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desc.shaderProgram = nullptr;
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desc.depthStencilState.depthTestEnabled = true;
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desc.depthStencilState.depthCompareOp = CompareOp::LESS_OR_EQUAL;
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desc.depthStencilState.depthWriteEnabled = true;
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desc.depthStencilState.stencilTestEnabled = false;
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desc.depthStencilState.stencilFrontFace.failOp = StencilOp::KEEP;
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desc.depthStencilState.stencilFrontFace.passOp = StencilOp::KEEP;
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desc.depthStencilState.stencilFrontFace.depthFailOp = StencilOp::KEEP;
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desc.depthStencilState.stencilFrontFace.compareOp = CompareOp::ALWAYS;
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desc.depthStencilState.stencilBackFace = desc.depthStencilState.stencilFrontFace;
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desc.depthStencilState.stencilReadMask = desc.depthStencilState.stencilWriteMask =
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std::numeric_limits<uint32_t>::max();
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desc.depthStencilState.stencilReference = 0;
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desc.blendState.enabled = false;
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desc.blendState.srcColorBlendFactor = desc.blendState.srcAlphaBlendFactor =
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BlendFactor::ONE;
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desc.blendState.dstColorBlendFactor = desc.blendState.dstAlphaBlendFactor =
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BlendFactor::ZERO;
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desc.blendState.colorBlendOp = desc.blendState.alphaBlendOp = BlendOp::ADD;
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desc.blendState.constant = CColor(0.0f, 0.0f, 0.0f, 0.0f);
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desc.blendState.colorWriteMask =
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ColorWriteMask::RED | ColorWriteMask::GREEN | ColorWriteMask::BLUE | ColorWriteMask::ALPHA;
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desc.rasterizationState.polygonMode = PolygonMode::FILL;
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desc.rasterizationState.cullMode = CullMode::BACK;
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desc.rasterizationState.frontFace = FrontFace::COUNTER_CLOCKWISE;
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desc.rasterizationState.depthBiasEnabled = false;
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desc.rasterizationState.depthBiasConstantFactor = 0.0f;
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desc.rasterizationState.depthBiasSlopeFactor = 0.0f;
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return desc;
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}
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StencilOp ParseStencilOp(const CStr& str)
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{
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#define CASE(NAME) if (str == #NAME) return StencilOp::NAME
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CASE(KEEP);
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CASE(ZERO);
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CASE(REPLACE);
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CASE(INCREMENT_AND_CLAMP);
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CASE(DECREMENT_AND_CLAMP);
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CASE(INVERT);
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CASE(INCREMENT_AND_WRAP);
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CASE(DECREMENT_AND_WRAP);
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#undef CASE
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debug_warn("Invalid stencil op");
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return StencilOp::KEEP;
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}
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BlendFactor ParseBlendFactor(const CStr& str)
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{
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// TODO: it might make sense to use upper case in XML for consistency.
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#define CASE(NAME, VALUE) if (str == NAME) return BlendFactor::VALUE
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CASE("zero", ZERO);
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CASE("one", ONE);
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CASE("src_color", SRC_COLOR);
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CASE("one_minus_src_color", ONE_MINUS_SRC_COLOR);
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CASE("dst_color", DST_COLOR);
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CASE("one_minus_dst_color", ONE_MINUS_DST_COLOR);
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CASE("src_alpha", SRC_ALPHA);
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CASE("one_minus_src_alpha", ONE_MINUS_SRC_ALPHA);
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CASE("dst_alpha", DST_ALPHA);
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CASE("one_minus_dst_alpha", ONE_MINUS_DST_ALPHA);
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CASE("constant_color", CONSTANT_COLOR);
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CASE("one_minus_constant_color", ONE_MINUS_CONSTANT_COLOR);
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CASE("constant_alpha", CONSTANT_ALPHA);
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CASE("one_minus_constant_alpha", ONE_MINUS_CONSTANT_ALPHA);
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CASE("src_alpha_saturate", SRC_ALPHA_SATURATE);
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CASE("src1_color", SRC1_COLOR);
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CASE("one_minus_src1_color", ONE_MINUS_SRC1_COLOR);
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CASE("src1_alpha", SRC1_ALPHA);
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CASE("one_minus_src1_alpha", ONE_MINUS_SRC1_ALPHA);
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#undef CASE
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debug_warn("Invalid blend factor");
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return BlendFactor::ZERO;
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}
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BlendOp ParseBlendOp(const CStr& str)
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{
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#define CASE(NAME) if (str == #NAME) return BlendOp::NAME
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CASE(ADD);
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CASE(SUBTRACT);
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CASE(REVERSE_SUBTRACT);
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CASE(MIN);
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CASE(MAX);
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#undef CASE
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debug_warn("Invalid blend op");
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return BlendOp::ADD;
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}
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PolygonMode ParsePolygonMode(const CStr& str)
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{
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if (str == "FILL")
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return PolygonMode::FILL;
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else if (str == "LINE")
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return PolygonMode::LINE;
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debug_warn("Invalid polygon mode");
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return PolygonMode::FILL;
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}
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CullMode ParseCullMode(const CStr& str)
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{
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if (str == "NONE")
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return CullMode::NONE;
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else if (str == "FRONT")
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return CullMode::FRONT;
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else if (str == "BACK")
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return CullMode::BACK;
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debug_warn("Invalid cull mode");
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return CullMode::BACK;
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}
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FrontFace ParseFrontFace(const CStr& str)
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{
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if (str == "CLOCKWISE")
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return FrontFace::CLOCKWISE;
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else if (str == "COUNTER_CLOCKWISE")
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return FrontFace::COUNTER_CLOCKWISE;
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debug_warn("Invalid front face");
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return FrontFace::COUNTER_CLOCKWISE;
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}
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} // namespace Backend
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} // namespace Renderer
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