0ad/source/ps/CacheLoader.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

74 lines
2.6 KiB
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/* Copyright (C) 2018 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CACHELOADER
#define INCLUDED_CACHELOADER
#include "lib/file/vfs/vfs.h"
class MD5;
/**
* Helper class for systems that have an expensive cacheable conversion process
* when loading files.
*
* Conversion output can be automatically cached as loose files, indexed by a hash
* of the file's timestamp and size plus any other data the caller provides.
* This allows developers and modders to easily produce new files, with the conversion
* happening transparently.
*
* For release packages, files can be precached by appending ".cached.{extension}"
* to their name, which will be used instead of doing runtime conversion.
* These cache files will typically be packed into an archive for faster loading;
* if no archive cache is available then the source file will be converted and stored
* as a loose cache file instead.
*/
class CCacheLoader
{
public:
CCacheLoader(PIVFS vfs, const std::wstring& fileExtension);
/**
* Attempts to find a valid cached which can be loaded.
* Returns INFO::OK and sets loadPath to the cached file if there is one.
* Returns INFO::SKIPPED and sets loadPath to the desire loose cache name if there isn't one.
* Returns a value < 0 on error (e.g. the source file doesn't exist). No error is logged or thrown.
*/
Status TryLoadingCached(const VfsPath& sourcePath, const MD5& initialHash, u32 version, VfsPath& loadPath);
/**
* Determines whether we can safely use the archived cache file, or need to
* re-convert the source file.
*/
bool CanUseArchiveCache(const VfsPath& sourcePath, const VfsPath& archiveCachePath);
/**
* Return the path of the archive cache for the given source file.
*/
VfsPath ArchiveCachePath(const VfsPath& sourcePath) const;
/**
* Return the path of the loose cache for the given source file.
*/
VfsPath LooseCachePath(const VfsPath& sourcePath, const MD5& initialHash, u32 version);
private:
PIVFS m_VFS;
std::wstring m_FileExtension;
};
#endif // INCLUDED_CACHELOADER