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Make include-what-you-use happy with files in source/network and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef NETPROTOCOL_H
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#define NETPROTOCOL_H
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#include "network/NetMessage.h"
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#include "ps/Mod.h"
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#include "ps/Pyrogenesis.h"
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#include <optional>
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#include <string>
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#include <type_traits>
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#include <vector>
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struct HandshakeError
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{
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std::string componentType;
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std::string clientComponent;
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std::string serverComponent;
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};
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template <typename Message>
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Message CreateHandshake() {
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Message handshake;
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if constexpr (std::is_same_v<Message, CCliHandshakeMessage>)
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handshake.m_MagicResponse = PS_PROTOCOL_MAGIC_RESPONSE;
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else
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handshake.m_Magic = PS_PROTOCOL_MAGIC;
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handshake.m_ProtocolVersion = PS_PROTOCOL_VERSION;
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handshake.m_EngineVersion = engine_version;
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for (const Mod::ModData* mod : Mod::Instance().GetEnabledModsData())
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{
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if (mod->m_IgnoreInCompatibilityChecks)
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continue;
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typename Message::S_m_EnabledMods enabledMod;
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enabledMod.m_Name = mod->m_Name;
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enabledMod.m_Version = mod->m_Version;
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handshake.m_EnabledMods.push_back(enabledMod);
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}
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return handshake;
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}
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std::optional<HandshakeError> CheckHandshake(const CSrvHandshakeMessage& serverMessage, const CCliHandshakeMessage& clientMessage);
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#endif
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