0ad/source/graphics/tests/test_TextureManager.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

131 lines
3.7 KiB
C++
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/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "graphics/TextureManager.h"
#include "lib/external_libraries/libsdl.h"
#include "lib/file/vfs/vfs.h"
#include "lib/tex/tex.h"
#include "ps/ConfigDB.h"
#include "ps/XML/Xeromyces.h"
#include "renderer/backend/dummy/Device.h"
class TestTextureManager : public CxxTest::TestSuite
{
PIVFS m_VFS;
std::unique_ptr<Renderer::Backend::IDevice> m_Device;
public:
void setUp()
{
CConfigDB::Initialise();
DeleteDirectory(DataDir()/"_testcache"); // clean up in case the last test run failed
m_VFS = CreateVfs();
TS_ASSERT_OK(m_VFS->Mount(L"", DataDir() / "mods" / "_test.tex" / "", VFS_MOUNT_MUST_EXIST));
TS_ASSERT_OK(m_VFS->Mount(L"cache/", DataDir() / "_testcache" / "", 0, VFS_MAX_PRIORITY));
CXeromyces::Startup();
m_Device = std::make_unique<Renderer::Backend::Dummy::CDevice>();
}
void tearDown()
{
CXeromyces::Terminate();
m_VFS.reset();
DeleteDirectory(DataDir()/"_testcache");
CConfigDB::Shutdown();
}
void test_load_basic()
{
{
CTextureManager texman(m_VFS, false, m_Device.get());
CTexturePtr t1 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.png"));
TS_ASSERT(!t1->IsLoaded());
TS_ASSERT(!t1->TryLoad());
TS_ASSERT(!t1->IsLoaded());
TS_ASSERT(texman.MakeProgress());
for (size_t i = 0; i < 100; ++i)
{
if (texman.MakeProgress())
break;
SDL_Delay(10);
}
TS_ASSERT(t1->IsLoaded());
// We can't test sizes because we had to disable GL function calls
// and therefore couldn't load the texture. Maybe we should try loading
// the texture file directly, to make sure it's actually worked.
// TS_ASSERT_EQUALS(t1->GetWidth(), (size_t)64);
// TS_ASSERT_EQUALS(t1->GetHeight(), (size_t)64);
// CreateTexture should return the same object
CTexturePtr t2 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.png"));
TS_ASSERT(t1 == t2);
}
// New texture manager - should use the cached file
{
CTextureManager texman(m_VFS, false, m_Device.get());
CTexturePtr t1 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.png"));
TS_ASSERT(!t1->IsLoaded());
TS_ASSERT(t1->TryLoad());
TS_ASSERT(t1->IsLoaded());
}
}
void test_load_formats()
{
CTextureManager texman(m_VFS, false, m_Device.get());
CTexturePtr t1 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo.tga"));
CTexturePtr t2 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo-abgr.dds"));
CTexturePtr t3 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo-dxt1.dds"));
CTexturePtr t4 = texman.CreateTexture(CTextureProperties(L"art/textures/a/demo-dxt5.dds"));
t1->TryLoad();
t2->TryLoad();
t3->TryLoad();
t4->TryLoad();
size_t done = 0;
for (size_t i = 0; i < 100; ++i)
{
if (texman.MakeProgress())
++done;
if (done == 8) // 4 loads, 4 conversions
break;
SDL_Delay(10);
}
TS_ASSERT(t1->IsLoaded());
TS_ASSERT(t2->IsLoaded());
TS_ASSERT(t3->IsLoaded());
TS_ASSERT(t4->IsLoaded());
}
};