0ad/source/renderer
phosit 891908b801 Remove UNUSED
The `UNUSED` macro is used to mark a variable as unused but with a name.
Those usages are replaced with comments so that `UNUSED` can be removed.

https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-unused
2025-06-26 17:25:05 +02:00
..
backend Remove UNUSED 2025-06-26 17:25:05 +02:00
scripting Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
AlphaMapCalculator.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
AlphaMapCalculator.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
BlendShapes.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
CPUSkinnedModelRenderer.cpp Remove the name of some unused arguments 2025-06-18 12:49:59 +02:00
CPUSkinnedModelRenderer.h Batches update and upload passes for model renderers. 2024-11-08 13:57:57 +01:00
DebugRenderer.cpp Return by value from CCamera::GetViewQuad 2024-11-17 20:27:58 +01:00
DebugRenderer.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
DecalRData.cpp Adds proper IBuffer usage instead of dynamic flag. 2024-06-10 19:31:41 +00:00
DecalRData.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
GPUSkinnedModelRenderer.cpp Remove the name of some unused arguments 2025-06-18 12:49:59 +02:00
GPUSkinnedModelRenderer.h Adds GPU skinning support via compute shaders. 2024-12-09 22:47:17 +01:00
InstancingModelRenderer.cpp Remove the name of some unused arguments 2025-06-18 12:49:59 +02:00
InstancingModelRenderer.h Adds GPU skinning support via compute shaders. 2024-12-09 22:47:17 +01:00
MikktspaceWrap.cpp Remove UNUSED 2025-06-26 17:25:05 +02:00
MikktspaceWrap.h Remove UNUSED 2025-06-26 17:25:05 +02:00
ModelRenderer.cpp Fixes runtime switch of the GPU skinning. 2025-04-25 20:13:59 +02:00
ModelRenderer.h Batches update and upload passes for model renderers. 2024-11-08 13:57:57 +01:00
ModelVertexRenderer.h Adds GPU skinning support via compute shaders. 2024-12-09 22:47:17 +01:00
OverlayRenderer.cpp Removes GL code from the common GPU profiler. 2025-04-16 22:38:34 +02:00
OverlayRenderer.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
ParticleRenderer.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
ParticleRenderer.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
PatchRData.cpp Return by value from CCamera::GetScreenCoordinates 2024-11-17 20:27:58 +01:00
PatchRData.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
PostprocManager.cpp Fixes non-PCH compilation after 0b33921c06. 2025-04-17 23:26:23 +02:00
PostprocManager.h Fixes water foam texture size after scale. 2024-10-19 01:21:50 +02:00
Renderer.cpp Remove UNUSED 2025-06-26 17:25:05 +02:00
Renderer.h Adds GPU skinning support via compute shaders. 2024-12-09 22:47:17 +01:00
RenderingOptions.cpp Fixes runtime switch of the GPU skinning. 2025-04-25 20:13:59 +02:00
RenderingOptions.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
RenderModifiers.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
RenderModifiers.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Scene.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Scene.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
SceneRenderer.cpp Remove UNUSED 2025-06-26 17:25:05 +02:00
SceneRenderer.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
ShadowMap.cpp Get config values without using return parameters 2025-04-09 12:51:21 +02:00
ShadowMap.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
SilhouetteRenderer.cpp Remove the name of some unused arguments 2025-06-18 12:49:59 +02:00
SilhouetteRenderer.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
SkyManager.cpp Get config values without using return parameters 2025-04-09 12:51:21 +02:00
SkyManager.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
TerrainOverlay.cpp Removes GL code from the common GPU profiler. 2025-04-16 22:38:34 +02:00
TerrainOverlay.h Remove UNUSED 2025-06-26 17:25:05 +02:00
TerrainRenderer.cpp Removes GL code from the common GPU profiler. 2025-04-16 22:38:34 +02:00
TerrainRenderer.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
TexturedLineRData.cpp Replace FALLTHROUGH by the standard attribute 2025-01-29 19:34:12 +01:00
TexturedLineRData.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
TimeManager.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
TimeManager.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
VertexArray.cpp Remove FALLTHROUGH on empty cases 2025-01-29 19:34:12 +01:00
VertexArray.h Adds GPU skinning support via compute shaders. 2024-12-09 22:47:17 +01:00
VertexBuffer.cpp Adds proper IBuffer usage instead of dynamic flag. 2024-06-10 19:31:41 +00:00
VertexBuffer.h Adds proper IBuffer usage instead of dynamic flag. 2024-06-10 19:31:41 +00:00
VertexBufferManager.cpp Adds GPU skinning support via compute shaders. 2024-12-09 22:47:17 +01:00
VertexBufferManager.h Adds proper IBuffer usage instead of dynamic flag. 2024-06-10 19:31:41 +00:00
WaterManager.cpp Fixes water foam texture size after scale. 2024-10-19 01:21:50 +02:00
WaterManager.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00