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This allows GUI elements to use a texture as their "mouse event mask", making it possible to have arbitrarily-shaped GUI elements with regards to mouse interactions. Used for the minimap idle worker button as a proof-of-concept. Differential Revision: https://code.wildfiregames.com/D3814 This was SVN commit r25408. |
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| .. | ||
| CGUIColor.cpp | ||
| CGUIColor.h | ||
| CGUIHotkey.cpp | ||
| CGUIHotkey.h | ||
| CGUIList.h | ||
| CGUISeries.h | ||
| CGUISize.cpp | ||
| CGUISize.h | ||
| CGUIString.cpp | ||
| CGUIString.h | ||
| EAlign.h | ||
| MouseEventMask.cpp | ||
| MouseEventMask.h | ||